If they were physically moved, I don't understand why Riku and Sora were in their new clothes; and if they WEREN'T, I don't understand WHY the clothing change for Sora and Riku was even needed in the first place. And I guess Yen Sid needs to invest a new security system. But anyway, about the topic of the thread. :s
If that were the case, then that would also mean that Mickey, Lea/Axel, Donald AND Goofy would've had to enter the sleeping realm in order to save Sora and Riku.
A youtube video about what exactly?
Yes, thank you very much.
To be a bit more specific, does anyone know what happens to Dream Eaters after the Sleeping Worlds of Dream Drop Distance "wake up?" I guess my question is about the nature of Dream Eaters; Heartless/Nobodies don't seem to naturally exist in Sleeping Worlds, and Dream Eaters don't seem to exist outside of them. However, as the boss fight against Young Xehanort shows (I may be showing a lack of understanding here, correct me if I'm wrong), they can exist outside of Sleeping Worlds (as the World that Never Was isn't sleeping), they just don't generate there normally. Is the fact that they were with Keyblade wielders the reason why they could cross out of a sleeping world and into an "awake" one, and if so, could we see Dream Eaters again in the future? Have any of the developers spoken on this, or does anyone have any theories?
The only thing I don't like about it is that he's been bossy and a bit rude.
Well it doesn't seem like much else is happening right now. Aside from me messing around with models or trying to fix grammar in KH2:FM.
Maybe because that's where it's from?
I wonder where the HUD images are contained (Sora, Donald, Goofy, etc's face sprites). Perhaps the beta sprites are still there. Now that's nostalgia. EDIT: Out of curiosity I decided to try to recreate this by replacing the normal models of Kh1 with these two models above; still in the game when used in the ending cinematic. The results were horrifying, and can be seen in the attached image. This is what happens when the different models only have SOME bones named the same.
I love the addition of Two Become One, myself.
So now we just experiment?
Is Ven's Light Seeker keyblade obtainable with codes in this, and if so, what's the code for it? I wouldn't want to use the all keyblades code since it would ruin the experience for me... I know that it was in the original release of Birth by Sleep but idk about this one. I found a code for the original that supposedly gave it but I doubt it would work here.
You must be some sort of programming god.
Well, at least with the translating of new cutscenes, it's mostly English grammar differences. For instance, a lot of sources have Xemnas saying "That's a familiar sound." when asked by Goofy if he is Ansem. A different way to say that is "That name sounds familar" or " I am familiar with that name", etc. Basically we can just decide what sounds best, in context, while making sure the sentences mean the same basic thing.
Here's something we can do in the mean time; come up with translations of the extra cutscenes in preparation. I know that it's been done but there are countless ways you can phrase a thought and we should go with what flows/sounds the best. Xemnas' cutscenes, Riku in the Realm of Darkness, etc.
Sora, for the love of everything KH-related, just wait until someone shows something. Please.
Things take time. Right now I'm trying to figure out why my emulator isn't doing what it should be, and crazy is working on a more elegant reinserter/compressor. I'm getting depressed! :D
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF... Still nothing. I'm going insane. EDIT: I'm guessing that the cutscenes are supposed to still be in Japanese and not ruined like all of the menu text?
Alright, now it's working. Perfectly ruined text <3 Okay, now. To see if I can get the data (hash I think?) for the Xemnas fight. I have a save RIGHT before it. Activate the console and the EE console... EDIT: Or I would if I wasn't a complete idiot. I feel like all I'm doing now is asking questions. I put the cheat into a file called "0x3E68955A.pnach" inside the "cheats" folder inside my PCSX folder. It looks like this: Code: gametitle=Kingdom Hearts - Final Mix [SLPS_251.98] (J) [0x3E68955A] comment=A way to record data //the Code. patch=1,EE,00100010,word,08040044 patch=1,EE,00100018,word,27bdfff0 patch=1,EE,0010001c,word,ffbf0000 patch=1,EE,00100020,word,ffa40008 patch=1,EE,00100024,word,64850000 patch=1,EE,00100028,word,3c040049 patch=1,EE,0010002c,word,0c094092 patch=1,EE,00100030,word,6484fe18 patch=1,EE,00100034,word,dfbf0000 patch=1,EE,00100038,word,dfa40008 patch=1,EE,0010003c,word,27bd0010 patch=1,EE,00100040,word,080944b1 patch=1,EE,00100044,word,0080802d patch=1,EE,00120104,word,0c040006 Every time I launch the game the console says that no cheats were found.
gametitle=Kingdom Hearts - Final Mix [SLPS_251.98] (J) [0x3E68955A] comment=A way to record data //the Code. patch=1,EE,00100010,word,08040044 patch=1,EE,00100018,word,27bdfff0 patch=1,EE,0010001c,word,ffbf0000 patch=1,EE,00100020,word,ffa40008 patch=1,EE,00100024,word,64850000 patch=1,EE,00100028,word,3c040049 patch=1,EE,0010002c,word,0c094092 patch=1,EE,00100030,word,6484fe18 patch=1,EE,00100034,word,dfbf0000 patch=1,EE,00100038,word,dfa40008 patch=1,EE,0010003c,word,27bd0010 patch=1,EE,00100040,word,080944b1 patch=1,EE,00100044,word,0080802d patch=1,EE,00120104,word,0c040006
I've learned that I should probably let the extractor do it's thing first before I start whining. Here's to letting it work! :D (Also, I'm not sure why I'm just now noticing this [it's not important], but Xemnas' battle stance is different in KH1, Kh2, and DDD. Damn I love that Nobody.) Anyway, now it's giving me this: "Unhandled Exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.ReadString() at JScript 0.main(Object this, UsaEngine vsa Engine) at JScript 0.Global Code() at JScript Main.Main(String[])