PSP has more RAM and CPU speed, but PS2 has a way more powerful graphic card. But yeah, PSP could put more bosses in screen at the same time than KH2.
In fact, BBS should handle way more bosses than KH2. At least you + 5 different bosses without crashing (you'll get some lag in some moments though). But it's a shame it's not that easy to make it work.
No. I hacked target mod MONTHS ago in the japanese version (and rehacked it for USA verion), but they are useless because there's no role mod. Thus, enemies won't hit each other even if they try to attack each other. And... no. There is no party mod yet. And I doubt it will ever be hacked since we can't even get to play as other characters yet.
Yes. Camera mod. It's DMA though and pretty useless so far :/
Evil, add these codes: Remove HUD (You can't attack or use commands.) 00374385 00000020 (If it doesn't work try puttin 30, 40 or 50 instead of 20) No BGM 21565D88 00000000 BGM Mod (Only seems to work in worldmap) 01565D90 000000?? Character mod 00374444 000000?? Sub disabler (Only for theatre mode use) 017168FC 00000000 Weapon mod 01717A45 000000?? Room mod 20361CA0 00ZZYYXX
I rehacked some codes I hacked long ago when I started hacking BBS and forgot to save. Walking speed/slashing distance mod 00355814 XXXXXXXX Digits - X 40000000 - Faster than normal 48000000 - Way faster 41000000 - Really fast 42000000 - Too fast for your eyes
It's actually pretty easy, I hacked the code, but forgot to save it. You basically just jump, select higher than, when you are going down after the jump select lower than, and so on till you get the line that modifies the height of your jump.
There is a BBS model viewer. The problem is Falo hasn't released it yet. So for now... no, there isn't.
There's a simple line that adds all the headers needed for those characters to work everywhere. They are completely useless though, lol. You can't hit with those in the digits 7,8,9.
Well, that's just character mod as far as I know. You can make it work everywhere by modding a simple line. But they are extremely useless.
Model outside of the hand of the weilder =/= Separated model. It's just an animation, with an animation you can make the keyblade fly 10000 km from the character and it will still be a part of the character. It is way easier to animate a single model than having to animate the character and the weapon separatedly. As you can see in this pic from Falo's model viewer, the keyblade IS attached. Spoiler
Well, as far as I know the X-blade is attached to Vanitas. MX's and Eraqus' keyblades shouldn't be though.
Dude, just use KH Maniac code posted in earlier pages. That's like a general HP mod.
If there was suck a thing, play as codes would be easy to make.
But what does that matter? It has been proved that 6.30 is basically the same as 6.20. You can already play 6.30 games.
What? The game comes out in September, OF COURSE it will have 6.30. xD
Actually, I just found out it's even worse than DMA. What the game does is, everytime you have a set deck, it uploads to the RAM only the animations for THOSE commands you have equipped to save RAM space, same goes for styles. So no, unfortunatelly we can't swap animations between our normal style and the command styles. Only things we can swap are the regular animations from this list: TERRA ANIM LIST 300 - Normal Vertical slash 301 - Horizontal slash 303 - Finisher (Regular) 304 - Spinning finisher (Regular) 305 - Aerial vertical slash 306 - Ground to aerial upper slash 307 - Aerial horizontal slash 308 - Aerial finisher (Regular) 320 - Finisher (Command finisher) 354 - Guard 355 - Revenge Stomp 356 - Revenge Fang 400 - Changing Style 408 - Done changing style 600 - D-linking It's DMA per world, though. Also, no. We can't swap animations between characters.
Well, you can still swap animations with yourself, so yeah. Now that you say it I could make the codes. And no, the Great Maw isn't in the game. I thought on that too :X
I already hacked animation mods, but they are useless since there won't ever be a model mod code for this game. Everything in the game is packed in a same file. Also, I tried to relocate cutscenes, and it did work for me. It's something you might want to try. Just use Room mod in Theater mode. In case you didn't know, in-game textures and models are inside BBS1.dat.
First link gets me to the place with the rippers. Anyways, here: http://www.pspripkits.com/viewtopic.php?f=1&t=1187