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  1. Jadentheman
    Can you get the texture from KH2's Kingdom Key?
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  2. Jadentheman
    Not bad:D Sure you can't move it down a tad bit. It looks just a little off. It's like millimeters (Maybe shrink a bit more) and it would be perfect, but I'm not complaining. Good result. thanks Crazycat
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  3. Jadentheman
    I'm going to try and see if I can do more ARDs tonight
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  4. Jadentheman
    It's doable. Xeenaymo pulled it off it seems
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  5. Jadentheman
    Crazycat about the hanging lowercase letters p,q,g, and y. Have you thought about shrinking them to half their size then adjusting accordingly? It seems like these letters are smaller in the english version unlike the others
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  6. Jadentheman
    Hey Crazycat know anyone from Xentax that could help on this stuff? anyone know Falo? Maybe I should ask DarioFF (Sonic Generations Modder creator)

    What about this guy?

    http://forum.xentax.com/viewtopic.php?p=41275#p41275
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  7. Jadentheman
    I would love to replace Terra's KH2FM model with the BBSFM one. Unless in 2.5 they decide to give the characters capes
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  8. Jadentheman
    I would if it wasn't so aggravating to install on my laptop.
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  9. Jadentheman
    Yeah, but they have to be the same format obviously
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  10. Jadentheman
    Doesn't this kinda disprove the voices in the models thing? So just HUD I guess?

    I need to download 3DS max
    Post by: Jadentheman, Aug 6, 2013 in forum: Code Vault
  11. Jadentheman
    The only trouble for me would be switching text back and forth between FInal mix EVT and English Final Mix EVT
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  12. Jadentheman
    Yeah I know but as a proof of concept I guess

    Doesn't hurt to test
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  13. Jadentheman
    :D Oh you. I was gonna try the 30 day trial to test out something
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  14. Jadentheman
    You should be able to export
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  15. Jadentheman
    You can. I can give you the text. I knew someone would have liked the scripts. Oh well.
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  16. Jadentheman
    Even when you exported the model into something 3DS max can read?

    Did you try .fbx or .dae (COLLADA)?
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  17. Jadentheman
  18. Jadentheman
    It has decided to have been deleted. All the files are now residing as an ARD file in the incomplete files section.
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  19. Jadentheman
    Wait so the extractor can extract the models too?
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault
  20. Jadentheman
    Just a thought. Noesis can change a raw model format from KH1 into a common format to use on the PC. What if we can reverse that format? Surely that is the way to go. There won't be model changes with the same skeleton, but it's a pondering thought.

    Also maybe we can use 3DS max to help us rig models from BBSFM on the KH1 skeletons. Just two ideas.[DOUBLEPOST=1375714696][/DOUBLEPOST]I'm gonna download 3DS max and see what I can do
    Post by: Jadentheman, Aug 5, 2013 in forum: Code Vault