your baud*
wait what?
LOOOK IN MY EYESSSS WHAT DO YOU SEE, THE CULT OF PERSONALITYYY shit they are living colour, i fk'd up
Well not to be disrespectful of those who have, but considering it was streamed, unless they happened to work in the field and do some form of reporting or journalism (in which case its most likely either paid, or just part of the job) then going to such an event is first and foremost a "luxury". There are many instances in which information ends up getting to those at home faster anyways, so I don't see how those who attended are in a loss in any way, considering going to such events is a trade off in the first place.
You are more than welcome to enjoy playing choppy games. I won't stop ya, there are plenty of them out there. However. if you think a game company is going to publish a "finished" product, that doesn't run at a MINIMUM of 30FPS with little to no drops, and not get insane amounts of backlash, you're wrong. That being said saying stuff like "people are never going to be happy with it because they always want something higher" is also a load of bull. People want stable 60FPS games, and when that isn't possible stable 30FPS games. Dipping into the mid to low 20's is unacceptable. You seem to not understand that it is less about the "highest number" possible, and more about being stable. Dips into the 20's its unbelievably noticeable, especially when starting at 30. It's always been about steady, if someone expects more than 60FPS while keeping higher end graphics (higher end for a console, not higher end in general) it isn't going to happen. If they can prevent dips, which ruins the immersion of the game completely, I will gladly wait even another year if I must. It's gotten to the point where these game devs/teams take on these huge (which is a good thing imo) projects, but maintain a release date that causes them to rush. Rushing isn't going to make a quality product. I get that people have been waiting for Versus XIII turned FFXV for a very long time now, but the fact of the matter is we are playing on a newer field here, and treating it like a game in development for MANY years just doesn't work, especially when the issues aren't story or gameplay mechanic related. Not saying that those factors are any easier, but when you want a grand scale game like this, you either need to have the game incredibly well optimized, or be prepared to cut corners because factually the PS4 doesn't have enough power for laziness or mistakes go be involved. Not saying SE is being lazy here, more of the opposite, so if they end up "making us wait" and we get a more complete game, count me in.
There is always more optimization to be done in terms of frame rate. I don't doubt their ability to make a pretty looking game, but making one on less powerful hardware that also runs at a steady framerate has historically been a challenge. If I recall in the demos people complained about the framerate, and if they don't have that fixed, they are better off delaying it.
With the ridiculous amount of unfinished games being published just to satisfy release dates, I disagree with you here. If the game isn't finished or to the level of quality they want it to be, they have no reason to release it yet.