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  1. Jadentheman
    Trilix is almost done though. Everything's translated, he is just testing. You can go into the drive and grab the ARDs (Complete and incomplete on there). However fair warning to the incomplete ARDs. They will crash the game on cutscenes
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  2. Jadentheman
    Once Trilix finishes hiss Destiny Islands ARDs and fixes my Disney castle ARDs we can show off the beginning of the game I guess.
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  3. Jadentheman
    Yes please let Cyberman know about this :D He can raise awareness to his huge fanbase
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  4. Jadentheman
    Just remember to update the scripts especially if multiple people are working on it
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  5. Jadentheman
    yeah lots of ARDS. Lots of text. You can edit too. Just don't get rid of the numbers
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  6. Jadentheman
    Patch will be PS2 capable. The 1.5 porting will be just PCSX2
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  7. Jadentheman
    Yes you have to have the KHFM iso. However I have uploaded some scripts from the Hallow Bastion ARD on the drive. And I can get you some more if you like. Just say the word.
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  8. Jadentheman
    The Riku cutscene of course. You can find that in the PC.ARDs
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  9. Jadentheman
    Join the party please.

    There are Traverse Town and Hollow Bastion that needs to be translated, but there are Final Mix specific stuff
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  10. Jadentheman
    you are suppose to download it from PCSX2FX thread page. Read the instructions.

    To activate all you need is to press page up key. Are you sure KH 1.5 didn't have FXAA? It looks like it does to me. At least from the trailers and promo pics
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  11. Jadentheman
    Can you include the FXAA and bloom anyway? It makes it look good. Zooming and Cropping too :P

    lol
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  12. Jadentheman
    Uploaded a video. Sorry I don't know what happened to the sound. Never again will I make another one. Took very long to make. If the video looks speed up not really my fault. I converted the video to 29.97 fps so it shouldn't go that fast, but whatever.



    3x Native with FXAA. Recorded at 720p. Added bloom and sharpen because you know they threw those effects in the PS3 remaster. I cropped down lower to create the 1.5 cutscene widescreen effect, but stupid youtube converted it back to 720p and I can't do anything about that now
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  13. Jadentheman
    I am making a slow, but sure video on this. 3x native resolution with FXAA makes it look exactly like 1.5 HD. I am not kidding
    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault
  14. Jadentheman
    texmod most likely
    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault
  15. Jadentheman
    It's not that easy Sora[DOUBLEPOST=1376454350][/DOUBLEPOST]Now we're getting somewhere guys!

    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault
  16. Jadentheman
    I don't mind Rikunort being yellow. It will add consistency to the games. Notice they didn't do that for 1.5
    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault
  17. Jadentheman
    Good job Disgustor :D

    Does Riku have his BBSFM Soul Eater texture? What about the wooden sword texture?[DOUBLEPOST=1376437382][/DOUBLEPOST]I guess you will do Donald and Goofy next right? Is there a reason why you haven't done BBSFM Ansem yet?
    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault
  18. Jadentheman
    Anyone's welcome. The more the merrier (quicker we get this done).
    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault
  19. Jadentheman
    The thing is that Disney castle is purely all cutscenes. I used the final mix strings because the US strings were out of sync and caused the game to crash. I since fixed that, but the game is still reading my strings from the beginning of the ARD file instead of the string it is suppose to read.

    The beginning of this scene is suppose to have this:

    Good morning your majesty.

    How are you this morning you majes--

    but that doesn't happen instead it defaults to

    Wake up Goofy, Wake up

    Blablablah etc

    the lines were suppose to be displayed in a different scene, but they are shown in the beginning. Then the game crashes
    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault
  20. Jadentheman
    I need help Triliz regarding Disney Castle ARDs. I redid them with the FInal Mix strings, however they are still showing up wrong in game and crashing the game. Check for yourself.
    Post by: Jadentheman, Aug 13, 2013 in forum: Code Vault