Recent Content by some1fromthedark

  1. some1fromthedark
    Do you mean that you want a code to fill out the green trinities collected in the journal, or do you want a code to allow you to perform the different types of trinities before you normally unlock them?
    Post by: some1fromthedark, Aug 4, 2020 in forum: Code Vault
  2. some1fromthedark
    Finally found this:
    Code:
    // Can Unequip all weapons (This disables the codes below until the game is restarted)
    201EF344 00000000
    
    // Customize which items cannot be unequipped (only for Sora's weapon slot)
    // You can have up to 4 item ids (WW, XX, YY, ZZ)
    003E3D58 00000WW
    003E3D5C 00000XX
    003E3D60 00000YY
    003E3D64 00000ZZ
    
    // Here are the relevant item ids for Sora's weapons
    Kingdom Key         51
    Dream Sword         52
    Dream Shield        53
    Dream Rod           54
    Wooden Sword        55
    Jungle Key          56
    Three Wishes        57
    Fairy Harp          58
    Pumpkinhead         59
    Crabclaw            5A
    Divine Rose         5B
    Spellbinder         5C
    Olympia             5D
    Lionheart           5E
    Metal Chocobo       5F
    Oathkeeper          60
    Oblivion            61
    Lady Luck           62
    Wishing Star        63
    Ultima Weapon       64
    Diamond Dust        65
    One-Winged Angel    66
    
    Any other id will result in no item being affected
    
    Post by: some1fromthedark, Jun 23, 2020 in forum: Code Vault
  3. some1fromthedark
    There is already a code for this, but I think these are optimized, less buggy, and can be separated if anyone wants to do that
    202C5A08 00800000
    202C5A10 00200000
    202C5A4C 00000200
    402C59CC 00040004
    00000000 00000000
    202C5A04 00000000

    EDIT: Removed NTSC code since it didn't work in menus
    Post by: some1fromthedark, May 5, 2020 in forum: Code Vault
  4. some1fromthedark
    I just tested the code with the English patch myself, and it appears to work fine actually.
    Post by: some1fromthedark, Sep 29, 2019 in forum: Code Vault
  5. some1fromthedark
    It is most likely due to the English Patch. It affects some codes, but not others. The code would have to be remade for the English Patched ISO.
    Post by: some1fromthedark, Sep 29, 2019 in forum: Code Vault
  6. some1fromthedark
    I attempted to find a code to fix it for you, but I was unable to over the last couple days. In my testing, the unmodded iso does give you the journal entry, but only if you haven't defeated the Red Armor before. Once you have defeated it, you cannot gain the entry just by playing on a unmodded iso. If there are any tournaments that you have not yet completed, you can try defeating red armor in one of those and see if it makes a difference, but it sounds like you've probably already completed all of them.
    Post by: some1fromthedark, Sep 25, 2019 in forum: Code Vault
  7. some1fromthedark
    I believe that problem comes from the English Patch. If you load your save on an unmodded ISO and fight the red armor it should fill in your journal. As of right now, I don't know how to fill in the journal through codes.
    Post by: some1fromthedark, Sep 22, 2019 in forum: Code Vault
  8. some1fromthedark
    This can be done through use of the room mod, and is made more stable with a code I created.
    Just hold R2 while entering any room in Hollow Bastion
    patch=1,EE,E004FDFF,extended,004E42DC
    patch=1,EE,102BC128,extended,0000000F
    patch=1,EE,102BC130,extended,0000000C
    patch=1,EE,102BC134,extended,00000002
    patch=1,EE,102BCDA8,extended,00000035
    If you want to be able to warp into the fight from any world, you can also use the cross world warp enable code I created, but note that in can be a little buggy.
    Mainly don't use it to warp out of End of the World if you decide to try it out.

    EDIT: Note that this only seems to work while the boss fight is available normally, so you cannot fight Xemnas earlier than he would normally be available. If you try, you will just end up warping to the room, but the fight won't start.
    Post by: some1fromthedark, Sep 22, 2019 in forum: Code Vault
  9. some1fromthedark
    You change it like this:

    003F8916 00000063

    becomes

    patch=1,EE,003F8916,extended,00000063

    That code will constantly set the number of Mythril Shards to 99, so you will basically have infinite of them while the code is being applied.
    Post by: some1fromthedark, Sep 20, 2019 in forum: Code Vault
  10. some1fromthedark
    An updated infinite hp code that has not been fully tested. This code should automatically determine which character slot Sora is in and set his hp and max hp to 255
    If this works well, this should be able to be modified to affect other stats / party members

    // Infinite HP Sora
    602E26A0 000000FF
    00020002 0000006C
    0000003C 00000000
    602E26A0 000000FF
    00020002 0000006C
    00000040 00000000

    // Infinite HP Sora
    patch=1,EE,602E26A0,extended,000000FF
    patch=1,EE,00020002,extended,0000006C
    patch=1,EE,0000003C,extended,00000000
    patch=1,EE,602E26A0,extended,000000FF
    patch=1,EE,00020002,extended,0000006C
    patch=1,EE,00000040,extended,00000000

    EDIT: I fixed the bug in PCSX2 and it was merged into the master branch on 09/21/2019, the pnach version will work on any version of PCSX2 from that date or later.
    Post by: some1fromthedark, Sep 17, 2019 in forum: Code Vault
  11. some1fromthedark
    I did some asm hacking over the past two days and created this code to add on to the room modifier.
    It allows you to warp between worlds without messing up the textures of the room you warp to.
    // Cross World Warp Enable
    20112C40 08044B3A
    // Cross World Warp Enable
    patch=1,EE,20112C40,extended,08044B3A
    Edit: I've messed around with it a bit, and some areas still don't like to be warped out of. End of the World is very problematic with the room modifier in general. It has bizarre and lasting effects on the emulator, so be careful where you are warping to/from.
    Post by: some1fromthedark, Aug 19, 2019 in forum: Code Vault
  12. some1fromthedark
    I don't think they are right, the hp and mp should be based on the character slots, so you can't just have a generic give Sora infinite hp, but instead its give character 1 infinite hp, etc. See the in battle codes.
    Post by: some1fromthedark, Jul 30, 2019 in forum: Code Vault
  13. some1fromthedark
    I discovered this gem today and thought I would share it with all of you.

    Code:
    Always receive skip cutscene prompt before starting a skippable cutscene:
    
    4037A178 00040001
    FFFFFFFF 00000000
    
    
    EDIT: Changed the code to the condensed version to save 2 lines.
    Post by: some1fromthedark, Jan 25, 2019 in forum: Code Vault
  14. some1fromthedark
    The game loads entities into the game based on the order they are stored in the cell's ARD file I believe. Those are stored in alphabetical order by filename, so in cell's where entities are loaded that have a filename that comes earlier than Sora's, they will get put into that slot instead and the effect will be applied to them. It is a difficult problem to fix since it is hard to check what slot Sora has been loaded into dynamically.
    Post by: some1fromthedark, Jan 13, 2019 in forum: Code Vault
  15. some1fromthedark
    At the beginning of this month I released a public version of the tool and a tutorial showcasing how to use it. If anyone is interested, it can be downloaded from my Patreon site: https://Patreon.com/some1fromthedark (by everyone, no supporter tier required!).

    The tutorial video can be found here:
    Post by: some1fromthedark, Dec 17, 2018 in forum: Code Vault