Part I ROAD TO DARKNESS BEST ROLEPLAY 2013 BEST ROLEPLAY 2014 THINGS YOU NEED TO KNOW The Main RP Thread is for Rules and the Main Story. Default text color is used when in Land of Departure or for OOC. Whichever world you are in, please use the color which matches the title at the Guild Hall. This prevents confusion when more than one world is active. The Guild Hall is to keep track of where people are. The whole Concepts of "Missions" are to both, earn exp for your Fictional character and show joining members what has happened thus far in each active world. (Similar to Jiminy's Journal and World selection from the Gummi Ship) The Sign-Up Thread is pretty self explanatory. Setting up your character in a familiar format as the first KH Game. Stats and Magic give the member a small feel for the gaming aspect and ensures their character is only So powerful, with limits. RULES 1. No God Modding. "God Modding" is in essence when someone’s character has the ability to do practically anything without limits or boundaries. And example is when they simply cannot be harmed by any and all means other RP-ers try. 2. Keep all conversations around PG. 3. Characters in each world will be controlled by myself. Only take control of your character. 4. Keep active during your mission. Failure to post/participate during a mission will result in gaining 0 EXP/Munny. Players have 1 WEEK to complete their mission before it fails. 5. To help improve roleplaying ability, a minimum quota will be put on all posts. As you level, more writing will be expected of you. Don't worry, not a lot, but enough to show your growth as a writer as well as a player. The Quota wlll be 5 words for every level your player has. 6. VMs will be sent if a player has been; inactive for 1 month or if it is their turn in a Boss Battle. If they have been inactive for more than 1 month without explanation or disregard for the story, their character will be kicked from the roleplay. 7. You abilities must follow your character build. 8. Your character should disregard conversations they are not in. (Like cut scenes, you see it, but your character doesn't) 9. DO NOT start battles or summon heartless/enemies. You won't need to fight unless a mission prompts you to. 10. No more breaking the fourth wall. Gone too far. ∞. I will add more rules if need be STORYThis story moves at a certain pace, so to ensure you don't get lost, all events from each world will be chronicled on the first post! In the Roleplay, this Journal can be viewed in the main hall of the Land of Departure. Catch up on everything you've missed, from the tragic beginning, to the worlds currently in progress. SOS is meant for all Kingdom Hearts fans, so find a spot and jump in! Part I - Road to Darkness Chapter 0 - SOS (Prologue) Chapter 1 - New Arrivals (Pages 1-2) Chapter 2 - Deep Jungle (Page 1- 36) Chapter 3 - The Next Move (Page 37-42) Chapter 4 - Nottingham (Page 42-83) Chapter 5 - Dwarf Woodlands (Page 42-85) Chapter 6 - The Great Forest (Page 43-84) Chapter 7 - Detoured (Page 85-94) Chapter 8 - Baker Street (Page 94-125) Chapter 9 - The Outback (Page 95-123) Chapter 10 - Pachyderm Parade (Page 96-122) Chapter 11 - Castle of Dreams (Page 94-136) Chapter 12 - Higher Powers (Page 136-141) Chapter 13 - Kingdom of the Sun (Page 141-165) Chapter 14 - Land of Dragons (Page 142-164) Chapter 15 - Wonderland (Page 142-164) Chapter 16 - An Unexpected Visit (Page 155-165) Chapter 17 - Princesses and Plots (Page 165-176) Chapter 18 - Corona (Page 176-221) Chapter 19 - Beast's Castle (Page 176-221) Chapter 20 - Camelot (Page 177-220) Chapter 21 - Lockdown (Page 221- 263) Chapter 22 - Mouse Hunt (Page 241- Current) Chapter 23 - Timeless River (Page 267 - Current) Chapter 24 - Country of the Musketeers (Page 267 - Current) Chapter 25 - Symphony of Sorcery (Page 267 - 287) Chapter 26 - ?????????? Chapter 27 - ??????????