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  1. Hidden Smithery
    I'm on Firefox 22, myself.
    Post by: Hidden Smithery, Jul 28, 2013 in forum: Code Vault
  2. Hidden Smithery
    I've spent a good chunk of the last few hours trying to give Ansem his newer clothing. It's going well; all that's left are the inner jacket and his abs section (because why not).

    It'll only work for the cutscenes though, so I'll have to do it all again for the combat model.
    Post by: Hidden Smithery, Jul 27, 2013 in forum: Code Vault
  3. Hidden Smithery
    http://www.gamefaqs.com/ps2/516587-kingdom-hearts/saves

    Has saves for the fight between Sephy and Cloud, the fight with Ansem at the End of the World, and a save just before the fight with Xemnas.
    Post by: Hidden Smithery, Jul 27, 2013 in forum: Code Vault
  4. Hidden Smithery
    Call me crazy but I don't see a color code on that page.
    Post by: Hidden Smithery, Jul 27, 2013 in forum: Code Vault
  5. Hidden Smithery
    I can understand the item thing..

    Maybe it's on a per-world/room basis and needs the text?
    Post by: Hidden Smithery, Jul 26, 2013 in forum: Code Vault
  6. Hidden Smithery
    If the files themselves aren't too beefy, I believe multiple people could sync a Dropbox. That way all the files are shared between everyone involved at all times.
    Post by: Hidden Smithery, Jul 26, 2013 in forum: Code Vault
  7. Hidden Smithery
    It would be wise to have a post summarizing who has translated what files so far; that way no time is wasted re-translating already-finished material.
    Post by: Hidden Smithery, Jul 26, 2013 in forum: Code Vault
  8. Hidden Smithery
    Awesome!

    If something like this existed for KH2 models this could start an entirely new type of modding for KH.
    Post by: Hidden Smithery, Jul 26, 2013 in forum: Code Vault
  9. Hidden Smithery
    I believe khwiki has the Japanese names of items/weapons/abilities.
    Post by: Hidden Smithery, Jul 26, 2013 in forum: Code Vault
  10. Hidden Smithery
    I was told to post this here instead.
    Look in the quoted post for the attachment.
    Post by: Hidden Smithery, Jul 26, 2013 in forum: Code Vault
  11. Hidden Smithery
    Fair enough. It's not really "HD porting" that I'm discussing but I suppose it's more relevant there.
    Post by: Hidden Smithery, Jul 25, 2013 in forum: Code Vault
  12. Hidden Smithery
    I'm looking at Ansem's textures and man... They chopped his face up for his BBS model.

    Long boring text comparison here: Skip it if you aren't interested.

    The only three textures that they both share, that are identical without chopping up and moving them around, are his teeth/mouth textures, a single texture showing some spikes of hair, and his eye textures. Square combined 3 of KH1 Ansem's body textures (for the jacket and his abs) to make one larger texture; they edited two of his KH1 textures (making up Ansem's gloves, boots and Heartless crest [some of his face textures were on the same texture sheet]) into one larger one dedicated solely to his gloves and boots; and finally they combined the four 4 KH1 textures (making up Ansem's face and hair) into one texture that houses them all.

    There's one texture on the newer model I can't seem to find a match for on the older one; disregarding that, however, it should be perfectly possible to recreate the older texture sheets from the newer model.

    For visual people:
    I have them all (both versions for comparison's sake) packed up and attached below if anyone wants to take a look.
    Post by: Hidden Smithery, Jul 25, 2013 in forum: Code Vault
  13. Hidden Smithery
    Well, I have some good news(?).

    Out of curiosity I went to compare the models of Xemnas from KH1:FM with Young Xehanort's from BBS:FM, and they are near identical visually but, again, are different in the amount of bones, textures, etc.

    However, when I went to compare the textures, I saw that the reason why the number is different is because Square stitched the texture together whereas in KH1 it's in smaller pieces. The bit of texture that defines the bit of chain around their hoods (the dangly bits) are identical in size and shape, differing ever so slightly in the details.

    I'm still comparing Ansem's different textures and seeing if one could be turned into the other.
    Post by: Hidden Smithery, Jul 25, 2013 in forum: Code Vault
  14. Hidden Smithery
    Combat Ansem (With Guardian)
    19 meshes (10 of which belong to the Guardian), 19 textures (10 of which belong to the Guardian), and 504 bones.

    Cutscene Ansem (No Guardian)
    12 meshes, 12 textures, 12 materials, and 392 bones.

    I suppose it COULD still be possible for this to work out but the models might have to be edited manually somehow.

    [​IMG]

    Here's a comparison of their bones. Differences are minor but are enough to make a straight copy-paste highly unrecommended.
    Post by: Hidden Smithery, Jul 25, 2013 in forum: Code Vault
  15. Hidden Smithery
    Well the thing with Noesis, I couldn't find where, if anywhere, it lists polys.
    Post by: Hidden Smithery, Jul 25, 2013 in forum: Code Vault
  16. Hidden Smithery
    Well, I don't know about lower poly, but I'll check with Noesis. At a glance, though, they look the same in terms of polygons.

    EDIT:
    Looking at the Ansem in BBS:FM's files, he has 18 meshes, 8 textures, 8 materials, and 233 bones. For comparison's sake Xemnas has 4 meshes, 4 textures, 4 materials, and 241 bones.

    Need to get KH1 off of my other harddrive so I can compare Ansem to himself.
    Post by: Hidden Smithery, Jul 25, 2013 in forum: Code Vault
  17. Hidden Smithery
    I'd imagine that the codes would still work.

    Functionally the game is the same.
    Post by: Hidden Smithery, Jul 25, 2013 in forum: Code Vault
  18. Hidden Smithery
    I will be happy to see this once it's finished. Goodness knows I need to smile again..[DOUBLEPOST=1374724100][/DOUBLEPOST]In a similar vein of the "porting HD assets" thing, could it be possible to use Ansem's texture from BBS:FM (his model is in there, as are his textures) or RE:CoM to replace his default texture in KH1?

    [​IMG]

    The PS2 should be MORE than strong enough to do that; and we won't have those horrible abs anymore.
    Post by: Hidden Smithery, Jul 24, 2013 in forum: Code Vault
  19. Hidden Smithery
    I'm happy to see that things are still continuing, and with such progress!

    I'msorry for dropping off the face of the planet like I did, my family's been going through a lot of stuff recently.
    Post by: Hidden Smithery, Jul 23, 2013 in forum: Code Vault
  20. Hidden Smithery
    So why is that text misaligned and seemingly random? The tables not matching?
    Post by: Hidden Smithery, Jul 9, 2013 in forum: Code Vault