Comments on Profile Post by Glen

  1. Vladimir Makarov
    Vladimir Makarov
    I put rules for it in the OOC thread, but here it is here so you don't have to dig for it. ^^

    There will come a time when negotiations break down or conflict between player characters spills over into all-out combat. When that time comes, we need to make sure that combat is fair. Therefore, I have devised some simple rules so that we can focus on the fun.

    First of all, who goes first in combat? To determine this, we look at each participant's Agility score. In the event of a tie, the GM will randomly determine who goes first. So, it is now your first turn in combat and now you want to attack your opponent. How do you do that? First, unless you have a ranged weapon such as a bow or throwing weapon, you must approach your opponent and get within five feet of them. Then, you must declare your attack. As you write out your attack, take a look at the opponent's Agility. If your Agility is higher than your opponent's, they take a direct hit. This means that you get to inflict the full amount of damage on your opponent. If your Agility is lower, you inflict a grazing hit. This means that you only inflict half damage. Your opponent will then write out the reply to your attack. They will look at your Strength score (adding any magical bonuses) and subtract it from their hit points if it is a direct hit or subtract half of it (rounding up) if it is a grazing hit. For offensive magic, you do the same thing, except you compare your Magic score to your opponent's Agility and the damage is based on your Magic score, but you subtract your Magic Resistance. There are no grazing hits for magic.
    Aug 25, 2015
  2. Glen
    Glen
    So we're going to need you for it then XD
    Aug 25, 2015
  3. Vladimir Makarov
    Vladimir Makarov
    Only if your Agility is the same. If it is, i'll just roll a d100 and make it a 50/50 shot to see who goes first. ^^
    Aug 25, 2015
  4. Glen
    Glen
    It's the same. Agility users are going to be OP as hell XD
    Aug 25, 2015
  5. Vladimir Makarov
    Vladimir Makarov
    Yeeeeeah. >< That's why I was sure to put "v 1.0". xD I do plan on changing it at some point. I just haven't had time to write anything up.
    Aug 25, 2015
  6. Glen
    Glen
    Fair enough, I'd be happy to help with it if you need it at any point. The fact it's a straight up 50% less damage if the opponent's agility is lower is going to have a big impact.

    That being said, Kala and Hunter have an agility of 2 each, so who goes first? XD
    Aug 25, 2015
  7. Vladimir Makarov
    Vladimir Makarov
    That would actually be fantastic if you could help. ^^ The workload would definitely become more manageable if I could split it with someone. Just out of curiosity, have you ever done any mechanics design before?
    Aug 25, 2015
  8. Glen
    Glen
    (If you don't want to do the RNG now just say so XD)

    I haven't done any on this website, but I am actually in the process of creating a RPG that explains the backstory of one of my oldest and favourite KH OCs, and I have had to do a lot of balancing in that. Aside from that, I did used to be part of the development team of a game called Storm Of Fate and had to create mechanics for that.
    Aug 25, 2015
  9. Vladimir Makarov
    Vladimir Makarov
    Oh, sorry. I actually almost typed my response to that first, then thought "no, silly. Respond to the first thing." You go first. ^^

    Huh, interesting. Well, i'll get back to you tomorrow and we can begin gutting this system and come up with something better. :3
    Aug 25, 2015
  10. Vladimir Makarov
    Vladimir Makarov
    And that's a sign I need to go to bed. xD The reason I mentioned that I almost typed the response to you asking who goes first to start is because since I thought that, I already thought I told you. Damn. Bedtime for me. xD Night.
    Aug 25, 2015
  11. Glen
    Glen
    Cya tomorrow lol
    Aug 25, 2015