I feel like there were some issues with servers here recently. Can't tell you what's up with the others.
Most of GX archetypes are worse than them. Fortune Ladies can be decent, even borderline good. They just can't run much in terms of the Extra Deck that you can consistently bring out.
Ayyy, what's your name on there?
If they had dedicated tuners to work with their level wizardry then yes. But that would require some good design from komoney.
Not really. You have very little control over what you can use them for, since their level change is mandatory. You can try splashing in Metalfoes, because they have synergy with Hysteric Sign, or more generic Advent/Call/Magician Pendulum engine that gives you access to a nice toolbox of Dracoslayer/Dracoverlord and Pendulum Call, which in turn has a synergy with Histeric Sign. I can try to provide some experimental builds later. Right now I have to go to school.
Then this is the best you can get at the moment.
No, if you have access to YGOPro/DevPro. It's basically a worse version of them for browser.
Zarcy-boi.
>implying I'm not here
It may simply not be good enough or up to date.
More or less. I recommend installing and running following programs in this order: Zemana Anti Malware, Malwarebytes, HitmanPro. BUT BEFORE YOU DO THAT: Delete any programs you didn't installed from your PC, check the properties of your web browsers shortcuts (even those in start menu), and check their paths; if they have any additional weird stuff attached to them, except for proper target for .exe file, delete that additional stuff, then in browser options change your home page to default home page.
Did your home page also changed to something weird? If yes, then you might have a virus. If not, try clearing cache, change how firefox connect to internet, or even restarting browser.
There is a pretty solid theory that Zexal is just part of main timeline where 5D's never had chance to happen, because Koiba corb didn't survived the test of time, instead of being it's own dimension with some allusions to original.
Do you want for old protagonists to appear? Assuming the antagonist is Zarc, it may be a good idea to drop ARC-V dimensions and have him search more to destroy in different timelines.
Let's see what you come up with, then we will tweak it if needed.
Sure, why not.
Give it year or two and it may happen. Or on GX anniversary, whenever that's coming.
Also because it was meh. Here are the HERO cards that came out recently. Just so you're caught up with cards that most likely interest you the most, if you want to that is. Spoiler: newhero.cards Spoiler: D-HERO Yes, there is ever more D's around now in TCG/OCG. And now they are officially a fusion.dek. It's basically a way to summon Plasma and Dogma in D-HEROes, but you can also use it to send D-HEROes to the Graveyard if you fancy that. This card is borderline bad. It let's you summon a monster for your opponent, and let's your opponent search a Normal Spell with it's last effect. The only redeeming quality is that you can summon it to your opponent's side of the field to disturb their plays, but it's not good enough in my opinion. An old GX classic that came back to Make D-HERO Great Again! It's your walking Stamping Destruction with 1600 ATK vegan body, and +2 while it's in your Graveyard and you used up your hand. It's your set-up for D-Fusion (mentioned later), and your Rank 4 enabler that isn't Summoner Monk. It can also deal piercing, but that rarely becomes relevant. It's one of those little too restrained to be good cards. It can't be attacked by Level 6 or higher monsters, what is nice, and ONCE PER DUEL it can: Add 1 HERO monster back from graveyard to your hand, but does so during the end phase, AND while it's in your graveyard it can reduce effect damage YOU take to 0 and return itself to your hand. It can reduce battle damage you take, and make both players take 1000 damage itself, then banish itself from the graveyard during your turn, to increase your monster's ATK by 1000. Now remember when I mentioned D-Fusion and that D-HEROes are now a Fusion Deck. Well, they got their own Fusion card and Fusion support. It fuses any monster, but only using D-HEROes you control on the field, what is a giant downside. The number of monsters you can fuse using this card is an astonishing 4 (2 new D-HERO fusions, D-End Dragoon, and Starving Venom Fusion Dragon) and it's protection effect isn't really worth waiting 1+ turn for it. And since there is D-Fusion, there are D-Fusion Monsters. Destiny HERO - Deadlyguy LV 6 DARK Warrior/Fusion/Effect 1 "Destiny HERO" monster + 1 DARK Effect Monster During either player's turn: You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the Graveyard, and if you do, all "Destiny HERO" monsters you currently control gain 200 ATK for each "Destiny HERO" monster currently in your Graveyard, until the end of this turn. You can only use this effect of "Destiny HERO - Deadlyguy" once per turn. What can I say. It lets you discard a card (probably a D-HERO) to send a D-HERO from your hand (ha!) or deck to Graveyard, to make your D-HEROes gain 200 ATK for each D-HERO in your Graveyard. It can get really crazy in the late game. It burns your opponent for the ATK of Level 4 or lower D-HERO in your Graveyard when Summoned, and when it's ATK is different from original, you can destroy 1 card on the field to restore it to the original value. Pretty neat with all ATK increase effects you have in this deck. Spoiler: Generic HERO Support Vision HERO Vyon Level 4 DARK Warrior/Effect If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. When Normal or Special Summoned it can send Elemental HERO Shadow Mist from your Graveyard, what in turn lets you add and "HERO" monster from your deck to your hand, except another copy of Shadow Mist, then in addition you can banish a HERO from your Graveyard to add Polymerization from your Deck to hand. It's a 1 card +2. Legacy of a HERO Normal Spell Card Return 2 Fusion Monsters that list a "HERO" monster as Material from your Graveyard to the Extra Deck; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. It returns any HERO Fusion monster to your Extra Deck, except Masked Hero monsters and Divine Neos, BUT including rest of Neos Fusions (including Rainbow Neos) and D-End Dragoon AND draws you three cards for that. Spoiler: E-HERO Support Elemental HERO Honesty Neos Level 7 LIGHT Warrior/Effect During either player's turn: You can discard this card, then target 1 "HERO" monster you control; it gains 2500 ATK until the end of this turn. During either player’s turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honesty Neos" once per turn. It's Neos, but it cannot be used for Neos Fusions, because it's not treated as an OG Neos, but has Honest's effect strapped onto it, but it grants exactly 2500 ATK to a HERO monster until the turn's end, and if you summoned it for whatever reason you did, you can discard a HERO monster to make NeosButNot-Neos gain it's ATK until the turn's end. I'm still kinda salty that it's not treated as an OG Neos while on the field and in the Graveyard. Skydive Scorcher Normal Spell Card Target 1 "Elemental HERO" Fusion Monster you control; destroy as many face-up monsters your opponent controls as possible with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, the damage inflicted to your opponent instead becomes equal to the combined original ATK of those destroyed monsters in the Graveyard. The only reason you can play vanilla E-HERO Fusions and Skyscraper without being laughed at. It destroys everything you can't deal with your Fusion Monster and burns your opponent for a lot, and if you control a Skyscraper, then it burns your opponent for even more AND you still get to attack with your monster. Spoiler: Generic Fusion Support that is neat It recycles Polymerization at the small cost of 1 card and Fusion Material during the End Phase if you Fusion Summoned this turn. Transcendental Polymerization Normal Spell Card Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Cards and effects cannot be activated in response to this card's activation. You can banish this card from your Graveyard, then target 1 monster Fusion Summoned by this card's effect; Special Summon all the Fusion Materials that were used for its Fusion Summon from your Graveyard, but their ATK and DEF become 0, also they have their effects negated. It's Super Polymerization, but it's legal, doesn't steal your opponent's monsters, has LP cost instead of discarding card, still uses monsters on the field, but can give them back with 0 ATK and DEF and no effects, but ready for another Fusion, Synchro or Xyz Summon, depending on what you used.
I was doing important stuff. Like reinstalling my browser and getting drunk. Really important stuff.
Cuz I was busy with RL stuff.