Playing the demo right now. I think it's a bit unfair. The standard enemies take four-five hits (with my giant axe) while you can only survive two-three from even the weakest weapons, which wouldn't be an issue if you didn't get a MASSIVE punishment for running out of stamina, where you're basically stunned for one-two full seconds.
I agree with enemies hitting a bit too hard for my liking. Also think the weapon durability should last longer than it does. I do like how stamina is handled in the game. There is a harsh penalty for it running out but the Ki Burst really changes how you manage yourself because of it's ability to cancel out of attacks as well as partially replenish lost stamina in the middle of a combo.
Overall I have generally positive feelings about the game. It sort of feels like a Souls game but I feel there is alot more going on in terms of mechanics, skill trees, stance changes, etc. and feeling a lot more deliberate than any Souls game. Love the aesthetics of the game and am going to play it more as I've only gotten passed the first area and have only dabbled around the second but I'm really enjoying it.
I just think running out of stamina should absolutely not punish you with stuns; it should be restricted to if you ran out of stamina while blocking, it makes mob fights ridiculous, and the Ki Burst isn't even working every time for me for whatever reason.
The weapons definitely degrade at a stupid rate too. I've already nearly broken like eight weapons because of how scarce whetstones are. Not a fan of the system.
So far, I do like the combat and the more mythological aspects, but I'm not really digging the level design or style at all, nor the ridiculous damage boost that getting hit on the back does to you with how fast and long-ranged some enemies are.
There's a LOT of room for this game to improve, but at this point, I doubt they'll remove the stamina punishment that I hate, so I don't know about getting the game.
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