Recent Content by xaddgx

  1. xaddgx
  2. xaddgx
  3. xaddgx
    A ROM hack that just changes his texture would work, or having a separate T-stanced low-quality Sora on the field that the Limit Sora could steal the texture from via RAM.
    Post by: xaddgx, Mar 9, 2017 in forum: Code Vault
  4. xaddgx
    Because patches that change certain things realign all of the addresses in the game, and the actual version of the game uses 11CE0B6A.
    Post by: xaddgx, Feb 21, 2017 in forum: Code Vault
  5. xaddgx
    Oh, so you don't have Second Chance/Once More.

    Well, to avoid screwing up your abilities and stats, just do this.
    11C6C750 000000FF
    11C6C754 000000FF
    Post by: xaddgx, Jan 15, 2017 in forum: Code Vault
  6. xaddgx
    Crazycatz00's patch screws up a lot of codes. You can try this, but no guarantees.
    11C6C750 0000003C
    11C6C754 0000003C
    Post by: xaddgx, Jan 15, 2017 in forum: Code Vault
  7. xaddgx
    No problem. If they don't work, let me know what is going wrong for you.
    Post by: xaddgx, Jan 7, 2017 in forum: Code Vault
  8. xaddgx
    The description of this person's video has what you're looking for, I think.
    Post by: xaddgx, Jan 7, 2017 in forum: Code Vault
  9. xaddgx
    It's where you put the digits listed in the category you grabbed that code from. Ex: "0003 = Item"
    Post by: xaddgx, Jan 6, 2017 in forum: Code Vault
  10. xaddgx
    You'll have no luck with that, even if you do. The Drive Form abilities are just flavor text that don't actually add anything to the moveset.
    Post by: xaddgx, Dec 26, 2016 in forum: Code Vault
  11. xaddgx
    Have you tried not activating it until you get to the room?

    EDIT: If you're using Crazycatz00's patch, there's a chance it will not work. That one changes UCM locations.
    Post by: xaddgx, Aug 3, 2016 in forum: Code Vault
  12. xaddgx
    It's been a while since I've posted any of my creations here, but this seems like a good one:

    Ultimate Master Form ~ Stylish Prowess:

    Instructions and Codes
    Code:
    Step 1: Go to the World Map and activate the following code:
    11CE0B68 00000057
    1032E020 000001EA
    1032EECC 000001E0
    21C6C93E 000000FF
    1032e0a4 000081A6
    1032e0a6 000081A6
    1032e0dc 000081A6
    1032e096 000081A6
    
    Step 2: Land the Gummi Ship in the Gummi Hangar.
    
    Step 3: Activate the following code once the map has loaded:
    20b18318 00ae1000
    20a4e5b8 00a51700
    20a4e4d8 00b5d550
    20b6d8a4 ffff0000
    20b6d8d0 00000000
    20b0d8d8 00ad1b20
    20bc2598 00bc8230
    20ad7908 00a6d450
    20ad7918 00a72560
    20af0d60 00190003
    20afe8d0 00210003
    20b0d890 00300003
    20c13128 00c0c620
    20c13138 00c0e090
    20bf6db8 00c13110
    20bf6d78 00c13110
    20bac578 00bc8200
    20bf6d38 00c18040
    20b6d8ac 0000ffff
    20baf728 00bcaed0
    20bf6c58 00c13110
    20bac5b8 00baf700
    20bac538 00bcc8a0
    20a90c44 ffff0002
    20a90c5c 0001002a
    20bac6b8 00bc8200
    20baf258 00bc8200
    20bf9a58 00c13110
    20a51258 00b466d0
    20bac4d8 00baf700
    20bf6cd8 00c13110
    20c0c608 00c13140
    20c0c618 00c16320
    20baf6f8 00bc8200
    20bf9ef8 00c13110
    20bace78 00bc8200
    20bf7678 00c13110
    
    OPTIONAL: Change your keyblades with these codes and not the menu by applying them 
    after step 3:
    
    Master Form Right Keyblade
    11CD43BC 0000???? - Replace with UCM from Universal Character Modifier list
    
    Master Form Left Keyblade
    11CD439C 0000???? - Replace with UCM from Universal Character Modifier list
    
    Step 4: DISABLE the step 3 code, enable the optionals if you'd like, and then walk 
    into the next room (do not access the World Map).
    
    Step 5: Enjoy! You can now access the World Map again.

    Warnings
    1. If you are going to a boss fight, use a room mod code to instantly warp to the fight instead of the cutscene. Otherwise, you will lose keyblade modifications.
    2. This will work in worlds with model changes, but you will have to access Master Form from the Drive menu. However, upon reverting, the game will no longer load Master Form's modified moveset.
    3. In worlds with model changes, your keyblades will be changed back to Rumbling Rose and Star Seeker.
    4. Before you land in the Gummi Hangar, you MUST have Donald and Goofy as your party members.
    5. When you leave the Gummi Hangar, do NOT return to it. This will mess up parts of the moveset modification.
    6. This will not work on patched ISOs.
    7. Do not attempt to change your keyblades via the menu. All other things you can perform in the menu are stable.

    Showcase
    Post by: xaddgx, Jul 7, 2016 in forum: Code Vault
  13. xaddgx
    That didn't work for me, but I was using an original Japanese ISO. You should probably edit that message again and specify your patch.
    Post by: xaddgx, Jun 25, 2016 in forum: Code Vault
  14. xaddgx

    Off the top of my head, there are three things that could be causing your problem.

    1: You made those moveset modifications, then reloaded the battle with a mob added or removed that wasn't before (ex: You made a file dump, created a moveset mod, then decided afterwards that you wanted to remove Donald). If this is the case, scrap everything you did and redo your file dump when you are sure your conditions are perfectly set up. Conditions include role mods (ex: changing a mob to a partner/enemy/neutral role) and what mobs are loaded into the battlefield.

    2. Saix is a special boss in that he spawns extra mobs, since his claymores that give you a Reaction Command are actually treated as boss roles. If you made this file dump after he threw out a claymore, it could have possibly interfered. If this is the case, scrap what you did and make the file dump as soon as he starts attacking, but before he lets go of a claymore.

    3. You put something into your data that was an incorrect value (ex: maybe you accidentally made 56B's animation = 56C's effect, or you made 56B's animation = 56C). I suggest a bit of trial and error where you remove one line at a time (keep it saved in a text document or whatever you use to store data) and see if a crash still occurs. If this doesn't work, only apply a single line of code from your moveset mod at a time as a continued form of testing. If that doesn't work, your problem is probably one of the previously mentioned things in this list.
    Post by: xaddgx, Jun 5, 2016 in forum: Code Vault
  15. xaddgx
    Assemble a slot 1 UCM code using the "Universal Character Modifier" section of the front page. You can find the digits, on your own, using the link at the beginning of the section.
    Post by: xaddgx, Mar 2, 2016 in forum: Code Vault