Yes. Did I word something wrong? Perhaps 'specific' was a bit misleading, but basically you're forced to attack and jump afterward. I called it a make-shift L-cancel because you're forced to leave the ground upon doing an attack if you wanna use the glitch, as opposed to just having your landing lag reduced. With Perfect Shielding, this is still pretty manageable to counter, nonetheless.
I noticed that afterward, actually. And it doesn't depend if you're over the stage or not. It depends how high Bowser is over a platform before he uses his forward+B. This jump isn't possible if you forward+B at the peak of Bowser's second jump and try to jump again afterward. This is still true if you wait until you're near the ground before jumping again. In order to make use of this glitch, you have to forward B when Bowser is pretty close to the stage, then jump immediately afterward. The forward B and the jump have to follow each other in close succession, and this can't happen until Bowser is pretty close to the ground. Given these restrictions and the fact that Bowser can't use it to recover, and the fact that he's hardly left the ground when doing the jump, I'd consider this to me more of a make-shift L-cancel than anything else--except you're forced to use a specific move and have to jump afterward. Overall, I think this is pretty limited in what it can do, in my opinion.
Guys, I just tried it myself, and as I suspected--Bowser gets no extra jump after doing side+b. Pretty sure Bowser was never intended to have an infinite jump. As for Sonic's aerials, they seem pretty average to me. Nothing particularly special from what I've seen.
Err.. lol Matte = wait (I'm assuming what you heard was "Matte yo" - Wait! Ou-sama - Your Majesty Yami = darkness (not sure what you're hearing with 'yameo', maybe 'yamero' meaning "Stop it!" or something) Yami = darkness O.o Owari da = It's finished. ('Owari' means finished, the 'da' is just sentence formulation. Not sure what you were hearing with 'saya', but 'die' is more commonly "shine, shinde kudasai, shinu, etc etc"
I'm pretty sure people can come up with them themselves? O.o
Wii: SSBB... .... Mario Kart Wii, maybe? PS3: Fabula Nova Crystallis (except agito), White Knight Story 360: Prototype (although it's multiplatform) I have Wiistation 360.
His Up+B? I didn't notice any substantial knockback/damage that might label it as 'uber-powerful'. Looked pretty normal to me, I'd say he has more powerful attacks elsewhere in his moveset.
lolol. Yeah, I'm occupying myself with the JP version until the NA one hits shores. Pokemon Trainer is fairly enjoyable, just I can't use Charizard worth my life. Not after 2 days of playing, anyway. So far I think I like Squirtle the best out of the three. Quick, speedy character with a high priority moveset. The hitboxes seem to have strange trajectories though, so unless you really know them you'll be missing a lot even though Squirtle is well within melee-range of the opponents. Awesome neutral A combo, up smash is a terrific kill move, probably the best one he has in my opinion. I'm guessing Ivysaur was meant to be be the medium between Charizard and Squirtle. Not as sluggish as Charizard, but not as quick as Squirtle. From what I could tell, Ivysaur is very good on the vertical in terms of attacking; crazy priority when enemies are above him. F-Smash and U-smash are probably his best kill moves. Personally I found Razor Leaf kinda useless, but I haven't had any official duels yet so I can't really be sure what use there is for it. Xaldin won't answer my MSN IMs when I've kept asking him for his Brawl code, lol. Charizard is slow but powerful, no surprise. Not as slow as Ike but I just get this feel of sloppiness in his moveset. While his hitboxes are clumsy and unfocused (I can't tell sometimes where his attacks are supposed to go, lol), his smash attacks are brutal, both U-smash and F-smash especially. Didn't really use much else at this point. I was trying to experiment with his flamethrower and his other A attacks, but so far I can only peg Charizard as a slow but massive destructive force. I'd be interested to see any Pokemon Trainer mains using Charizard as their primary offensive character. I'd say a good strategy to look into is using Squirtle to wrack up the damage--you can either use Squirtle independently for this or switch it up with Ivysaur every now and then--and finish off with Charizard. Squirtle's fast, high-priority moveset seemed to lack any decent kill moves other than his U-smash, so unless you don't really have a good Ivysaur or Charizard, it seems more feasible to switch either of those two in for finishing off foes.
Best advice is to be true to yourself. I'm sorry, but a lot of these 'scenarios' are obviously schemes to 'stage' or 'perform' cliches in order to make yourself appear attractive or appealing in some direct or indirect fashion. These tips of 'advice' seem more like formulas to me, and quite frankly: regurgitating formulas written by other people instead of approaching the situation in your *own* way certainly doesn't reflect sincerity in my opinion. Worse yet, it's pretty useless if you take advice/tips from scenarios that are completely out of character for you. The outcome is just sad when a girl thinks to herself "he seemed really cool when he was trying to get me to go out with him. But now that we're together, it's like he's a completely different (less interesting) person". When this happens, it's obvious what happened. Be true to yourself. Do things the way you want to. The level of specificity in this thread makes the advice completely useless since there's no way this would work for everyone. While I'll acknowledge that this is simply 'advice', asking this to be stickied is completely unjustified. Why don't I write a dating advice thread and get that stickied as well? No one's advice is as good as another.
If your PS2 can read copied/burned/back-up games. It will most certainly be able to play an original Japanese PS2 game. =) Go import Final Mix+!
Well, grabs aren't meant for protection. They're meant specifically to be offensive, or more commonly, the shield-grab is a staple for counter-attacking. Marth and Link are solid characters, from what I can tell, although without L-cancels, Link's got his good old lag back--so naturally I'd prefer a Marth over Link anyday.
The Japanese version doesn't have English text support. I'm assuming Brawl will be dual-language when it hits NA shores. And yes, Nintendo is the only console on next-gen that is fully region protected for its games. So to play imported games you'd need to modify your Wii or the most expensive option--buy a JP wii for imports.
Every move Ike does is significantly slower than a majority of the roster.. if not all of them. This startup lag is everywhere in his moveset. All the power to you if you don't care, I support anyone who wants to tackle Ike as a main, just I'm forewarning that if you find your attacks constantly interrupted by your opponent; you'll know why. Ike calls for an intelligent space game, and either skilled or just lucky timing when he uses his moves. Not sure what you plan to do with side-stepping to consider it your ace-in-a-hole, but to me, most of Ike's offensive tactics will always start off with a grab of some kind.
I rather liked the PS2 days. In my biased opinion, I think I consider that to be the most successful console there was.
Who says I bought? And since this site doesn't support piracy, that's all I'll say. And for the record, if you're fluent enough in Japanese, there's practically no need to purchase the US version. It makes no difference unless you absolutely need english menus to navigate.
Good luck with his lag, lol. It'll probably be fine in free for alls where Ike excels best, but he's severely handicapped in a duel situation unless you're up against a relatively dumb opponent. Don't get me wrong, Ike is one of my favorite characters in Brawl right now (I use him a lot), but he's still lacking with all that start-up lag. Brawl's only been out for a little over 2 weeks (more so if you include the TMD leak) and people are still getting used to the new mechanics. I can attest to the fact that with Brawl being new, a lot of people just simply forget to use it or don't use it as much as they used to. It'll eventually come back. If you were referring to melee; *many* people use it, especially on the pro scene. Side-dodging is the best way to avoid pivot grabs, that's why they're used quite frequently in matches.
I find myself conflicted with characters I like and characters I find myself excelling with (with a few exceptions). I wanted to main Pit, but as of now my best is Marth. Working on that though. I finished unlocking all the characters and maps. :3
Alright, so this is kinda late of an update, but in regards to what TheMuffinMan said in an earlier post: Marth can only *possibly* die from missing a FS if he does it in the air. I've confirmed first-hand that if you do a FS with Marth while on the ground (granted you're not close to the edge already and are facing that particular direction), Marth doesn't fly off the map. If you do it in the air, Marth indeed does fly off very far and in most cases he will surely die if he misses while in the air. However, I tested doing Marth's final smash from one end of Final Destination (ex. left end) and performed the FS in the opposite direction while in the air (i.e. facing right). Marth stops at what I can only assume is the threshold of the KO line, and it was still possible to recover back to the ledge. So in essence, in practicality, TheMuffinMan's statement of Marth dying if he uses his FS is only possible if he does it in the air, and even then, it's circumstantial at best depending on how you use it. Just wanted to throw that out there.
Utada Hikaru is a 1st Alto at best. Her tone is too low for a Soprano. She may be able to sing some notes in the range of a Soprano, but her voice pegs her an undeniable alto. For the record, most female pop entertainers are altos.
It's diaphragm. <.<