Whatever. Suddenly carrying for balance and having lowest of my standards became trolling. But I suppose I can except it from person that acts like everybody is against him.
Yeah I agree. Your cards are bullshit. Mostly Joker and Robin. Other I could think about accepting them in non-random (maybe). And I don't need your appreciation. I couldn't care less about you than I do now.
Yes, duh... Did you ever seen me approving them? As I said before, if you made them just for fun, add "This card cannot be used in a Duel." limitation text.
Only non-random. 3stronk5realgame
*crying* Finally we are here! I can't believe you actually managed to do it. YES. No objections on my side.
And return of old name bridged lack of ! in card name, when its mentioned in effect. It may sound trivial, but there is a difference.
Replace last effect of CA with this: If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. Then its finally will be OK. And Avengers Assemble was better name. Right now its pretty meh...
Did I even had time to go trough your newest cards? No. Also with spell, only thing that was wrong was lack of this => ! . Its a small detail. And BTW, now it adds all except Black Widow OR Black Widow, what makes it even more broken. But at least name error is gone now. And if you would change big OR to small or, it would symbolize it as choosing between adding one of all, instead of one of two options, that would make it reasonable to bring back old SS effect. CA still have "can not", but at least it do not gain ATK and protection at the same time. Funny thing that I just noticed, is that you really should just copy position change restriction from Goblin Attack Force and one problem would be solved. Plus its easier that way. Iron Man and Thor are OK now.
Or if you will make them balanced, with is easier way to do things. (Jaden can overrule me by taking down CCG, and that's about his options for it)
If ya really want to prove something by that, well you can try... Its not like extra monster slots will save you.
If they were just for fun, you should add "This card cannot be used in duel" restriction (one that appears on every match winner since Victory Dragon), and I wouldn't have to even look at how unbalanced those cards are. In this case you are at guilty side.
If you had any knowledge of current game, you could see that I have reason to deny overpowered LVL 4 monsters that can be summoned for no cost. And along the way can possibly get over most of current meta decks. But you don not posses such knowledge, so I can say why you are so ignorant.
Avengers ones: Ones that pass: >Black Widow >Hawkeye >Hulk Ones that don't pass due to having "can not" part instead of probably intended "cannot": >Iron Man >Thor Ones that don't pass due to having overpowered effect: >Captain Bullshit (aka. Captain America) - having both 300 ATK gain and protection cannot go together, also "can not". >Avengers Assemble - right now its Summon all except Black Widow OR Black Widow. Also you can only control one "Avengers Assemble", but card name is "Avenger Assemble!", what calls for name change. The Star vs. The Forces of Evil ones: Ones that pass: >Royal Magic Wand >Princess Star Butterfly Ones that don't pass due to confusing wording: >St. Olga blah blah blah something - Due to what I get all monsters that oppose this card loose 300 ATK. That don't mean all opponent monster, but for what I get monster that is placed in slot before St. Olga something OR ones that try to resist its effect. >Flying Princes Pony Head - Due to "including this card" and "for each LIGHT-Attribute monster". I would change it to for every LIGHT monster on the field, that still involves this card. >Dimensional Scissors - Due to "Banish the opponent's monster" instead of "banish that monster", unless you intended effect that when you destroy monster you can banish one other monster. If that is case then it goes one category bellow. Ones that don't pass due to having overpowered effect: >Marco Diaz - its (2000/500) monster that can be special summoned easily, and ability to easily make Star Butterfly (2400/1600) monster and him (2300/500) monster. Also it Special Summon monster that can search for another copy of him or Special Summon another copy of him, with leads to said combo. Also existence of RANK 4 Xyz monsters that require you to use 3 materials, that makes me feel like it can be more consistent than Satellarknight. >Star Butterfly - due to combo stated with previous monster.
Both options give us enough room to breathe. One turn to set MST to destroy incoming Snach Steal is enough. And equips that can be equipped to Warrior-type would be perfect alternative solution, that make more sense than robin suddenly pulling out Ritual Weapon for whatever reason. I still feel like Batman is still to strong for non-random, but he is not on Robin level. Robin OP, definitely nerf, it beats my Beaver Warrior turbo. Well as long as Robin is hit I will be contented enough to accept Batman. Because scariest part about him is combination with current Robin. Too strong for non-random.[DOUBLEPOST=1424731456][/DOUBLEPOST] Is weaker? Stats of 1700/1500 against Robin of 1400/1300. And effect that prevents your opponent from activation of his S/T until the end of damage step, combined with Equip that you gain by current Robin. I don't really see how its weaker.
I was thinking about alternative and I get to conclusion that Batman used gadgets, Robin used gadgets, so Jaden could just made some equips for Vh monsters that can be searched by Robin. This way so many OTK problem would be fixed and his series could actually become archetype. I'm more woried about Buttman having to much utility with his ability to get rid of most problematic trap in the game (VE) and his immunity to traps that target him. Its Wildman on so much steroids that he can be special summoned in addition to his new steroids powers. And its still just level 4 that can be summoned really easily and don't have stats or effect that would counterbalance its effect enough.
You really should fix old cards before posting new. It gets my no, until you remade Robin into acceptable state.
I don't doubt they being here. Actually I would be surprised if there weren't any of those. Well I will get to them as fast as possible.
I found my customs from previous year. Now before I show them, we need to make one thing clear. Spoiler: Ignis Monsters and Ignis Summon For beginning, I'd like to note that I'm not the one to come up with ideas for this type of cards. Ignis Monster Type of Extra Deck monster, that requires to be Special Summoned by Ignis Summon or by card effect. Also, like Synchro Monsters, they cannot be Special Summoned from the Graveyard if they were not properly Ignis Summoned first. As with all Special Summoning certain criteria must be met. In case of Ignis monsters you combine ATK or DEF of your Ignis Material Monsters to certain value. Every Ignis Monster can use value stated on its card text. 2 or more monsters (ATK) -Requires to be summoned by using 2 or more monsters -Requires you to use monsters with combined ATK equal to ATK of Ignis Monster you're attempting to Ignis Summon. 3 or more monsters (DEF) -Requires to be summoned by using 3 or more monsters -Requires you to use monsters with combined DEF equal to DEF of Ignis Monster you're attempting to Ignis Summon. Usually value required for summon is equal to higher stat. Ignis Summon Ignis Summon is an art of summoning of Ignis Monster from your Extra Deck. To do so you must use monsters from your field with proper combined value of ATK or DEF. To Ignis Summon of an Ignis Monster you can use Normal, Effect, Fusion, Synchro, Xyz, Pendulum, Token, Ritual - monsters, as long as they have ATK or DEF value. Trap and Spell cards also can be used if by proper effect they have ATK and DEF value. Example of Ignis Summon: Junk Synchron (1300/500) + Speed Warrior(900/400) = Ignis Archer (2200/1600) + = I think that concludes this part. Now for the cards: Spoiler: Normal Monsters (I can see all those "Shell OP, Konami pls nerf". Its actually going to have support exclusive to it, as it takes major role in story of archetype.) Spoiler: Effect Monsters Spoiler: Ignis Monsters Spoiler: Spell Cards Spoiler: Trap Cards Now since deck utilizes heavily custom method of summon, I say they should go mostly for Anime/Manga exclusives. Unless for whatever reason Jaden is okay with having additional method of summon with just customs. (Hey look, thing with customs that Jaden have more to say than CCG.)
All fusion gate OTKs that abuse chain material... hmm probably that's why.
*and before he goes to counter trap cards, because nobody given example involving them*