Source: Yahoo! News EDIT: Brain fart. I don't think this belongs in General Game Chat, since it's about the format war, and not video games. A mod please move this when you can. -_-; I was just thinking about how this would affect PS3 sales when I posted it.
Melee + Cure. That's pretty much all I did. Only used magic when it required me to. In most situations where people used Reflect, I usually used Guard instead (with much success).
Seems semi-official now. Despite my efforts to get better with Pit, my best characters seem to linger around Marth and Ike. Working on getting better with Pit and Dedede, but so far, FE characters still win me for best chars I can use at the moment.
Besides the 60GBs no longer being manufactured, the 80GB still does, SJ. Sure, no 100%, but neither does the 360. Were you one of those kids in high school that used cliff notes for all your book reports? ;p Main points: - No one told me to buy a 360/Halo 3 - Even hardcore gamers have drastically different tastes/preferences, and thus such a status is irrelevent in taking their word on whether a game is 'good' or 'better'.
The first final mix didn't have nearly as much as Final Mix+, but essentially: - New Keyblades - New synthesis items - New items - Extra silent-subbed cutscenes - New Skip-Cutscene option - Extra boss battle: Engimatic Man (later revealed as Xemnas in KH2) That's about all I can think of. Anyone who knows something I've missed can add on.
Booo out-in-the-open piracy. I can do this all day.
Booo out-in-the-open piracy. And technically all you did was just link him to a torrent site, lol.
Easier said than done. If you play on Critical mode, Sora learns abilities at different levels, not to mention new ones are tossed in every now and then. Then add in new synthesis items and new items, and all sorts of new extras. Synthesis creation has changed for a lot of items. Some items previously that couldn't be bought from the moogles can now be bought in Final Mix+, and other items that used to drop off monsters can now only be synthesized in Final Mix+. If you're going for Ultima Keyblade, you will need to become familiar with these new changes, and that requires knowing what's in your inventory. If you're not familiar with Japanese, you *will* need to find menu translations to assist you. Thankfully, there are many out there on the web.
I'd say yes. Final Mix+ offers both more gameplay (Data fights, Terra, XII Mushrooms, etc) and a deeper insight in the KH story. And it comes with Re:CoM. If you really loved Kingdom Hearts 2, and feel you still want more, Final Mix+ is a good title that can offer a little more for you.
Well, to me, even hardcore gamers have their own preferences. For example, I think FFXII was a complete failure on an *overall* level as an RPG. From what I understand, libregkd disagrees completely with me. I base my opinion on the fact that I think the story is the most important part of an RPG, and frankly, it fell apart in FFXII. I praised the gameplay (despite it being a clone of FFXI's battle system in my opinion) and the well-done cutscenes, but without a well-founded story, an RPG just doesn't flow. I play RPGs for a good story, that's why I thought FFXII was completely overhyped and isn't as good as people are claiming. Now some, who consider gameplay as one of the most--if not the most--important part of an RPG, FFXII might not be so bad to them. They might not put as much importance on getting a thoroughly engrossed storyline if they can get addictive gameplay. They're justified in their own right, but alas, that's where opinions differ in terms of whether a game is "good" or not, even if both people are hardcore gamers. Hardcore gamers can have drastically different tastes and values in video games as well. EDIT: Well, personally I thought Assassin's Creed was a good game. As someone who values story over gameplay, the story of Creed was interesting to the very end. Its faults lie in the gameplay for its repetition, and other aspects Ubisoft seemed to overlook. GT said it best when they said Creed breaks 'new ground' in video gaming, but fail to deliver the fundamentals. To me, despite all this, I thought it was a good game because of what I look for and what I value in a video game. Others who were anticipating Assassin's Creed for awesome gameplay (although Creed's gameplay wasn't THAT bad, it was just repetitive and had a few burps) might not have the same opinion. Now here's where people go wrong in their interpretation. I am by NO means saying go buy Assassin's Creed since I said it was good. I'm merely explaining to you what I thought of the game, and why I thought about it that way. If my justification fits your description of what makes a good game (i.e. if you're looking for a good story) then it's possible one will try out Assassin's Creed. If the contrary is true (i.e. the person doesn't care about the story as much as he/she wants exceptional game mechanicss), then perhaps my review/opinion isn't one they should take into account. To be honest, I think if a game is 'skeptical' like Assassin's Creed as you say, it only becomes even more important to try the game out for yourself and see if you'll like it. Bottom line, hardcore of not, gamers value different things when deciding on whether or not a game or 'good' and 'worth buying'. As such, it's important to know exactly what it is you look for in games, and decide for yourself if it's a game for you. Naturally, this goes back to the thread topic as gaming preferences govern which console one buys.
No one told me to buy Halo. No one told me to buy an Xbox 360. I was at a friends house one night and we played Halo 3 for a large part of the evening. I understood that my friend played Halo 3 online a lot, and I did find enjoyment in playing online with him and a few of my friends that evening. Thus, because I thought it'd be nice to do that more often, I made the decision to buy an xbox and halo because I wanted to play online with those friends when I'm at home. There are things that may influence one to purchase games or consoles--in my case, the Halo and 360 purchase was due to the fun I had playing online with a few friends of mine--but in the end, the decision comes down to you, the person with the money. There was an incentive to buy a 360, but no one told me to blindly 'get one'. I took what I experienced into account and discerned what I felt was a good thing to do. And I'm not saying it doesn't happen; there are always people who'll go "omg, this console/game is the best, you have to buy it", but the decision in the end should come down to you and whether or not you really want to go for it. Whether you end up identifying with that person's opinion on the game is left to be seen, but what I've been saying is you shouldn't leave it up to other people to decide what console is best for you. That's something you should be deciding for yourself. Sure, giving opinions is fine, but the outcome of which decision ends up being made should be a volitional choice, not a blind one made by someone else. For the record, my friend actually told me "Don't jump the gun and buy it right away. Maybe you should think it over" when I told him I was thinking of getting a 360. He never told me to get a 360; on the contrary, he was trying to make sure I wasn't doing anything hasty. While true, what you're speaking of is relative. What's 'good'? What's 'better'? To some, FFXII was better than FFX. To others, the opposite was true. Who's right? Neither. Both are opinions based on what each person values more in an RPG. And not surprisingly, people value certain aspects more than others do. Does this help an individual make a decision as to which one to buy? Not always. Someone who values a good, well-developed story in an RPG will not always be a good candidate in helping an individual who values excellent gameplay more than a good story. While what you say is true, there is no concrete way to discern 'good' and 'better' in a way that is uniform to everyone's tastes. And especially on a forum where people of drastically different opinions and tastes come together to discuss, it's less likely that their opinion will often match yours. For one, I'd certainly trust none of you to tell me about a video game that I'd like. And I certainly wouldn't say I could do the same.
Let's not push our preferences on other people--despite that this guy is asking for help on which is better. In the end, decide which console has the games YOU like, like libregkd said at the very beginning of this thread. Someone can tell you all day that PSN or XBL is more fun than the other, but at the end of the day, if you don't give a **** about Gears, Halo 3, Mass Effect, then perhaps the 360 just isn't for you--DESPITE the appraisals of others. Likewise, if you couldn't care less about Uncharted, Jak and Dexter, Resistance, Warhawk, etc etc, then the same can be said about the PS3. So while I respect both libregkd and SJ's need to justify their sides of the spectrum by butting heads on this matter, you really gotta make up your own mind, dude. Because you're the one who's gonna spend the money, and I for one wouldn't spend my money on games that *other* people like. EDIT: lol @ SJ. What can I argue about? I own all 3 next-gen consoles. I have absolutely no problem with any of them.
1) I've never derepped you. Ever. Let's not make assumptions. Again. 2) Molto Piano is a term. Just because you haven't heard of it =/= it doesn't exist. Let's take the Romantic era for instance. Nowadays, do you really see "pppp" or even better: "ppppp" written in music? No, you don't. However, notation like that was used a lot back in the Romantic era. It's obviously not used anymore, but that doesn't change the fact that it exists--simply no one uses it due to the conventions of today's western music culture. Molto Piano is a term. Depending on what generation of instructors/singers you deal with, they'll sometimes use it. I'm well aware that it's more 'common' to use pianissimo or just piano, however I don't see why it's a big problem for me to suddenly use a less commonly used term and get criticized as it being "I think you mean <this>" for it because *you've* never heard it before. And considering what I was referencing the term for, I'm still quite puzzled as to why you even bothered to argue semantics with me to begin with. The only explanation I can fathom is that you tried to show off some of your music know-how, but in this case you ended up being severely mistaken. And for the record: Molto Piano and pianissimo are notated the same way (pp). So I'm pretty sure you've "seen it written in music before"; you've just never had anyone dictate it as such.
You move Sonic yourself, however, the speed at which he moves while in Super Sonic mode is something to get used to before you can effectively make use of his FS.
Umm... I intentionally meant to say molto piano. If I wanted to say mezzo, I would've specified it. I used molto piano to a double forte to emphasize my point. Transposition? Simple solution is to sing it in a key that's comfortable. Can you honestly say you're surprised? Vivaldi was Baroque, that's why. The voice was perceived as simply another instrument back then, no different than a flute or a violin. That's why the lines written for voice were extremely technical, but remained detached and impartial--and in some cases to today's standards, virtually impossible to do. It wasn't until the Romantic period when this perception changed and lines for vocals were written accordingly.
In a FFA situation, Sonic's FS might be particularly useful, but in a duel situation--the fact that his FS is side-dodgeable =/= best FS in the game. That review was mostly negative, so I'm not quite sure what your intention was by writing all of that after praising Sonic's aerials. Granted, you haven't added info on his aerials yet, but my review on his aerials after playing him for a bit out of curiosity is simple average. Most of this Sonic praise is coming from third-party hype if you ask me. Everything revolving around Sonic screams 'fast inclusion'. None of his OSTs were changed or altered; they were pretty much kept the same and were just thrown in the track list. His SSE cameo just further supports this.
Read earlier posts. Outdated rebuttal, Sherlock. Watched Sonic video. Frankly, I'm not impressed. But if you think that's amazing, then by all means believe what you want. The FAir combo Sonic does can be replicated similarly with many many many characters with similar aerial behaviour, so seeing that wasn't really eye-catching. The BAir wasn't impressive either because the guy was already at 159%, which is pretty much the KO threshold line for Brawl. All I saw was a simple BAir finish, however, the clip wasn't showing off the BAir, it was showing off what has been come to be known as the Jump Back Towards, which is basically running forward but turning around at the last second to use a BAir using your forward momentum. The BAir in itself isn't anything special, the technique used to set it up was what the video was praising. And if you're impressed because it did 14%, you really shouldn't because there are many smash attacks in Brawl that can do over 20% a hit. 14% is a pretty normal aerial damage hit.
To be honest, because it's incredibly easy to find NDS roms, I just might end up pirating it.
Simple & Clean can be sung by a guy, just you really have to make it your own. Obviously the melody should be very similar to the original, but forming your own phrases and changing the rhythm to suit your own personal preferences helps your voice shine in a song that most would say isn't 'made for you'. Naturally there are limits, since I'm sure I wouldn't have enjoyed hearing Al Jareau singing Mariah Carey's Dreamlover, but there is certainly some major improvement if one takes a song into their own hands. Personally, for both Simple & Clean/Hikari and Passion/Sanctuary, I prefer slowing down the tempo a whole lot and just extending a few phrases here and there. EDIT: Slow songs are equally difficult as fast songs. It's what's in the song that decides which one is more difficult at the time. What if a slow song had a 16-bar phrase, and at one point you have to hold a note for over 15 beats? Additionally, let's say for 7 of those 15 beats require you to sing at a molto piano, then for the next 4-5 beats you have to gradually crescendo to a double forte, and then hold that volume for the last 3-4--ALL on the same breath of air? Let's throw in some augmented fourth intervals in there too while we're at it. Not so easy now in comparison to a fast, upbeat song in C major with intervals no larger than a perfect fifth? While it's true that control is a large part of singing well, let's not make assumptions that aren't justified.
It's pretty simple. He hops on his spring and flies straight into the air. There's some horizontal distance from the jump but most of it is a straight vertical climb. You can still perform aerial attacks after his Up+B, but there's a considerable delay before you can use any. If you use the Up+B on a platform, the spring remains for a short while, allowing anyone nearby to jump onto the spring as well and get launched upward.