I wasn't really sold on KH3's graphics, but 0.2 looks amazing.
The town's lights together with the dark sky on are just incredible. Is that place Daybreak Town from X, but under Castle of Dreams? Fountain and buildings look the same.
I don't really care about anything they might add that isn't new gameplay content, like new bosses, new areas, new minigames and such. Graphics already look good, and new cutscenes will be on youtube before I ever get the chance to play the game.
Although I'd gladly pay 60 if they manage to pull another KH2FM, but I honestly don't think that's ever gonna happen again.
I loved that game so much, used to play online on it everyday all day startin from the moment I got my japanese copy to a few months after the english version release.
Too bad that wi-fi is down, otherwise we could have played some matches, I still have my english BA copy around here ...somewhere... probably.
Try to use Zero Gravity/ra/ga (not za) on Spellican, he's completely helpless against it.
Anyways, my only run through Critical was at lv1, and outside of the Traverse Town boss rush (The area is too small to properly dodge) and Julius with Sora(Riku's evasive moves are just so much better) nothing really was infuriating.
I kinda ended up cheating on Traverse Town though, just jumped out of reach and never fell, so my Dream Eaters did virtually all of the work against the bosses.
Other than the fact he's no danger at all when you're not touching the ground, which with Riku and Firaga Burst isn't hard at all, I loved that battle. Was a breath of fresh air after all the giant nightmares we fought through the story.
Not being able to challenge it again without wasting your second save slot was a huge letdown.
Does he still get hit, but it just doesn't do damage or flinch like when a boss uses their DM?
If so you can just add that code that changes their resistances to make him take full damage from everything.