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Kingdom Hearts Unchained χ
launched on iOS and Android in the west on April 7, 2016. On April 5, I pitched an idea to the rest of the KHV staff: What if we set up official KHV parties within the game? And we set to work organizing said parties and even a weekly leaderboard to go with them, so we could have some friendly competition in the community. We launched the parties on the game's release day, and after a delay from our intended July launch, the first leaderboard went up on August 8, 2016.

Four years later, we're well into Union χ, and Dark Road is on the horizon. But with the continued declines in activity in both the KHV community and within the in-game parties, we've decided that it's time to retire the KHV parties and leaderboards. For those who still play the game (or who will in the future), a party recruitment thread will be created so you can still play with your friends from the community.

I'd like to thank, first of all, my fellow staff members who helped brainstorm and organize this whole thing. I'd also like to specifically thank everyone who helped out as a party leader (in alphabetical order): @Aelin, @Arch, @Calxiyn, @Cat~, @Explode, @Fearless, @Karuta, @Krowley, @LadyAzura, and @Scarred Nobody. And one more special thank you to @Plums for editing that lovely header image for the leaderboards. And lastly, thank you to everyone who played with us, no matter for how long, or for how much Lux you contributed. Thank you all for the fun times. We'll see each other at the Daybreak Town fountain plaza again!

May your heart be your guiding key! Aced did nothing wrong! Ursus forever!


To commemorate almost four years of the KHV leaderboards, here are some records I've compiled!

(The Lux records are probably right? I didn't check every single weekly leaderboard lol; at least with the week-to-week placements I had a spreadsheet I continually kept throughout the years.)

First Top Score:
  1. KHV_Vulpes: week of 8/1/2016 - 8/7/2016
  2. KHV_Anguis: week of 9/26/2016 - 10/2/2016
  3. KHV_Unicornis: week of 10/10/2016 - 10/16/2016
  4. KHV_Leopardus: week of 3/27/2017 - 4/2/2017
  5. KHV_Ursus: week of 5/1/2017 - 5/7/2017
Longest First Place Streak:
  1. KHV_Unicornis: 24 weeks (10/10/2016 - 3/26/2017)
  2. KHV_Vulpes: 8 weeks (8/1/2016 - 9/25/2016)
  3. KHV_Anguis: 8 weeks (8/5/2019 - 9/29/2019)
  4. KHV_Leopardus: 5 weeks (4/22/2019 - 5/26/2019)
  5. KHV_Ursus: 5 weeks (1/20/2020 - 2/23/2020)
Total Weeks in First Place:
  1. KHV_Unicornis: 89 weeks
  2. KHV_Anguis: 45 weeks
  3. KHV_Vulpes: 24 weeks
  4. KHV_Ursus: 19 weeks
  5. KHV_Leopardus: 15 weeks
First Earned Party Don't Stop:
  1. KHV_Vulpes: 8/22/2016
  2. KHV_Unicornis: 10/31/2016
  3. KHV_Anguis: 10/16/2017
  4. KHV_Leopardus: 5/13/2019
  5. KHV_Ursus: 2/10/2020
Highest Lux Total per Party:
  1. KHV_Anguis: 173,359,151,891 (12/23/2019 - 12/29/2019)
  2. KHV_Ursus: 107,236,565,920 Lux (1/20/2020 - 1/26/2020)
  3. KHV_Leopardus: 72,968,278,474 Lux (1/13/2020 - 1/19/2020)
  4. KHV_Unicornis: 71,931,800,982 Lux (5/14/2018 - 5/20/2018)
  5. KHV_Vulpes: 42,290,498,574 Lux (5/18/2020 - 5/24/2020)
Highest Individual Lux Score per Party:
  1. KHV_Anguis: 173,359,151,891 - @Explode (12/23/2019 - 12/29/2019)
  2. KHV_Ursus: 107,236,565,920 Lux - @tamale (1/20/2020 - 1/26/2020)
  3. KHV_Leopardus: 72,868,314,774 Lux - @Cat~ (1/13/2020 - 1/19/2020)
  4. KHV_Unicornis: 34,058,791,767 Lux - @GarrettFinch (5/14/2018 - 5/20/2018)
  5. KHV_Vulpes: 32,446,358,867 Lux - @Fearless (5/18/2020 - 5/24/2020)
Hey everyone,
I've been experimenting with some image upscalers, and was able to convert the KH2 opening sequence into 4k! Aside from doubling the resolution, it also adds clarity by smartly sharpening the image and decreasing video artifacts. It took a solid 15 hours for my computer to process all those frames, so I'm not sure if/when I'll do another of these. Software used was Gigapixel AI from Topaz Labs.

Click the image below to see a close-up before/after comparison.


You can view the full opening here:

Or download it here.
Hey everyone! Got a big update I'm sure some of you were waiting on. We've updated our Kingdom Hearts III Cutscene Archive with all the scenes from the Re Mind DLC, with no subtitles and Kingdom Key only! And as with the rest of the game, these scenes were meticulously edited to remove any stuttering that pops up all too often. Addtionally, certain sequences were recorded in such a way that the background music continues across multiple scenes without any awkward cuts. I really like the end result with how it makes some gameplay sequences feel a little extra cinematic.

We also updated the following videos to reflect changes that were made to some cutscenes from the base game in a patch:
Keyblade Graveyard
Scala ad Caelum
Ending + Credits

We suggest you re-download those to get the most up-to-date versions. If you're a collector who still wants to hold on the older versions for posterity, we got ya covered. At the end of the newly added "Extra + Alternate Scenes" video, we've got the pre-patch cutscenes intact (some scenes are cut down for time, but anything that was changed is still there).

We also recommend re-downloading "The Carribean". There was an editing de-sync error in the Raging Vulture scene that has since been corrected.

Or to keep it simple, just download the Part 2 and Part 3 .zip files at the top of the KH3 archive page, and you'll be all caught up.

Once again we're all caught up. Check out our Cutscene Archive Main Page for all that the scenes that this crazy series has to offer. I'll be patiently/eagerly waiting alongside you to see what the future holds. Until then, may your heart yada yada.

Hello again! In light of KH3’s Re Mind DLC, we have updated the Kingdom Hearts III Unofficial Soundtrack to include all the new music. Bear in mind that track names contain some SPOILERS (boss names and general themes).

Just like last time, some tracks are missing because they can’t be extracted from pre-rendered sequences. Also important: the track names are NOT official. We'll have to wait for an official release for both of those things.

If you already downloaded the old version, we recommend re-downloading the entire soundtrack, because there are a few minor changes (such as removing old tracks from a scene that's been updated, and re-numbering others to reflect that) but if you so choose, you can download JUST the new music by clicking here.

A big “Thank You!” to KHWaterBlock for hooking us up with the source files. Check him out on Twitter and YouTube.


Hey everyone! It’s been a long time since our last update, but I’m confident in saying this one is worth the wait. After months of work, I’m happy to announce the Kingdom Hearts III cutscenes - without subtitles and Kingdom Key only - are now online! I’ve put more work into these cutscenes than I probably should have, so let me explain what makes them special.

Unfortunately KH3’s cutscenes run somewhat poorly: they have random frame stutters on a pretty regular basis. To counteract this, I recorded nearly every scene multiple times and edited together the best shots, so everything should be smooth as butter.

On top of that, I went the extra mile and timed my gameplay recordings so that the music loops and continues properly through different scenes. So for example if there’s a cutaway scene in the middle of a boss battle, the music will pick up right where it left off in the scene before, rather than having an awkward cut. Timing it just right was pretty tricky (can’t tell you how long I splashed around in that damn pond with Rapunzel waiting for the music to loop, only for her to run away at the last second), but the result is quite nice.

Now that I’m done patting myself on the back, feel free to download the Kingdom Hearts III Cutscenes. And as always, check out our Cutscene Archive for HD scenes from the entire series.

We are leaving the previously-recorded subtitled KH3 cutscenes up for those who need them, but note that the subtitle-free version is the definitive version, and will be the only one receiving updates of future content.

That’s it for now, but when something new comes out I’ll Re:Mind ya!