Can you get the texture from KH2's Kingdom Key?
Not bad:D Sure you can't move it down a tad bit. It looks just a little off. It's like millimeters (Maybe shrink a bit more) and it would be perfect, but I'm not complaining. Good result. thanks Crazycat
I'm going to try and see if I can do more ARDs tonight
It's doable. Xeenaymo pulled it off it seems
Crazycat about the hanging lowercase letters p,q,g, and y. Have you thought about shrinking them to half their size then adjusting accordingly? It seems like these letters are smaller in the english version unlike the others
Hey Crazycat know anyone from Xentax that could help on this stuff? anyone know Falo? Maybe I should ask DarioFF (Sonic Generations Modder creator) What about this guy? http://forum.xentax.com/viewtopic.php?p=41275#p41275
I would love to replace Terra's KH2FM model with the BBSFM one. Unless in 2.5 they decide to give the characters capes
I would if it wasn't so aggravating to install on my laptop.
Yeah, but they have to be the same format obviously
Doesn't this kinda disprove the voices in the models thing? So just HUD I guess? I need to download 3DS max
The only trouble for me would be switching text back and forth between FInal mix EVT and English Final Mix EVT
Yeah I know but as a proof of concept I guess Doesn't hurt to test
:D Oh you. I was gonna try the 30 day trial to test out something
You should be able to export
You can. I can give you the text. I knew someone would have liked the scripts. Oh well.
Even when you exported the model into something 3DS max can read? Did you try .fbx or .dae (COLLADA)?
Use CrazyCat's online ARD editor http://crazycatz00.x10host.com/KH/ard editor.html
It has decided to have been deleted. All the files are now residing as an ARD file in the incomplete files section.
Wait so the extractor can extract the models too?
Just a thought. Noesis can change a raw model format from KH1 into a common format to use on the PC. What if we can reverse that format? Surely that is the way to go. There won't be model changes with the same skeleton, but it's a pondering thought. Also maybe we can use 3DS max to help us rig models from BBSFM on the KH1 skeletons. Just two ideas.[DOUBLEPOST=1375714696][/DOUBLEPOST]I'm gonna download 3DS max and see what I can do