Ok I think I might know what the problem is now
I understand Sora. You're testing anyways. Where did the game crash in Deep Jungle for you?
OPEN PSA TO ALL TRANSLATORS!! CursedKeyblade 1 and I would like to hold a meeting with all the translators to further organize our plan. We need Roxas and Trilix to join the others ASAP. Anyone else is welcome to come help. Please plan a time to be free Skype is preferred.
Cool. I like all these connections :D Reverse Engineering the game sounds scary, but if a group of people do it. Fine by me. The more we know about this game the more we can port and create stuff :D[DOUBLEPOST=1376543736][/DOUBLEPOST] If we had the 1.5 files then yes they would be the same because they're both mdls files However the BBSFM/DDD models are PMO files. This isn't a problem because these models can be extracted and edited in 3DS Max. It's rigging them to the KH1 skeleton of it's counterparts and putting them in game that's the hard part.
That's way too much work and probably require reverse engineering the game for that. This isn't completely like Sonic Generations :D You can certainly try though, I won't stopped you. I just want my BBSFM/DDD models & textures in teh game like 1.5 HD
We can't import models yet. Someone is bound to do it. I still stand by the fact we can rig the new models to their skeleton
That will look strange.
They are still broken. I can attest to that. I thought Crazycat's new texture thing was suppose to solve that?]
Sooner or later someone will come through with model importing
It won't take as long to make them. It creates an option for people at least I can make them myself, what resolution did your 16x9 pics start in?
But...but, the modern look of today...
Just make it a black face lol,
Ever try to make the the TM2 images of the new Disney Interactive logo and Square Enix logo. I did it abeit terribly. This is the best quality Square logo I found http://commons.wikimedia.org/wiki/File:Square_Enix_logo.svg[DOUBLEPOST=1376527775][/DOUBLEPOST]I really wanted to use the blue (recent) Disney interactive logo, but I couldn't find a high quality one. All I have is this one http://ptgmedia.pearsoncmg.com/imprint_downloads/brady/promotions/Disney/DIS_logo copy_for web.gif
Ok :) Sounds good to me
I was thinking of making a drive folder for 1.5 Porting thread, every though we have nothing concrete yet. Should I make one?
I know, but the new HD FMV actually has been re-rendered in true 16x9. there is extra stuff on the edges there.
Well that FMV isn't real 16x9, I am uncertain on how we will get the newly updated HD FMVs in the game
Most text is in order, but there are some things out of order. Watch the japanese playthroughs if you need to find something to match the english one. Anyone see this video? Did they ever had the "enter tent" and "exit tent" in the original game? I don't think so. Accuracy change here we come, but that's for later. :P
What do you have to do to get that spinning heart logo during the loading screens?
Ok cool. I can upload the rest of Wonderland and Hollow Bastion for you. Keep in mind though that there will be same dialogue in different ARDs of the same world. There are also Deep Jungle ARDs, Atlantica ARDs, and 100 Acre Woods ARDs to test