Search Results

  1. Yakumo
    Hand:5
    I discard Edge Imp Chain.
    [​IMG]
    [Fiend/Effect]
    When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or the field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
    Due to my Chain effect I add Frightfur Factory to my hand.
    Hand:6
    [​IMG]
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    -MP1-
    I activate Mystical Space Typhoon.
    Hand:5
    [​IMG]
    Post by: Yakumo, Feb 14, 2015 in forum: The Playground
  2. Yakumo
    -DP-
    Hand:6
    -SP-
    ?
    Post by: Yakumo, Feb 14, 2015 in forum: The Playground
  3. Yakumo
    Yeah. I did not made my move yet, so its all good with rules.
    Post by: Yakumo, Feb 14, 2015 in forum: The Playground
  4. Yakumo
    You no longer can draw on your first turn. New rules are in play as default.
    Post by: Yakumo, Feb 14, 2015 in forum: The Playground
  5. Yakumo
    Why no video games exclusives? My pendulum scale cries every time. Anyway I accept.
    Post by: Yakumo, Feb 14, 2015 in forum: The Playground
  6. Yakumo
    Right now as I think about it, the worst spell is the one that lets you search other spells. At cost of little risk it allows you to not run multiples on relatively low cost and opportunity of graveyard setup. And I didn't get wrecked by trish, because I didn't had anything my opponent could hit to hurt me vulnerable. Even more, situation when my opponent did get trish actually helped be, because next turn I was able to start banish things face-down. Getting 2700 damage into face was worth it in the end. And it was this build.

    Also feel free to do so. I suggest adding those Day of Rest and if I remember correctly, Foolish Burial instead of something. Red-Eyes Darkness Metal is not that good with DHDs.
    Post by: Yakumo, Feb 8, 2015 in forum: The Playground
  7. Yakumo
    I can build an Exodia deck that averages a turn one Exodia. I could play against it, but alternative victory conditions are not valid way to test anything. Same goes with burn. But you are forgiven.

    In your duels with Brook you used pretty bad build. Once you have drawn a spell, unless you were able to activate it, it became dead. Mine was able to get around it a little, by utilizing Raigeki Break on those spells, keeping them in graveyard, where unfortunately they are vulnerable to things like No.80 and Soul Release. Plus Rulers adds so much consistency to deck.

    Shaddolls are kinda slow, true, but Nekroz Trish did not hurt this deck that bad, for me to not being able to do anything.
    Decks I was testing against are Qliphorts, Burning Abyss, Shaddolls and Satellarknights. It was able to win against every one of them. And as for how I was testing, I just get my friend into helping me, we set up Random Number Generators, and used it to draw. Strong OTK deck could be a problem, unless you manage to set up your field first. But we have things like Raigeki and Dark Hole, so even setup may not save you. But that's just part of the game. There is always a deck or just single card that can hard counter your deck.
    Post by: Yakumo, Feb 8, 2015 in forum: The Playground
  8. Yakumo
    I don't really feel like doing that much of a research right now. So for now I will rely on them, even when they include cards like Big Shield Gardna. God bless my laziness.
    Post by: Yakumo, Feb 6, 2015 in forum: The Playground
  9. Yakumo
    Every 2 duels if I were to talk about statistic, and that of course depends if I didn't tried to make it game AFAP. But this build is more of the funny one made to test if it actually can be used. It can be used, and when you can do it, its better than anything in game. In best case I managed to meet condition in my fourth turn. But that was when I opened with double circus, ruler and 3 DHD or 2 DHD an S&R (I fail to recall right now, but that was very good hand for this strategy and as you can see I was going second). But more commonly if I had drawn Circus it was somewhere around my 7th turn. But due to me getting it out quite nicely I still believe its strong as it stands. But its also possible that I was just really lucky (not protagonist level, but still very lucky).

    Also should I go trough Malefic Build? It fail to prove that those spells are that strong, but it still can work.
    Post by: Yakumo, Feb 6, 2015 in forum: The Playground
  10. Yakumo
    This build, even as a non-perfect one, was able to utilize all of effects of most of those spells (some just don't fit it that much). There is way to do it better, but for testing it was enough.
    Monsters (20):
    DHD Harbinger x2
    DHD Vanguard x2
    DHD Desecrator x3
    DHD Dark Matter x2
    DHD Destroyer of Hope x2
    DHD Fortress x1
    DHD Ultimate Assassin x1
    DH Pathfinder Dragon x2
    Totem Dragon x2
    Blaster, Dragon Ruler of Infernos x1
    Redox, Dragon Ruler of Boulders x1
    Tidal, Dragon Ruler of Waterfalls x1
    (Tempest, Dragon Ruler of Storms x1 <- this one is option to change with Tidal or Desecrator, but you can pretty much main deck it if you want)

    Well Rulers are pretty much self explaining. They can make your bad hands work, and do halve or setup for Soul Syphon. Yeah this build was made purely to access its effect quite easily.
    Totem Dragons are great monsters that can be used as wall and tribute fodders and can revive itself as long as you don't have dragon in grave.
    I considered dropping Assassin and Fortress just too add additional Totem, but I haven't got enough time to test build with those little changes. However they probably would help deck consistency a lot.

    Spells (13-2):
    DHD Summoning Ritual x1
    DHD Unending Prophecy x1 (--)
    DHD Sacrifice & Recovery x1
    DHD Lost Soul Syphon x1
    DHD Universal Magic x3
    DHD Blitz Tactics x1 (-)
    Mystical Space Typhoon x2
    Forbidden Lance x2
    Goblin Circus x2

    Well as for my choice of Spells I decided to pick all DHD ones (pretty self explaining). To add a little of consistency I decided to run mostly one of each with exception of Universal Magic, pretty self explaining. Now for other spells we got 1 MST, 2 Lances and 2 copies of Goblin Circus. At first I considered running Different Dimension Capsules, but I find Circus more risky and more rewarding.

    Then before I will get rant that I don't run multiple of spells; well I can avoid that by using Universal. It searches all of them when I need them and allow me to discard ones that are useless at the moment. If not for it I would probably run 2 S&R and 2 LSS, because this build goes around utilizing them. Cards with (-) or (--) marks are ones I considered dropping, but they are still useful in deck

    Also 13 is my lucky number, so 13 spells is a good thing to have.

    Traps (7+2):
    Vanity's Emptiness x2
    Raigeki Break x3
    Solemn Warning x1
    Compulsory Evacuation Device x1 (+)
    Torrential Tribute x1 (+)

    Well those are the traps that I'd probably run if I didn't forget to put them in. I decided to get rid of DHD ones, just because I did not wanted to use Denial just because of condition that makes it fair and Day of Rest, because IDK. Its great for this deck and it can be searched.
    Compulse and Torrential are samples I forgot to put in. As I think about it now I'd probably drop Lances for 2 Days of Rest (so pretty much weekend).
    Also I decided to run additional 3 Raigeki Breaks just because I can use it to discard spell to begin recycling them, and being slower, but more useful MST.



    Overall it managed to do well against most of meta deck, having biggest problems with Qliphorts and some tricky situations with Burning Abyss. However it couldn't beat my Sanic Speed Beaver Warrior Turbo, so its not that great [joke marker for Jaden and Abby].


    EDIT: I forgot to put Extra Deck with it, but you are pretty much free to run any rank 10 monsters, with maybe a Big Eye or Dracosack (or whatever it name was) and one better 101 (musketeer with name I don't remember. Was it Castel?).
    [DOUBLEPOST=1423272370][/DOUBLEPOST]
    Yes its not once per turn, but you can only special summon one of them that way. Situation with spell would be just additional, unnecessary card that don't do anything.

    Also I shall say, that there is nothing that would forbid you to recycle them. Old S&R was the only one that had any kind of cost to recycle it.In addition as when it comes to what I can get out of your next statement, you started to mistake those cards with other ones, creating your own variants. Also LP gaining effect wouldn't be issue, if it didn't came with draw that is pretty much freeing you from keeping 3 Solemn Wishes on the field. Also in current game people just started to re-use old school spell negating counter traps. And most of people I see still uses just cards to destroy spells. Also how many things can negate spell in any form (not necessary this form of spell)? Answer is exactly 112 cards, according to wiki. That's somewhere around 0,016% of cards in game. Not a lot if you ask me, keeping in mind that some of them negates really specific cases of spell using, and some of them are banned. At the worst case scenario your opponent will have 9 copies of cards with such properties in second round (okay maybe more if his side deck is just made to counter Qlis).

    Huge part of reward comes from you getting to choice when you want to recycle them. If they force you to recycle them during your next turn or abandon them, it probably would be that much better.

    By my logic, card from OCG shouldn't be used in TCG, unless condition allow it. As for example there is TCG+OCG condition in ranked games on DN.
    Post by: Yakumo, Feb 6, 2015 in forum: The Playground
  11. Yakumo
    They generally are illegal. Its just arrangement between players that allows them to be used, making them not counted as illegal for that particular duel.
    Post by: Yakumo, Feb 6, 2015 in forum: The Playground
  12. Yakumo
    Except for fact that usage of OCG cards in TCG until they are released in TCG is illegal. Whole different banlists, whole different numbers of possibility. Once card is released in OCG it won't be different in TCG. However until its released in TCG it won't have any impact on banlist. So there is difference.
    BTW. if you really need to be shown difference: http://yugioh.wikia.com/wiki/Card_legality

    There is point in limiting them, due to their very strong self recycling effects. Really, leaving them at 1 would make benefits of using them correctly that harder to use that it could be acceptable. But as they are not, they are still to strong to be accepted. Only thing that makes them so strong is their self recycling ability, that is too rewarding if utilized correctly. It either need limitation, or lack of it to be acceptable in game. Really it could work other ways just fine. Making self recycling effect more forceful, so it either forces you to use it, or abandon it forever. There are so many options to make them strong and Fred picked cheapest and strongest one at the same time.

    Also did you saw his build? Its unable to utilize full power of his spells, making some of them more dead than Michael Jackson is.

    Because I think they are bad. Bad build don't prove card inefficiency.

    Really I will still stay with my point until effects of those spells will be changed or they will be tested within better build and proven to be too weak to even bother.

    And I tried some builds that allow to abuse those effects. Maybe that's the case why I'm so against them, but I don't really care.
    Post by: Yakumo, Feb 6, 2015 in forum: The Playground
  13. Yakumo
    Before you show your deck recipe I cannot tell if its just case of bad deck building or just they suck that much. Anyway my point stays the same. They shouldn't exist in this form. Thing that maybe could save them is banlist, but we don't seem to be able to limit/semi-limit customs at the moment.[DOUBLEPOST=1422972388][/DOUBLEPOST]Also correct me if I'm wrong, but you designed cards in TCG, send them for approval in all possible formats and tested them in OCG?
    Post by: Yakumo, Feb 3, 2015 in forum: The Playground
  14. Yakumo
    Solemn Wishes will take your space on field, so it will backfire if you run many traps. Marie is a joke for all deck, except for this one that can utilize it, but is so weak that almost nobody plays it nowadays. However your spells come to something that can become AV model.

    But first, nice change, that is even worse than original. I like part when you **** up all effects even more by adding, weak but still, hand control.

    Also OMG "It happens once" arguments. I love those. You know what else happens once? Raigeki (per deck). One for One (per deck). BLS (per turn). Do you realize how irrelevant this argument is, when it may happens once per turn, but still gives you so much advantage. However, unlike Raigeki that gives you so much advantage once when played, and usually it won't be seen again, your spells gives it once: Every. Single. Turn. You. Want. They don't even force you to recycle them that could somewhat be reasonable, except for fact it wouldn't ever become reasonable; because nobody would play them if they could force you to recycle them.

    Also lets talk about self recycling effects. You seem to fail to accept what they are. A reward. Reward you may take, but nobody forces you to do so. However you act like its punishment.
    Of course there are rewards you simply don't want to take (Koa'ki Meiru), but there are one that you may want to take, because they will benefit you at the moment (Astral Force).
    However most of spells you presented will reward you trice every time you decide to take them. 1st time when you recycle them. 2nd time when you get effect. 3rd time when you get to draw for getting two rewards before.
    If spells you presented were:
    a) completely useless by themselves (cards that recycle back into deck do not towards useless by themselves category, because if they will be useful will depends on how game goes) (Koa'ki Meiru)
    b) presenting more potential disadvantage than advantages (Astral Force)
    They could be considered for acceptance.

    And before you scream "Soul Syphon cannot work by itself", ocne set-up is done, it gives you more advantages than any existing card in the game (its even better than PoG).
    Post by: Yakumo, Feb 2, 2015 in forum: The Playground
  15. Yakumo
    Orichalcos > Summon Malefic > Tribute for Dark Matter > Shackles + mage power gives you Dark Matter with 5500 power, striking into 100 attack monster is 10800 damage. That's already an OTK. Getting out dark matter is not more expenisve and to add to all, more consistent.

    Red-Eyes in not worth attention in this deck. Only ones you can consider playing are MRD and MBEWD with must have addition of MSD. I imminently would drop MRD, cuz its level 10, unless you want to run Mound of the Bound Creator, that can work with DHDs. However I prefer to run Orichalcos. In version I tested I used 2 MBEWD with 1 BEWD in deck and 3 MSD, on top with tree copies of Trade-in, 2 Grinder Golems and Creature Swaps to make even more chances for OTK. Ah and of course BLS.

    Okay what cards can avoid this? Armades, level 5 synchro monster. MST will always be bane off all backrow and that won't change. MAS, MF, MC, even your DoH is complete trash when treated with such card. It thins your deck and always kills one monster your opponent controls, unless they are attacking with something over 4800 ATK. And it also can win you game if your opponent decides to finish it of with low ATK monster. It is stronger when it can be used.

    Except for fact that Koa'ki Meiru spell is completely useless, except when used for costs, that you will do only in pure Koa'ki Meiru deck, that is not that good. You seriously try to compare spell that do almost nothing to spells that can actually do something? Really if you want to compare those cards to other self-recycling cards, use RUM Astral Force. That card that at cost of adding it to your hand and having possibility to rank-up one monster by two ranks. However it takes your special summon. Here you go, a card that not only do something but have cost that force you to not use it whenever you can. I could accept every single one of those spells if they had some limitations to their self-recycling effect. But only one that have some kind of tat limitation is S&R, which is Arvice and Burial overpowered love child. Banishing one face-down is not that big of a deal, especially when you get to draw 2.

    The thing is that they all are situational and tops over anything we have or had available in game, but forces it to be used with this archetype.

    Blitz gives you opportunity to lower number of cards in your deck by being able to search when you normal summon your monsters.

    Universal fills your graveyard for Unending, adds 1 spell, and can search itself to repeat process again.

    Prophecy is something that you would call weaker Arvice, but fact that you can recycle it and it let you breathe makes it so strong. After all you wont be using it when you don't need to.

    Recovery not only recover your banished cards directly into deck, but also lets you draw and sets up your banished for Syphon.

    They may not give you tons of advantage, but they do other thing you probably never though of. They give your draws extra effect. Something that does not exist in game by itself, and goes against fundamental things about how duel works. That's why they shouldn't be made in first place. You may say that you go 0 or at best +1, but what you really do is giving your draws effects. We might as well change rules so every time we draw we gain life points or put back cards into deck.

    No. Range of targets is most of difference between Lighting Vortex and Raigeki. Discarding one card is its minor trait. And you again try to compare them to pre-existing cards even stating that they would be worse, if not for self recycle effect.

    No. What I'm doing here is trying to respect rules of the game, when you try to do everything to go around them with those spells. Neither Fiend Synchronizer or Skull Beast does not brake fundamental rules of game.

    Just remembering you that you posted them for all formats. Both non-random with arena banlist and random with true banlist. So yes, you should make your cards so they will be balanced when you combo them with banned cards, because you posted them in format that does allow them to be used and combed with your created cards.

    It does not need boosted ATK, but special summon condition would be acceptable.



    Oh look, another card that goes around fundamental rules of game. No from me.



    Its good now. I can even say that you might consider getting rid of its self banishing effect.

    Accepted.
    Post by: Yakumo, Feb 2, 2015 in forum: The Playground
  16. Yakumo
    I will let this card speak.
    [​IMG]
    I play tested this deck, and with little combo of this and any card that can increase ATK of this card slightly it always ended in OHKO. In my case Mage Power or Axe of Despair. Yeah I know it was OTK heavy variant in this case, but it worked perfectly in both random and non-random.

    Malefics are perfect archetype to use in combination with this archetype. They provide both deck size reduction, tributes and save your precious Normal Summons. But for random you just need get Pathfinder to grave and Monster Reborn it. Then you can proceed to chain additional card to met requirement of chain summoning, getting huge field advantage and allowing to go for rank 10 Xyz. This card would be fine if it didn't worked on multiple normal summons, but for one instead. Did I mention that under conditions that are very easy to met it can also attack directly? Yeah if I didn't, that was final nail to its coffin.

    Its condition is easier to met than you think. In game we have so many effects that force us to pay life points and we gain from it, that your life can deplete very easily. And if your archetype didn't consisted from high ATK monsters I would consider this card as fair. However this card can also bring out cards like Dark Matter (which I don't approve now, but when I tested it was still option and it was used to finish of close duels) and Destroyer of Hope (that did get trough just because when it gains ATK, your opponent takes no further damage during turn you trigger its ATK gain effect). However with Magical Arm Shield you must manage to have that one monster on your side of the field, and your opponent must have at least two monsters. I still think that in case of this archetype its too strong to let it trough.

    Cards that self recycle them self and have possibility of drawing card will never get my approval. That kind of **** will get trough only in anime/manga and if Konami decide to **** up this game even more. You can say whatever you want, but only ones you can argue with me about are ones that don't let you draw. Rest of them gets my definite no.

    Universal Magic > discarding one card is such little cost that I consider it free. 1st it can search any of your broken self recycling spells. 2nd it can self recycle itself. 3rd it also can set-up your grave. Something you need to use those overpowered spells of yours. Still gets my no.

    Blitz Tactics > Double summon it deck that can use one monster as tribute of level 10 that can search another card is strong in my book. And you can add it to your hand when you need it. Yeah, totally another weak card. Still gets my no.
    Post by: Yakumo, Jan 30, 2015 in forum: The Playground
  17. Yakumo
    Approved Cards:
    DHD Harbinger
    DHD Vanguard
    DHD Desecrator
    DHD Destroyer of Hope
    DHD Fortress
    DHD Ultimate Assassin - here I'm only sceptical about "becomes" instead of "gains 1000 ATK", but I can let that one slide.
    DHD Summoning Ritual
    DHD Day of Rest

    Cards Not Approved:
    DHD Dark Matter - Its effect to inflict doubled damage is to strong and don't matter when compared to drawback. Really you can easily go for game with one attack, with existing cards, especially in random.
    DH Pathfinder Dragon - Really, you want to get rid of almost not existing need for tributes. And I'm not okay with this card, due to cards like "Ultimate Offering", "Card Advance" and "Double Summon" (all available in random), with results with multiple normal summons of Level 10 monsters that can search each other. Also rank 10 Xyz Spam.
    DHD Denial of Hope - due to it forcefully making summoned monster an attack target (yes I counted new version).
    DHD Unending Prophecy - free deck reloads and draws, mostly due to re-adding to hand.
    DHD Sacrafice & Recovery - free deck reloads and draws, one with existing cost that doesn't matter, mostly due to re-adding to hand.
    DHD Lost Soul Syphon - free LP, later also free draws, mostly due to re-adding to hand.
    DHD Universal Magic - free searches of whatever you may need, mostly due to re-adding to hand.
    DHD Blitz Tactics - free additional normal summons, mostly due to re-adding to hand.
    Post by: Yakumo, Jan 30, 2015 in forum: The Playground
  18. Yakumo
    Ehh.... Do I really need to mark every joke I make? It appears so.

    And the best part about it being untranslated is that only part that is unreadable is how many Madolche monsters in graveyard you can target to return them to deck.
    Post by: Yakumo, Jan 30, 2015 in forum: The Playground
  19. Yakumo
    And then you realized you never started your first turn... I think its count as Abby win.[DOUBLEPOST=1422662330][/DOUBLEPOST]
    No, cuz its effect is incomplete.
    Post by: Yakumo, Jan 30, 2015 in forum: The Playground
  20. Yakumo
    Yes.
    http://yugioh.wikia.com/wiki/Madolche_Puddingcess_Choco_A_La_Mode
    Post by: Yakumo, Jan 30, 2015 in forum: The Playground