No **** Sherlock. You discovered America. Bravo. Lets go back in time, to moment when you came back to arena and were angry that people dared to make jokes as method to deal with stuff. Good old days. People were trying to explain it to you, but that wasn't very effective.
You are welcome. When I tried before to make you understand why you do something bad while still trying to be nice, then it didn't work out well. But now when I make my point in not polite way it seems to work, so while discussing things with you I probably will keep that style of communication. As you said "if it ain't broke, don't fix it" or something like that.
You should drop making card that are related to existing archetypes, that's for sure. In my book you do more than terrible job with those Lightsworns, not truly realizing how they work. Maybe try making your own archetype that will have reasonable effects. And as for my vocabulary, its because I don't want to, because when I tried it before, it couldn't go trough to you. When its pointless I won't do it, unless I really feel like doing so.
Zeus was powerful too. And ladies from Forbidden series that also appear in Solemn series have more Greek-like appearance if you ask me, even if they have artefacts that can resemble Christian religion. Because its Konami. They created archetype and only they can decide that one monster will go other way than others (example was Wulf). You are just some random person that have no idea how it should look and work.
With Solemn its my personal theory, basing it around characters that appearing in different Solemn cards. Anyway its design can suggest multiple religions. Konami can allow themselves to make odd one, you cannot.
1st ****ing DARK. You must be blind at this point. 2nd Lightsworn that don't send cards to graveyard during end phase is not correct Lightsworn. Its trashsworn, mere bad imitation of archetype. 3rd existing religions Jaden. Do you see anybody worshipping Ra? No. Because religion don't exist any more. Solemn is based on Greek mythology, and you can guess, nobody worship Zeus any more, same case with Ha Des. 4th Card that can let you regain 20000+ LP during each of your standby phases in regular, not so great pure Lightsworn deck? Pretty broke in my book. Slam onto it negation of DARKs in grave and you have my official "**** it" sign.
Design errors: 1. References to existing religions. 2. Not following general rule "if I don't know archetype perfectly I don't touch it". 3. Not following standards for archetype. Why they are bad: 1. Effect that lets you take control over monster, without meting specific conditions that most of monsters that do this of stuff have. And that monster is easy to get out in my book. 2. 3500 beater that have something from Shadow Imprisoning Mirror, little "maintenance cost", and effect that can let you gain gigantic amounts of life points.
I will take them as bad joke that don't need any explanation. No.[DOUBLEPOST=1421777348][/DOUBLEPOST]BTW Fred, Crystal Giant goes under "Crystal" archetype.
For now its approved, but as soon as you give "Azrael, Lightsworn Messenger of Judgment" to judgement it goes beck to "no no" state until further re-judgement. (Of course I approve it for now only because you cannot get it out.)
Heh heh, I just noticed that Helmet is totally not what its supposed to be. Its effect was supposed to be triggered by discarding, making it more specific Kuriboh focused on defending monsters. As we don't have any good level 3 tuners that can be used by their own effects as level 5 tuners, we have level 5 tuner that is much more easier to use than this card, giving you access to big variety of tuner specific synchro monsters on cost of dropping monster you want in your grave to said grave. Also we got all kinds of level manipulating cards. Really if you really want you can make it so you can threat your tuners as level 5+, bah level 12 quite easily if you think about it. This one heavily relies on what you already did before in game. I guess I could nerf it so it requires you to banish tuner to make its effect that much harder to get, but that's as far as I think it I can go without changing its original design that much. I think that as with Skull Beast you overvalue its power. Fixed Helmet:
It don't really need that restriction I think. Its not a big price, but we got far more stronger and more usable tuners in game. Especially that you must set up grave before its Normal Summoned, what is fine restriction in itself. This card was designed especially for non-random as Limited card when non-random banlist for customs became thing. (BTW we should add level of acceptance, where we say on what level they are allowed to be played; more or less just banlist) In it we have both MR and Dimensional Fusion. Really its MR and lesser scale DF that have cost. I don't play Harpies so I'm not aware of possibility of that kind of spam. Anyway its ATK boost effect was dropped before and now after another nerf its a little better Goblindbergh exclusively for winds that makes Special Summoned monster effect negated. Funniest thing is that this card was never supposed to be tuner. But since I made it after Speed Bird, I just used it as template. We already have decks in meta that will focus on swarming anyway and committing for field willingly. And there are just slower, not sure to get 2x4 option (best case 3x4) that require you a lot of luck to even get exactly one copy on your first turn, when its most effective. I don't agree with you on this one completely. We don't have that many good Quick-Plays that you can splash into deck without breaking its consistency. Really only good examples I can think of is MST (that negates everything :D) and Book of Moon. But anyway just so you will sleep peacefully I changed it so you cannot set that MST.[DOUBLEPOST=1421710749][/DOUBLEPOST]BTW more accurate pics:
Fixed. Added more communism and some soviet propaganda.
New and improved version of ZL Token
Yeah, about that...
Actually there is no reason to wait for Brook. Half of them have different effects and stats for at least 2 days, "Dark" support were just concepts I gave to Latias (but I actually might finish them), and rest of them are just little errors and me not updating pics. And I forgot to put in most important card. I will probably address those problems and update pictures tomorrow. Of course I don't agree on some problems you have, but I also will address them tomorrow. And token itself is good. (Look up Mecha Phantom Beast Tokens)
Yes. You should also remember that from 13 monsters that Z-One had, only 2 made it into the game. And that happened for a reason.
Hahahahahaha! That's a best joke I saw in days! Okay we know you are serious, and that's why I question your choice of trying to get those cards into non-random. "The Rise of War" Okay in short its a ritual that don't require you to use specific monsters of specific combined level. Did I mentioned that it cannot be countered and will result in almost sure destruction of all monsters your opponent controls and most likely inflicting terrible, terrible damage. This card together with "La Proelium" get my official "**** it" sign with note that is shouldn't be accepted before it gets big nerf. I know you try to mimic Z-One power level with those, but you really went over it with just rest of them, that BTW also get my "**** it" sign.
Really I wouldn't accept them in any format, except for "as Anime/Manga exclusive". Mostly because they effects are so overpowered. Problem that goes to all of them is their main effect that all of them share. They cannot be destroyed by standard means. Only means of fighting them is banishing them, bouncing them back or negating their effects. "La Mortem" Well that's a weak Killer cousin. Once per turn you can get rid of one monster. But is it really weaker? At cost of not being able to send monsters from hand, you can send them from field in any player turn. Do you see why its bad? "La Proelium" As all of them this card could use a little nerf, but as long as you won't show Ritual Spell Card this card goes as no without saying, so I will restrain myself from talking about it for now. "La Victoria" In this case I would increase its Level so its harder to get out and nerf it special summon effect so SS monster cannot attack during turn its summoned. "La Famine" Xyz monster that don't use its materials in any way. During either player turn you can drop one card from opponent hand and decrease ATK and DEF of all monsters by 1000. Do it sound balanced? No. And it goes further. Not only your opponent monster cannot get its full powered monsters out, but also he cannot use their effects.
For approval:
Yes. Because some cards are not meant to be balanced in any way (for example I have at least 10 cards that wasn't made with intention of being balanced). And new mechanics should be obvious, as they can give unfair advantages.