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  1. Soraoscuro
    PSP has more RAM and CPU speed, but PS2 has a way more powerful graphic card. But yeah, PSP could put more bosses in screen at the same time than KH2.
    Post by: Soraoscuro, Oct 3, 2010 in forum: Code Vault
  2. Soraoscuro
    In fact, BBS should handle way more bosses than KH2. At least you + 5 different bosses without crashing (you'll get some lag in some moments though). But it's a shame it's not that easy to make it work.
    Post by: Soraoscuro, Oct 2, 2010 in forum: Code Vault
  3. Soraoscuro
    No. I hacked target mod MONTHS ago in the japanese version (and rehacked it for USA verion), but they are useless because there's no role mod. Thus, enemies won't hit each other even if they try to attack each other.

    And... no. There is no party mod yet. And I doubt it will ever be hacked since we can't even get to play as other characters yet.
    Post by: Soraoscuro, Sep 30, 2010 in forum: Code Vault
  4. Soraoscuro
    Yes. Camera mod. It's DMA though and pretty useless so far :/
    Post by: Soraoscuro, Sep 29, 2010 in forum: Code Vault
  5. Soraoscuro
    Evil, add these codes:

    Remove HUD (You can't attack or use commands.)
    00374385 00000020 (If it doesn't work try puttin 30, 40 or 50 instead of 20)

    No BGM
    21565D88 00000000

    BGM Mod (Only seems to work in worldmap)
    01565D90 000000??

    Character mod
    00374444 000000??

    Sub disabler (Only for theatre mode use)
    017168FC 00000000

    Weapon mod
    01717A45 000000??

    Room mod
    20361CA0 00ZZYYXX
    Post by: Soraoscuro, Sep 28, 2010 in forum: Code Vault
  6. Soraoscuro
    I rehacked some codes I hacked long ago when I started hacking BBS and forgot to save.

    Walking speed/slashing distance mod
    00355814 XXXXXXXX

    Digits - X
    40000000 - Faster than normal
    48000000 - Way faster
    41000000 - Really fast
    42000000 - Too fast for your eyes
    Post by: Soraoscuro, Aug 6, 2010 in forum: Code Vault
  7. Soraoscuro
    It's actually pretty easy, I hacked the code, but forgot to save it. You basically just jump, select higher than, when you are going down after the jump select lower than, and so on till you get the line that modifies the height of your jump.
    Post by: Soraoscuro, Aug 1, 2010 in forum: Code Vault
  8. Soraoscuro
  9. Soraoscuro
    There's a simple line that adds all the headers needed for those characters to work everywhere. They are completely useless though, lol. You can't hit with those in the digits 7,8,9.
    Post by: Soraoscuro, Jul 15, 2010 in forum: Code Vault
  10. Soraoscuro
    Well, that's just character mod as far as I know. You can make it work everywhere by modding a simple line. But they are extremely useless.
    Post by: Soraoscuro, Jul 14, 2010 in forum: Code Vault
  11. Soraoscuro
    Model outside of the hand of the weilder =/= Separated model.

    It's just an animation, with an animation you can make the keyblade fly 10000 km from the character and it will still be a part of the character.

    It is way easier to animate a single model than having to animate the character and the weapon separatedly.

    As you can see in this pic from Falo's model viewer, the keyblade IS attached.

    [​IMG]
    Post by: Soraoscuro, Jul 13, 2010 in forum: Code Vault
  12. Soraoscuro
    Well, as far as I know the X-blade is attached to Vanitas. MX's and Eraqus' keyblades shouldn't be though.
    Post by: Soraoscuro, Jul 13, 2010 in forum: Code Vault
  13. Soraoscuro
    Dude, just use KH Maniac code posted in earlier pages. That's like a general HP mod.
    Post by: Soraoscuro, Jul 12, 2010 in forum: Code Vault
  14. Soraoscuro
    If there was suck a thing, play as codes would be easy to make.
    Post by: Soraoscuro, Jul 7, 2010 in forum: Code Vault
  15. Soraoscuro
    But what does that matter? It has been proved that 6.30 is basically the same as 6.20. You can already play 6.30 games.
    Post by: Soraoscuro, Jul 6, 2010 in forum: Code Vault
  16. Soraoscuro
    What? The game comes out in September, OF COURSE it will have 6.30. xD
    Post by: Soraoscuro, Jul 6, 2010 in forum: Code Vault
  17. Soraoscuro
    Actually, I just found out it's even worse than DMA.
    What the game does is, everytime you have a set deck, it uploads to the RAM only the animations for THOSE commands you have equipped to save RAM space, same goes for styles.

    So no, unfortunatelly we can't swap animations between our normal style and the command styles. Only things we can swap are the regular animations from this list:

    TERRA ANIM LIST


    300 - Normal Vertical slash
    301 - Horizontal slash

    303 - Finisher (Regular)
    304 - Spinning finisher (Regular)
    305 - Aerial vertical slash
    306 - Ground to aerial upper slash
    307 - Aerial horizontal slash
    308 - Aerial finisher (Regular)

    320 - Finisher (Command finisher)

    354 - Guard
    355 - Revenge Stomp
    356 - Revenge Fang

    400 - Changing Style
    408 - Done changing style

    600 - D-linking


    It's DMA per world, though. Also, no. We can't swap animations between characters.
    Post by: Soraoscuro, Jul 5, 2010 in forum: Code Vault
  18. Soraoscuro
    Well, you can still swap animations with yourself, so yeah. Now that you say it I could make the codes.

    And no, the Great Maw isn't in the game. I thought on that too :X
    Post by: Soraoscuro, Jul 5, 2010 in forum: Code Vault
  19. Soraoscuro
    I already hacked animation mods, but they are useless since there won't ever be a model mod code for this game. Everything in the game is packed in a same file.

    Also, I tried to relocate cutscenes, and it did work for me. It's something you might want to try. Just use Room mod in Theater mode.

    [​IMG][​IMG]
    [​IMG][​IMG]


    In case you didn't know, in-game textures and models are inside BBS1.dat.
    Post by: Soraoscuro, Jul 4, 2010 in forum: Code Vault
  20. Soraoscuro
    First link gets me to the place with the rippers.

    Anyways, here:
    http://www.pspripkits.com/viewtopic.php?f=1&t=1187
    Post by: Soraoscuro, Jun 20, 2010 in forum: Code Vault