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  1. Jadentheman
    Ok I think I might know what the problem is now
    Post by: Jadentheman, Aug 15, 2013 in forum: Code Vault
  2. Jadentheman
    I understand Sora. You're testing anyways. Where did the game crash in Deep Jungle for you?
    Post by: Jadentheman, Aug 15, 2013 in forum: Code Vault
  3. Jadentheman
    OPEN PSA TO ALL TRANSLATORS!!

    CursedKeyblade 1 and I would like to hold a meeting with all the translators to further organize our plan. We need Roxas and Trilix to join the others ASAP. Anyone else is welcome to come help. Please plan a time to be free

    Skype is preferred.
    Post by: Jadentheman, Aug 15, 2013 in forum: Code Vault
  4. Jadentheman
    Cool. I like all these connections :D

    Reverse Engineering the game sounds scary, but if a group of people do it. Fine by me. The more we know about this game the more we can port and create stuff :D[DOUBLEPOST=1376543736][/DOUBLEPOST]
    If we had the 1.5 files then yes they would be the same because they're both mdls files

    However the BBSFM/DDD models are PMO files. This isn't a problem because these models can be extracted and edited in 3DS Max. It's rigging them to the KH1 skeleton of it's counterparts and putting them in game that's the hard part.
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  5. Jadentheman
    That's way too much work and probably require reverse engineering the game for that. This isn't completely like Sonic Generations :D

    You can certainly try though, I won't stopped you. I just want my BBSFM/DDD models & textures in teh game like 1.5 HD
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  6. Jadentheman
    We can't import models yet. Someone is bound to do it. I still stand by the fact we can rig the new models to their skeleton
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  7. Jadentheman
    That will look strange.
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  8. Jadentheman
    They are still broken. I can attest to that. I thought Crazycat's new texture thing was suppose to solve that?]
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  9. Jadentheman
    Sooner or later someone will come through with model importing
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  10. Jadentheman
    It won't take as long to make them. It creates an option for people at least

    I can make them myself, what resolution did your 16x9 pics start in?
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  11. Jadentheman
    But...but, the modern look of today...
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  12. Jadentheman
    Just make it a black face lol,
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  13. Jadentheman
    Ever try to make the the TM2 images of the new Disney Interactive logo and Square Enix logo. I did it abeit terribly.

    This is the best quality Square logo I found
    http://commons.wikimedia.org/wiki/File:Square_Enix_logo.svg[DOUBLEPOST=1376527775][/DOUBLEPOST]I really wanted to use the blue (recent) Disney interactive logo, but I couldn't find a high quality one.

    All I have is this one

    http://ptgmedia.pearsoncmg.com/imprint_downloads/brady/promotions/Disney/DIS_logo copy_for web.gif
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  14. Jadentheman
    Ok :)

    Sounds good to me
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  15. Jadentheman
    I was thinking of making a drive folder for 1.5 Porting thread, every though we have nothing concrete yet. Should I make one?
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  16. Jadentheman
    I know, but the new HD FMV actually has been re-rendered in true 16x9. there is extra stuff on the edges there.
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  17. Jadentheman
    Well that FMV isn't real 16x9, I am uncertain on how we will get the newly updated HD FMVs in the game
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  18. Jadentheman
    Most text is in order, but there are some things out of order. Watch the japanese playthroughs if you need to find something to match the english one.

    Anyone see this video?


    Did they ever had the "enter tent" and "exit tent" in the original game? I don't think so. Accuracy change here we come, but that's for later. :P
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  19. Jadentheman
    What do you have to do to get that spinning heart logo during the loading screens?
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault
  20. Jadentheman
    Ok cool. I can upload the rest of Wonderland and Hollow Bastion for you. Keep in mind though that there will be same dialogue in different ARDs of the same world.

    There are also Deep Jungle ARDs, Atlantica ARDs, and 100 Acre Woods ARDs to test
    Post by: Jadentheman, Aug 14, 2013 in forum: Code Vault