In The Times Of Fairy Tails

Discussion in 'Retirement Home' started by Calxiyn, Oct 24, 2014.

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  1. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
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    Location:
    On board the DenLiner
    1,340
    As the Siren spoke to them in a seductive tone, Balthazar had taken a few steps towards her before Cal had stopped him. Nothing good was to come from approaching the siren so keeping their distance was for the best. "Are you going to leave so that we can safely pass?"

    [​IMG]
    Well the current situation could always be worse. Instead of being locked up he could've been executed so there was that small silver lining at least. "Remember I'm a poor kid with no knowledge on how to be a prince. I did the best I could given your overbearingness." Still she wasn't wrong, the princess had definitely showed signs of liking him. He still had the ring that she'd given him and she didn't make any efforts to take it back once the truth was revealed.

    The sounds of water entering the room had brought Leo back to his senses. It didn't really help his mood, but he wasn't just sitting there looking defeated. Form the sound of things the rocks outside the room had stopped falling thus meaning that escaping out the door might be possible without getting everyone crushed It'd probably be difficult, but it was possible. But again there was one tiny detail hindering it. If they tried to use magic then the one who casted the magic would be struck by the lightning which with the water would electrocute everyone. That was also the same reason why he couldn't use his God slayer magic. He'd be putting the others at risk again.

    With the Princess falling from the ceiling, they were given a way out of the room that was slowly filling with water. The prince also had a plan that would help, which he nodded in agreement too. Not like there was much else that he could do at the moment. Though the first thing that he did was to walk over to Damian who was still treating the unconscious Silvia.
    "I'll carry her out of here. Healing her will be easier once we're out of here."


    [​IMG]

    The realization that he couldn't beat them had finally dawned on Kageyama as he ran away from them all, but they weren't going to let him off the hook that easily. "Its too late to run now!" Zephyr then sprinted after Kageyama as he ran out the station. Zephyr noticed the wall of wind that had appeared shortly after Kageyama had escaped. "Something like that won't stop me!" Zephyr then ran into the wall, expecting to go through it. Instead he found it to be quite solid as well as it cutting into his clothes and a bit into his shoulder before sending him back and onto the ground. "What the hell," Zephyr started as he got back on his feet. "Yo guys! We might not be able to go after Kageyama as easily as I thought!"
     
  2. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
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    No
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    Yes
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    Quinn had changed back from his Highwind form. As much as he needed to catch Erigor, he couldn't very well just leave Alessia alone in this station. He had no doubt that Cassandra would be able to handle anything this guild threw at them, but she'd sent the girl with him. As to exactly why was beyond him. She was the psychic here. Maybe she saw something in the future that made it necessary for her to go with him. In any case, if he were to fly off, she wouldn't be able to keep up. He had to stick with her. He scratched the back of his head and sighed. This would be a lot easier if he were on his own. Hell, even if had just been him and Cassandra on the entire mission would have been fine.

    There was no use complaining now, though. He heard a voice through a megaphone, which brought him out of his somewhat condescending thoughts. It was Cassandra, warning that they were planning to broadcast an evil spell and telling everyone to run. The evil spell was obviously lullaby. This was bad. If they managed to do that, there would be casualties, no question about it. "Alessia, come on. We gotta hurry." Quinn bolted off in the direction of the broadcast room. There was no time for stealth. If they ran into dark guild members, he'd swat them aside. "Machina Soul: Invincible!" Donning his bulky armor, he didn't slow as he approached the door. Colliding with it didn't even stagger him, and the door gave way under the force of him charging into it. Immediately torn from the hinges, the door crashed into the room.


    [​IMG]
    Ra sat silent listening to the story Gaius told. "Why is it that when someone is put into my body, the first thing they do is strip? And how did you know about those tw- Never mind." He decided not to bring up the two who had visited Charlotte in the story. They'd spoken to him on Galuna, and been in a dream along with a third when he'd first joined the guild, ranting about birds. He'd briefly considered going to see a therapist about it, but he'd never actually had the time between their missions. Sitting with Veilan and Charlotte while Gaius went to intervene in the business with Dale, Ra observed the drinking contest between Thomas and Edric. The winner was clear from the beginning, but he watched in silence.

    As Dale returned, he immediately approached Gexln, passing by everyone else as though they weren't there. Ra found it odd, and so listened to the conversation between the two. "A...Dragon?" Ra said to himself quietly. He'd heard of Dragons, although never actually seen one in person. During his time studying with Ezekiel, he'd seen ruins that depicted dragons, although he'd been fairly young at the time.

    Aias nodded to Rho. "Indeed. Let us give them no quarter." One of the golems had been defeated, and it was time for the other. Although, when Rho attacked it, it seemed to simply deflect it. And now, it wielded the axe of the first one in desperation. Nevertheless, Aias used Barrier Surge, crashing into it and went to block for Rho.
     
  3. Relatively Sane Gummi Ship Junkie

    Joined:
    Feb 28, 2015
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    England
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    Lots of stuff happened, it was quite interesting to see yet more people Damian didn't know appear. he felt like he'd been missing out on half the story or something after being locked up. Leo came over and offered to carry Silvia, Damian nodded, he certainly wasn't strong enough to carry the girl. He was about to talk but suddenly remembered his earlier encounter with someone who looked like Leo, and became slightly awkward. nevertheless he helped out the rest of them moving rocks and stuff. Not sure what else he could do. could talk to someone, but they were kind of busy. yeah.
     
  4. Glen Returned from the dead

    Joined:
    Jan 18, 2011
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    Australia
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    Without a word, Skadi began moving the rocks. Though there was water, it was the only chance they had. Either they did nothing and certainly suffocated, or moved the rocks and had a chance at swimming to the surface.

    [​IMG]
    As Kageyama escaped, Caleb hurled his sword after the man, intending to pin him to the ground with it if he was able. Turns out he wasn't able to do so, due to a wind wall of bullshittery forming and knocking back the sword. He walked over and picked up the blade, before yelling out to Cassandra. "So what do we do now? How do we get through?" Caleb shouted.


    [​IMG]
    Just as the Wanderer of the Dark was about to agree to watch Boreal for Trevor, but just as he did so Dale returned and told him something, and Gexln's eyes widened at the mention of a dragon. The dragon that had raised him had died many years ago, but he'd heard tales of the dragons going missing around that same time, but he'd never heard anything else about it. Perhaps this was an opportunity to learn more! "Where? Tell me where this dragon is Dale!" he demanded.
     
  5. Calxiyn Keyblade Master

    Joined:
    Jun 6, 2012
    Gender:
    Cisgender Female
    884
    Zephyros used Blitz. Zephyros jumped 5 times, each time doing 5 damage. Zephyros did 25 damage, but with Strength Zephyros did 34.

    Spirit of the Gold Casket took an additional 4 damage because of Fire Surge.

    Spirit of the Gold Casket's Defense reduced 7 damage.

    Spirit of the Gold Casket used Mortal Blast. It did 15 damage, but with Strength, Speed and Weapon it did 44 damage.

    Every attack would do an additional 5 damage. Combined with the last Death Aura, it would now do an additional 11 damage.

    All together, Zephyros took 55 damage. Zephyros' defense reduced 4 damage.





    [​IMG]

    Spirit of the Gold Casket
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (
    42)
    Weapon: Scythe (1-15 damage)
    Abilties:
    Dazzling Sweep: The brightness of the golden reaper blinds its foes as it strikes (5-10 damage, chance of stun) Speed
    Death Aura: Every attack for the duration of the battle does an extra 4-8 damage. Stacks.
    Mortal Strike: Strikes the enemy with the scythe, giving half damage dealt back to the Spirit. (5-15 damage) Strength
    Mortal Blast: Drains a portion of the enemy's life away. (1-15 damage) Magic

    Strength: 12
    Speed: 10
    Defence: 8
    Magic: 7


    Zephyros

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (15)(+6)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4)
    Ability Slots: (5)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon:
    Tambourine: (1-8) +2 SPD
    Item Slot: (4)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Sonic Chain: Slightly raises Speed (+1)
    Strength: 14(+3)
    Speed: 4(+2)(+2)(+1)
    Defense: 6(+2)
    Magic: 6(+2)

    Taylor used Fire Dash. It did 20 damage, but with Magic and Weapon it did 37 damage.
    Vance used Fire Dash. It did 16 damage, but with Magic and Weapon it did 37 damage.

    The Spirit took an extra 10 damage because of the previous Fire Dash.

    Spirit of the Sapphire Casket's defense reduced 6 damage.

    The Spirit seemed to drop something

    For Vance: Phoenix Coat: The hide of the Sapphire Phoenix empowers and protects the wearer, bursting into flames at the will of the wearer. +3 Magic,+ 3 Defence. Grants Ability - Flames of the Phoenix: When the wearer is attacked, the attacker takes 5-15 damage.

    For Taylor: Phoenix Claw: The fires of the Sapphire Phoenix run through the claw. +3 Magic, 4-8 damage





    [​IMG]
    Spirit of the Sapphire Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

    (-55)
    Weapon: Sapphire Claws (5-12 damage)
    Abilities:
    Swift Strike: The Sapphire Spirit slices a target quickly (5-10 damage) Speed
    Shriek: The Sapphire Spirit emits a magically enhanced scream that deals AoE damage. (15-25 damage) Magic
    Dodge: Dodges the attack with the highest damage.
    Strength: 5
    Speed: 12
    Defence: 8
    Magic: 10




    Taylor
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(32)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (115)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Strength: 12
    Speed: 7
    Defence: 2
    Magic: 11

    Vance
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(44)(+9)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (131)(+15)(+2)
    Ability Slots: (6)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 1 (+3)
    Magic: 13 (+3)



    Aias used Barrier Surge on the Clay Spirit, and guarded Rho. He did 13 damage, but with Defense and Weapon he did 32.
    Rho used Sliding Dash on the Clay Spirit. He did 17 damage, but with Strength, Speed and Weapon he did 63.


    Spirit of the Clay Casket defense reduced 13 damage.

    Spirit of the Clay Casket is charging their Decimating Smash




    [​IMG]
    Spirit of the Clay Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (82)
    Weapon: Arms (1-7)
    Stone Axe (5-10)
    Abilities:

    PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it.
    Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit.
    Pound: Bashes the enemy with its large arms. (1-8 damage) Strength
    Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength
    DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it

    Strength: 8
    Speed: 5
    Defence: 15(+15)
    Magic: 5



    Rho
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)
    Ability Slots: (6)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Esuna: Recover from all negative status effects. (10MP)

    Weapon:
    Two Handed Sword (6-16) -2 SPD

    Item Slot: (3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)

    Strength: 23 (+4)
    Speed: 4 (+1)
    Defense: 2
    Magic: 2


    Aias
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85)
    Ability Slots: (5)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD)
    Item Slot: (4)
    Strength: 14
    Speed: 1 (-1)
    Defense: 14 (+4)
    Magic: 5
     
  6. Vladek515 Hollow Bastion Committee

    Joined:
    Mar 12, 2015
    Gender:
    Male
    Location:
    Midland
    57
    595
    [​IMG]
    Conrad Heinrich Adelbrecht Carsten von Eisenstein II

    The creature collapsed under their combined efforts. He caught Thea shouting something strange, but thought nothing of it, she just might have been imagining things to focus her powers. His gamble had paid off they had come out of the battle unscathed. The young Thea then curtsied, to him that was unnecesary. He understood the nobility generally had a different opinion than his family did so they tended to play along with it where ever necessary and where not just left it out. "
    You are welcome, but truly there is no need to call me sir." He said kindly, he looked at the limp form of the majestic beast and thought it was a shame to let it go to waste. He would make arrangements to have the creature preserved so others could catch atleast a glimpse of the majesty of the beast.

    He was so lost in thought about this he was taken by surprise when Thea presented the stone to him. Something had changed about her and then realised it was the circlet that now lay upon her head, it was encrusted with diamonds and looked beautiful. He took the stone and bowed "
    Thank you, Thea, is it okay if I call you by your name? I apologise if it is not." He said, he looked at the stone, it was funny, his family always had something with the gifts of the earth, whether they were ores or gemstones and now here it was his turn to continue the tradition. He closed his hand around the stone and looked back at Thea "I couldn't have done it without you." He said sincerely, he honestly doubted he would have gotten away so easily if he had to take it on on it's own.
     
  7. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    [​IMG]

    It would appear that Ra too was curious as to how the drinking contest between Thomas and Edric was going to play out. Being perfectly honest Veilen didn't have much faith in Thomas's ability to win this contest. No hard feeling or 'jealousy' as Thomas would put it. Just that Edric seemed to be the more knowledgeable in this situation. You never know though, Thomas might just get lucky. When Dale had walked back into the guild hall, Veilen didn't pay him much attention. Though the mentioning of a dragon did grab his attention. "A dragon?" Outside of drawings that were based off myths and other such things, he's never seen an actual dragon.
     
  8. Calxiyn Keyblade Master

    Joined:
    Jun 6, 2012
    Gender:
    Cisgender Female
    884
    [​IMG]
    "Nice guess, but our plan isn't as obvious as you might think. Instead of Erigor, it looks like you've found me." A voice said. He was hanging from the ceiling, tied around a pipe. "Exactly as planned. But we warned, as long as the Riders of the Desert Guild, and Eisenwald both work together, we'll have all the money and power in the world!"


    Rayule:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (250)
    Weapon: Urumi Magic Cables (5-12 damage)
    Abilities:
    Cable Bind: Stuns a target for a turn. (5-15 damage) Magic
    Cable Whip: Whips his enemies with his cables. AoE. (30-50 damage) Magic
    Cable Smite: Directs his cables to one target. (20 - 35 damage) Magic
    Cable Armour: Rayule forms a defensive layer with his cables. (25 - 50 armour gained)

    Strength: 12
    Speed: 20
    Defence: 10
    Magic: 15



    Quinn
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (170)(+9)(+9)(+9)(+9)(+3)(+3)(+3)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (150)(+30)
    Ability Slots: (+1)(+1)(+1)
    Machina Soul: Invincible - The user takes on the form of the INVINCIBLE model tank as a bulky armor. This gives the user massive defensive measures. (+30 defense, +15 Strength, -15 speed)
    Machina Soul: Highwind - The user takes on the form of the HIGHWIND model Airship, giving them the ability of flight and greatly enhancing their mobility, but sacrificing durability. (+30 speed, +15 Strength, -15 Speed)
    Machina Soul: Falcon - The user takes on the form of the FALCON model artillery cannon. They gain unsurpassed offensive capabilities, at the cost of both mobility and durability. (+50 strength, -20 defense, -20 speed)
    Iron Dragon's Club: The user transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Dragon's Sword. (80 damage, 70 MP)
    Iron Dragon's Foot Blade: The user sprout a sharp, harpoon-like blade from the sole of each of their feet. By planting these blades in the ceiling, they're capable of remaining suspended and of moving around upside down as if they were walking normally (120 damage, 100 MP)
    Iron Dragon's Kunai: The user creates small, kunai-esque knives that can be thrown with pinpoint accuracy (30 damage, 1-5 kunai, 110 MP)
    Black Hole: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent.This orb generates its own gravitational field, drawing in everything around itself,and also appears to increase in strength and size after a short period of time. (90MP, 35 damage over 2-4 turns + Enemies cannot act during that time)
    Gravity Grasp: Gesturing with one hand, the user lifts their opponent into the air by decreasing the amount of gravity on them. Having done this, the caster then increases the gravity around the target, inflicting excruciating pain unto them (80MP, 40-80 damage, 1 round of disability)
    Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)
    Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10)
    Weapon:
    Veritas: 15-25 damage
    Aequitas: 5-15 damage PASSIVE: When an enemy is at 10% health, 5% chance on every second attack to instantly kill
    Item Slots:
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 45(+3)(+3)(+3)(+3)(+5)(+5)(+5)
    Speed: 4(+3)(+3)(+3)(+3)
    Defense: 23(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+3)

    Magic: 2(+2)(+2)(+2)


    Alessia
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (+2)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon: Arming Sword (4-13) +0 SPD
    Item Slots:
    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 12(+1)(+4)(+3)
    Speed: 4(+1)(+3)(+3)
    Defense: 9(+3)
    Magic: 2
    Kingdom of Elamos: Dungeon

    [​IMG]

    Johanna ran her fingers through her hair. "I know, I shouldn't have tried so hard to make you something you weren't. In the end, the Princess still liked you the way you were anyway. Even though you might have stumbled a bit, she still could see you had good intentions." She gave Zwei a smile. "It's a beautiful ring. When we get out of here, you should talk to her if we get the chance."


    Kingdom of Elamos: The Mines
    [​IMG]
    [​IMG][​IMG][​IMG]
    "Now we have to get back to the palace. Once The King sees his son is alive, as well as Samantha and the Wizards, you can tell the truth." Dominique told them all exactly.

    "Your Highness, how exactly did you get here?" Zachary asked The Princess.

    "I have a carriage, right over-" Dominique couldn't finish her sentence, before she noticed that her carriage had disappeared. "But, my adviser..." She looked around, until she saw two girls, who looked like the girls she had met at the palace.

    "Sara, Amanda! I'm so glad you're alright!" Samantha exclaimed.


    "Hmpf, I wish I could say the same about you." Minx smiled. Minx had the appearance of Sara, while Jinx was Amanda. "In a minute you'll be less then alright, that's for sure."

    "What?" Samantha's mouth hung open.

    "It was stupid of Preminger to reveal her own plan. To out us as insiders, but I guess we're not quite done here yet."

    "Wait, Samantha's they're right. Preminger basically revealed her plot in reverse, I don't think she was lying when she said Amanda and Sara were really out to get us." Zachary told them.

    "How smart of you. But too bad you won't live to talk about it."

    "Preminger gave us a new, darker magic to use on you fools. Want to try it out?"

    "Leo, protect the Princess, and find that Carriage!" Samantha ordered. Without Johanna, could they all really take two dark wizards?

    Minx
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ( 250)
    Weapon: Hands (1-4 damage)
    Abilities:
    Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns
    Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage)
    Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage
    Slap: It's completely self explanatory. 15 damage, Strength
    Seduce: 'Distract' an enemy for a turn.
    Copycat: The user can copy an attack of one of their enemies, using it against them.
    Strength: 8
    Speed: 12
    Defence: 8
    Magic: 15

    Jinx
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ( 250)

    Weapon: Hands (1-4 damage)
    Abilities:
    Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns
    Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage)
    Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage
    Slap: It's completely self explanatory. 15 damage, Strength
    Seduce: 'Distract' an enemy for a turn.
    Copycat: The user can copy an attack of one of their enemies, using it against them.

    Strength: 8
    Speed: 12
    Defence: 8
    Magic: 15




    Prince Zachery
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots:
    Princely slash: (1-3 slashes, 5 Damage)
    Princely Parry: Disarms one of the guards for one turn
    360 Spin: (1-2 spins, 1-5 damage)
    Weapon:
    Prince's Sword (4-12 Damage) +2 SPD
    Item Slot: (7)
    Strength: 12
    Speed: 6
    Defense: 5
    Magic: 0

    Skadi
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)(+6)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (81)(+35)(+1)(+4)
    Ability Slots: (6)(+1)(+1)(+3)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Weapon:
    Mage’s Staff (3-10) +0 SPD
    Item Slot: (5)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3)
    Strength: 9(+3)
    Speed: 4(+2)
    Defense: 3(+2)
    Magic: 12(+2)(+1)(+1)(+2)(+1)


    Samantha:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)
    Ability Slots: (6)(+1)(+2)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. (10MP, 16 damage on impact+Stun)
    Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage)
    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)
    Weapon:
    Book (5-9)
    Item Slot:
    Strength: 6
    Speed: 5
    Defense: 10
    Magic: 14


    Damian
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (71)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon:
    Mage’s Staff (5-13) +0 SPD
    Item Slot: (5)
    Strength: 12
    Speed: 4
    Defense: 3
    Magic: 12

    Silva:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+40)(+1)
    Ability Slots: (6)(+1)(+2)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Esuna: Recover from all negative status effects. (10MP)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Weapon: Shield +3DEF +0 SPD
    Item Slot:
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Gold Ring: Increases Magic and increases maximum AS (+1,+2)
    Strength: 11
    Speed: 1
    Defense: 8(+4)
    Magic: 6(+1)(+2)(+1)










     
    Last edited: Jul 23, 2015
  9. al215 Kingdom Keeper

    Joined:
    May 29, 2013
    Gender:
    Male
    Location:
    England
    118
    772
    [​IMG]

    Alessia brought her sword up and readied it as soon as they saw Rayule. Despite not finding their target, she was glad to some extent. Erigor was probably the most powerful Dark Wizard there, and she didn't fancy her chances fighting him with just Quinn there. They would need the full might of what members of Sapphire Eclipse they had with them to defeat him. For now though, she and Quinn could easily defeat this guy. He was an S-Class, and she was no weakling either. Mustering the Barrier Surge shield around herself, she charged forwards at Raylue, beginning the fight and placing herself between Dark Wizard and herself. It was unlikely that he would be able to seriously hurt Quinn, but she wouldn't risk her Guild mate any longer than necessary.
    "Your money and power are worth nothing here! And your plan is as good as over!" Alessia cried as she charged into him. "You won't be reporting back to Erigor!"

    Alessia used Barrier Surge.

    [​IMG]

    Vance picked up the coat left behind by the fallen spirit. It was brought down by the flames of he and Taylor. He regarded the girl with an approving eye, giving her a congratulatory nod. He had to admit that she at least looked better than most people in the Guild, wearing fairly respectable clothing and maintaining her personal appearance. Of course, she still wasn't nobility which put her out of the question and there could only be one reason why a woman would go to a contest to earn a woman's hand. Taylor was a lesbian, so even if she were suitable it would be entirely pointless to even try. Still, he respected her fighting capability and noted that they were remarkably in sync, using the same style of attacks at least twice. She could be a useful team mate in future. However, he put the matter of Taylor out of his mind for now and focused on the coat. He put it on, noting that it was remarkably comfortable and the feathers felt very fine. it was unique, to say the least, and he may have to change some of his clothing to fit with the blue of the coat. While it was draped around him, he felt something about it. A magical presence, he assumed. He reached out to it and suddenly, the coat burst into bright blue flames. He moved his head away from the dancing fires, only to find his head inside flames behind him. They did not burn him. So... It does not harm its wearer. Interesting. Vance smiled to himself. A reward worthy of a lord. Then, Vance looked around the room. Aias and Rho still struggled against what he presumed was another casket's spirit, perhaps clay and Zephyros was losing against what was quite clearly the spirit of the Golden Casket. As much as it would entertain him to watch, there was a more important issue. Blue flames licking the air around him, he strode towards the black clad woman whose skin was a bright green.
    "As you can see, we are defeating your creatures. Care to give us some answers now? We have defeated your creatures. I can't imagine you being problematic to defeat." Vance spoke, his voice radiating with noble confidence. "Now who are you? Who dares interrupt these proceedings?"
     
  10. Calxiyn Keyblade Master

    Joined:
    Jun 6, 2012
    Gender:
    Cisgender Female
    884
    [​IMG]
    "Defeating? Sorry, did I miss hear you, because looking at the rest of your acquaintances, it seems like you meant struggling." The women started to laugh again, leaning on her broom, which was in the air. "Interrupting? That implies there anything to interrupt in the first place. Seems to me, the only thing I could have been interrupting was that pity party you threw for yourselves." She yawned, stretching. Her voice could be described as low, and powerful. She looked bored, but at the same time her eyes were filled with rage that was waiting to escape from her. Though she acted casual, her true purpose for being in such a place was not. Even still, her broom supported her as she leaned her back against it. It was like she was pondering what to do next. She had her eyes locked on Vance for a moment, continuing to think something to herself.
     
  11. al215 Kingdom Keeper

    Joined:
    May 29, 2013
    Gender:
    Male
    Location:
    England
    118
    772
    [​IMG]

    "You entertain me. Rho and Aias? Struggling? No. They have defeated one already, the second shan't take so long. And as for that intolerable man, if he can even be called that, he is no acquaintance of mine. Acquaintance implies some measure of willing association. There is none." Vance retorted. So, she has wits then, interesting. She might be entertaining, if only to battle wits against. "So then, O Green One, care to explain your identity or will you leave that as vague as you have your motives? I also wish to know that. Say, are you bored? You seem it. Perhaps you should face me directly and prove your mettle. It may well relieve your boredom, if only until I set you down upon the ground, kneeling before me as the low class dog you are should." Vance's smile widened as he met her eyes as they verbally sparred, enjoying the little dialogue they had going. She was good for banter. Perhaps he should subdue her, shackle her in magic cancelling chains and keep her at the Dorian estate. He could see himself enjoying a short clash of wits with this woman. For now however, he would content himself with frustrating her and trying to uncover her motives and her identity. She clearly had some relation to Nessa, that was unmistakable. The question that mattered was what the nature of the relationship was exactly, and why could Nessa not identity such a distinctive person? Were this green woman his relative, he would certainly remember as she was unique, to say the very least. This led him to question the validity of her claim.
    "Are you truly related to Nessa? Somehow, I question it. Someone with your distinctive tint would be recognisable." Vance questioned.
     
  12. Calxiyn Keyblade Master

    Joined:
    Jun 6, 2012
    Gender:
    Cisgender Female
    884
    [​IMG]
    "Relations are a troublesome thing." She said simply. She wasn't going to give him the satisfaction of answering his questions. "Low class? You should be kneeling to me, The Thropp 3rd Descending and 3rd Heiress to the title of Eminent Thropp. The highest ranking eminence. I'm The Governess of an independent state, mutt." The women brushed Vance aside, though on the last word she spat. She had no patience for pretentious nobles, especially one's who were actively causing pain to someone she cared for. She couldn't help but smile at the look on his face she knew she would soon be enjoying.
     
  13. al215 Kingdom Keeper

    Joined:
    May 29, 2013
    Gender:
    Male
    Location:
    England
    118
    772
    [​IMG]

    Vance was far too educated in these matters to be taken aback by what she said, no matter how much it took him by surprise. He covered his face with a smirk instead, preparing to enter into the next level of the battle. It was time for what he was trained for. Duelling with the highest echelon, respectful words yet cutting implications. Each remark aimed for purpose, it was time to enter the game that he had immersed himself in the entirety of his life. He could only relish the opportunity. He cut the flames. They would only get in the way.
    "You speak below your station then, Governess. Henceforth, let us speak more respectfully to one another. I apologise for failing to recognise your rank earlier, however it was difficult to ascertain." Vance let the unspoken words of "Because you not only look, but act unlike your rank." hang in the air before continuing to speak. He couldn't say he recognised her name. Even in these parts, her identity was a mystery and he certainly couldn't name any nearby independent states, and he had met most of the leaders of nations nearby and those he had not exchanged words with, he had seen at least. "I suppose that since you had the courtesy of naming your lineage, I should respond in kind. I am Vance Dorian, firstborn son and heir of Stevan Dorian, Lord of the Dorian estates and future rulers of much more than that." He bowed respectfully, before returning to the matter at hand.
    "Would you kindly name your state? I am familiar with the rulers of all nearby lands, having met many and at least seen the rest. I am unsure of where the Thropp family rules. The impression I gained from Nessa was that the family only held this estate. Are you perhaps more extensive elsewhere?" He inquired.

    [​IMG]

    "She's a Siren." Caliborn stated. "Don't be fooled by her illusion. If you fall for her spell, you'll be nothing but her next meal. I am not fooled by you, Siren." He aimed Ashmark at the head of the creature who still dared to masquerade as the ideal woman for him. He would never fall for that. He frowned at her.
    "Leave now, or we will destroy you." Caliborn threatened.
     
    Last edited: Jul 22, 2015
  14. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
    Gender:
    No
    Location:
    Yes
    705
    849
    [​IMG]
    Quinn glared at the man in the room with them. He was just a distraction. "I'm giving you about ten seconds to tell us what you're actually up to before I...rip out your endocrine system..and beat you to...death with it...what..? " Quinn transformed into his Falcon form. The armor was sleek and smooth, covered in black and silver. "Ten." Growing a blade on the heel of his foot, Quinn swiped his heel across his jaw.

    Aias used Barrier Surge and blocked for Rho.
     
  15. Glen Returned from the dead

    Joined:
    Jan 18, 2011
    Gender:
    Male
    Location:
    Australia
    713
    [​IMG]
    Well it was fairly obvious that their opponents weren't the real Sara and Amanda. Skadi hadn't known either of them particularly well, but turning to dark magic and trying to outright kill their allies wasn't something they would do, she was sure of it. Attacking their allies to protect someone, maybe, but flat out betrayal wasn't their thing. "You might as well drop the act. We know you're not Sara and Amanda. Tell me, what did you do with them?" Skadi asked as she became engulfed in flames and used Fire Surge.

    Skadi used Fire Surge on Jinx! (I actually remembered it's proper name this time!)
     
  16. Aelin Best Waifu

    Joined:
    Jun 30, 2011
    Gender:
    Female
    Location:
    British Columbia, Canada
    1,423
    [​IMG]
    "A-da Blah. Um D-dragon?" Thomas managed to get out between drunken slurred words as he spit some of his fifth pint of beer on the table. "You gotta.... you gotta be jokeen meh." He said before looking at those who decided to watch the drinking contest. "What are you looking at. Do I have something on my... uh oh." With that Thomas threw up all over the ground. This however didn't stop him from drinking. He picked himself up and chugged the rest of his beer then grinned at Edric. "Did I wheen?" He asked hopefully as he looked like he was about to be sick again.
    [​IMG]
    When Silvia awoke she was very disorientated. She didn't know where she was, she first expected to be back in the guild hall, then she remembered where she had passed out. However she wasn't there either, the sun was shinning, it wasn't dark like before. As her eyes came to focus she realized that she was outside. They must have escaped somehow and someone had healed her. Silvia shielded her eyes from the sun showing the first sign of good health. "Is Samantha okay?" Silvia asked whoever might have been around her, though she hadn't had a chance to look yet. After a moment she sat up and looked around a bit. First person she spotted who was out of place was Dominique. "Your Majesty. What are you doing here?" Silvia asked her.

    However Silvia didn't have time to dwell on the curiosity of how they got out and how certain people got out because there was something else odd going on. Amanda and Sara stood just ahead, but instead of helping them they seemed ready to fight. Silvia pushed herself off the ground slowly and walked over to them.
    "Whats going on?" She asked as she arrived just in time to hear Skadi say that they weren't actually Sara and Amanda. Silvia didn't know what to do or think. She didn't know who might be the imposer and who she should fight. In the end she trusted Skadi more so following her lead. Silvia decided to fight the other one by using the same attack as Skadi.
    Silvia used Fire Surge on Minx
    [​IMG]
    Thea pondered the fact that Conrad didn't want to be called sir for a moment. "I am sorry. I didn't know your proper title. Is it lord? Would you prefer that. Just tell me." Thea said to him, slightly nervous that she had been using the wrong title and it was offending him. He then proceeded to ask if he could call her by her name. "Of course you can. I am not old enough to inherit a proper title with my estate. Besides I don't much care for the formalities. Daddy always said I had to learn them though because one day I would be a proper lady and in charge of a lot and needed to play the role properly." Thea explained to him.

    The girl was soon distracted by some conversation that was going on between Vance and the witch lady. Thea just wanted answers, so she stepped it.
    "Why are you doing this to us? We haven't done anything wrong. There was a contest and we decided to come, that is all. There was no ill intentions I promise. Especially with me, I just wanted to watch. No harm done right? So why are you trying to hurt us. It doesn't make sense! We don't deserve this!" Thea finished as she moved forward looking the witch type lady in the eyes with a pout on her face and it looked like Thea was close to crying. She strongly believed that they didn't deserve this and was hating how the lady was treating them. "Please just stop it."
     
  17. Skyheart Joker

    Joined:
    May 29, 2013
    Gender:
    Moeblob
    Location:
    Inside Danmaku
    1,200
    897
    After having felled the person who seemed all too cocky about themselves, it seemed that the person who had been taunting them this entire time just sort of got the message and decided to go and leave. While they chased after him, it seemed that they were then stopped by a giant barricade of wind. While Aoki was a bit cautious about this at first, Zephyr seemed all too gung ho to go and try to break through this wall, and slammed into it. The wall then seemed to cut at him and push him away from it, thus confirming that it was impassable.

    Walking over to him, Aoki extended a helping hand out to Zephyr to help him back on his feet as she heard what Caleb had to say. Pondering for a bit, Aoki then said, "well since Cassandra is probably out of the station now, we should go find the other S-Class guy. You know, the quieter one," she tried to explain, not really remembering what his name was at the moment.
    "But yeah, if there's someone who can help us break through the wall, or at least get over it, it'll probably be an S-Class."

    As Rho and Aias had both struck at the clay spirit again, it seemed that it was reeling back its axe, ready to slam it down on the two. Well, that was certainly going to be a bit on the troublesome side. Well, that needed to be dealt with post haste, and so Rho went into attack the creature with Blitz.

    After Lucia had assisted in making sure that Beucette didn't get eaten or something, this weird fish person seemed to try and tempt them into going towards her anyway. Not really wanting to try and see what this creature had in store, it was then that the group was informed by Caliborn the true nature of the creature, and all of her bad vibe senses that were tingling were warranted. Not really having to say anything more and not really wanting to reiterate what both Alisa and Caliborn had said, Lucia simply stood at the ready, in case things went south.

    Charlotte had listened to Gaius's story and was a bit confused about, well, everything within it. While everyone seemed to have their own gripes with the story, Dale seemed to take it harder than most everyone else. After he had gone through his fit of rage and then went off to go do his own thing, with a confused look on her face, Charlotte asked, "so why was it that the person in my body felt the need to consume paper and be extremely boisterous...and why did I hate the taste of paper?" While all of these questions and more seemed as though they would never be answered, Charlotte nearly went to go and strike down Boreal a second time.

    Seeing only the tail end of the torment that he and the S-Class had inflicted upon Dale, he heard him utter that this was all in the name of justice, which caused a fury to blaze in her eyes. The only reason she had held off on doing anything of the sort was because one of the other S-Classes had gone to tell them off himself and Boreal ended up back away in the tower. Settling herself down, she then turned with an unamused look on her face as she saw Edric and Thomas going into a drinking contest...that was the most horribly one sided thing she had ever seen. If only she had fought Kracka. At that point, Dale had come back to tell the S-Class member that there was a dragon that needed slaying.

    Charlotte's eyes widened at the thought of a dragon being nearby. Dragons were creatures of old that were terrifying monsters; harbingers of destruction. Wreaking havoc upon every area that they would soar through, they were monsters of legend, and legend was all that they needed to be. If such a fearsome being were to exist in these times now, it would be akin to what would have happened were Deliora released from his icy prison. Standing by to hear what Dale had to tell the dragon slayer, she was sure that the other members of her team were of like mind in wanting to make sure whatever was to happen with this dragon would end in a favorable way.
     
  18. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    [​IMG]
    Zwei had looked down at the ring that was still on his finger as Johanna had brought it up. "Yeah, maybe I should return the ring while I'm at it. It was meant for the actual prince." He was still just a poor kid with into a single trace of royalty in his veins in the end.

    [​IMG]

    Aoki did have a point, if anyone was going to get past this wall then it would likely be an S-Class. Zephyr already knew that blindly running into the wall wouldn't get them through it. "Should we try looking for him, assuming he's still in the building then he could've have gotten too far away." Ander was already running around looking for Alessia so sending one more person to look for him couldn't hurt. Zephyr doubted that anyone else was here, especially after the beatdown they'd given to Karacka.
     
  19. Relatively Sane Gummi Ship Junkie

    Joined:
    Feb 28, 2015
    Gender:
    Male
    Location:
    England
    60
    328
    [​IMG]
    Damian didn't know much about Sara and Amanda but Skadi's point made sense, after all, he knew there were shapeshifters around. "Where are the real Sara and Amanda?" he questioned, slightly angry because he had a feeling he'd met these people before. Readying his staff Damian sent a blast of aero at the pair, nobody was injured yet so there was no healing to be done. "I swear if you've hurt them you won't get away with it!" He hoped to whatever god there was that Sara and Amanda were fine, he would hate himself if they got into trouble while he got himself kidnapped.
    Damian used Aero
     
  20. Calxiyn Keyblade Master

    Joined:
    Jun 6, 2012
    Gender:
    Cisgender Female
    884
    Journey to Sian
    [​IMG][​IMG]

    "Here you will go through 3 trials, in order to prove that you are worth more then Gold. Can you resist a Siren's Song?"

    "More then gold? The Hand..." Balthazar's hands clenched. "I-I can't move. Her song-"

    "Don't worry, we can beat it! Come on guys!" Calxiyn readied herself with her Keyblade.

    Siren
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (600)

    Weapon: Siren's Song (5-15 damage) Siren's Claw (5-10 damage)
    Abilities:
    Trance: This haunting song draws the Siren's victims into a deadly trance. (5-15 damage. stun)
    Unearthly Shriek: The piercing wail of the distressed Siren wounds all there to hear it. (20-45 damage)
    Claw: The hidden claws of the Siren tear the flesh of its victims. (10-20 damage)
    ???Siren's Call: The Siren cries for help from nearby sources, whether it be other Sirens or other ensnared people???
    Charm: The Siren plays on the natural desires of its victims, luring them to her side for a turn. Characters can resist. Caliborn immune.
    Strength: 8
    Speed: 10
    Defence: 15
    Magic: 15

    Caliborn
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (160)(+6)(+6)(+3)(+3)(+3)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(225)(+4)(+4)
    Ability Slots: 5(+2)(+2)(+1)(+1)
    Sky Dragon's Healing Spell: Sky Dragon Slayers are able to utilize powerful healing Magic, a Magic previously believed to be long-lost. Such power has been described as being capable of healing injuries inflicted by a real Dragon.
    The user's power is capable of manipulating clean air, to perform various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state. With the use of this Magic, the user is also capable of restoring the body internally and externally including a patient's fatigue and body stress. However, it has also been noted that the user cannot heal their own injuries.
    (70 HP healed, 55 MP)
    Troia: The user generates a sphere of energy between their hands and then touches the target with it, affecting their sense of balance. (Guaranteed stun, 60 damage, 50 MP)
    Vernier: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said Magical Aura. It can be employed upon multiple allies, and also on the caster themselves. (+15 speed, 75 MP)
    Arms: After reciting an enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain period of time. (+15 strength, 75 MP)
    Arms X Vernier: Like the name itself suggests, Arms X Vernier is a combination of Arms and Vernier, and allows the user to affect the target with both spells at once, increasing their offensive capabilities and speed for a certain amount of time (+15 Speed, +15 strength, 125 MP)
    Mist Body: The user transforms their body into mist allowing them to roam around freely at high speed and teleport. While in this state, all physical and Magical attacks are negated (70 MP, over 2 turns)
    Wind Wall:
    The user creates a tornado that surrounds a certain area in order to cut it off from the outside world. Things from the outside can enter it, while the ones from the inside will get cut into pieces if they try to get out of it (80 MP)
    Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP)
    Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun)
    Poison Edge: Perform a jumping attack that poisons some foes. (30 damage + 6 continuous)
    Freeze Raid: Cloak your weapon in ice and throw it at the enemy. Freezes foes. (40 damage + Freeze)
    Treasure Raid: Throw your weapon at the enemy. Causes some foes to drop Jewels . (50 damage + 1-50 Jewels )
    Spark Raid: Throw your weapon at the enemy. If it connects, the your weapon will split into beams of light that fly in all directions. (60 damage + 15 damage to other targets)
    Wind Raid: Throw your weapon at the enemy, letting the wind guide it toward your target for multiple hits. (70 damage but will never miss)
    Storm Mail: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. (+15 defense, +8 strength, 100 MP)
    Lightning Strike: The user creates a massive electrical discharge from above that heavily damages the target as well as destroy the area around it (55 MP, 70 damage with 10 aoe)
    Lightning Sphere: The user swipes their hand upward to enclose the target in a large swirling sphere made of lightning energy, while heavily electrocuting the target (65 MP, 80 damage)
    Lightning Storm: The user creates a sphere of lightning between their hands, sending dangerous lightning bolts in every direction (50 MP, 50 damage + 20 AoE)
    Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)

    Weapon:
    Ashmark (22-30 damage)
    Skyweaver (1-40 damage)
    Item Slots:
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 11(+3)(+3)(+1)(+1)(+5)(+5)(+3)(+3)(+3)
    Speed: 34(+2)(+2)(+1)(+1)(+3)(+3)(+3)
    Defense: 5(+2)(+2)(+3)(+3)(+3)
    Magic: 17(+2)(+2)(+5)(+5)(+2)(+2)(+3)(+3)(+3)



    Beucette
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)
    Ability Slots: 5
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun)
    Weapon: Ego The Sword (4-12) +2 SPD
    Item Slots:
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Strength: 11.5(+12)
    Speed: 7.5(+11)(+2)
    Defense: 2
    Magic: 6

    Lucia

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■ (50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)
    Ability Slots: 5
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD
    Item Slots:
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Strength: 13(+12)
    Speed: 12.5(+11)
    Defense: -0.5
    Magic: 5.5

    Mizuki

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+6)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Esuna: Recover from all negative status effects. (10MP)
    Weapon: Hand and a Half Sword (3-11, -1 SPD)
    Item Slots (4)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Strength: 16 (+10)
    Speed: 7 (+8)
    Defence: 2 (+6)
    Magic: 2

    Scarlett

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)(+18)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(75)
    Ability Slots: 5
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD
    Item Slots (4)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 15.5 (+3)
    Speed: 8.5 (+3)
    Defense: 2.5 (+9)
    Magic: 5 (+3)


    Calxiyn

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    Ability Slots: (6)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Keyblade (4-10)
    Item Slots (4)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 20 (+3)
    Speed: 7 (+3)
    Defence: 0 (+3)
    Magic: 5


    Malkira

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70)
    Ability Slots: (+1)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)

    Weapon: Double Handed Axe (4-11) -2 SPD
    Item Slots:
    Strength: 11
    Speed: 1(-2)
    Defense: 5
    Magic: 8



    Alisa
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70)(+9)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85)
    Ability Slots: (5)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Quick Blitz: Perform a jumping attack. (5 Damage)

    Weapon: Tower Shield +5DEF -2 SPD
    Item Slot: (6)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)

    Strength: 14
    Speed: 1 (-2)
    Defense: 10 (+8)
    Magic: 6







    [DOUBLEPOST=1437689668][/DOUBLEPOST]Quinn used Iron Dragon's Boot blade. It did 119 Damage, but with Strength, Speed, and Weapon, it did 233.
    Alessia used Barrier Surge. It did 14 damage, but with Defense it did 22 damage.



    [​IMG]
    "I've never seen anyone so powerful..." The man coughed, lying on the floor. "We knew you pests would cause problems, so we lured you here and trapped you. The only reason we took over the station was to block traffic from the final spot: Clover Station. That should be enough for you to piece it together."

    Rayule's defense reduced 4 damage.

    Rayule:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-1)
    Weapon: Urumi Magic Cables (5-12 damage)
    Abilities:
    Cable Bind: Stuns a target for a turn. (5-15 damage) Magic
    Cable Whip: Whips his enemies with his cables. AoE. (30-50 damage) Magic
    Cable Smite: Directs his cables to one target. (20 - 35 damage) Magic
    Cable Armour: Rayule forms a defensive layer with his cables. (25 - 50 armour gained)
    Strength: 12
    Speed: 20
    Defence: 10
    Magic: 15




    Quinn
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (170)(+9)(+9)(+9)(+9)(+3)(+3)(+3)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (150)(+30)
    Ability Slots: (+1)(+1)(+1)
    Machina Soul: Invincible - The user takes on the form of the INVINCIBLE model tank as a bulky armor. This gives the user massive defensive measures. (+30 defense, +15 Strength, -15 speed)
    Machina Soul: Highwind - The user takes on the form of the HIGHWIND model Airship, giving them the ability of flight and greatly enhancing their mobility, but sacrificing durability. (+30 speed, +15 Strength, -15 Speed)
    Machina Soul: Falcon - The user takes on the form of the FALCON model artillery cannon. They gain unsurpassed offensive capabilities, at the cost of both mobility and durability. (+50 strength, -20 defense, -20 speed)
    Iron Dragon's Club: The user transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Dragon's Sword. (80 damage, 70 MP)
    Iron Dragon's Foot Blade: The user sprout a sharp, harpoon-like blade from the sole of each of their feet. By planting these blades in the ceiling, they're capable of remaining suspended and of moving around upside down as if they were walking normally (120 damage, 100 MP)
    Iron Dragon's Kunai: The user creates small, kunai-esque knives that can be thrown with pinpoint accuracy (30 damage, 1-5 kunai, 110 MP)
    Black Hole: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent.This orb generates its own gravitational field, drawing in everything around itself,and also appears to increase in strength and size after a short period of time. (90MP, 35 damage over 2-4 turns + Enemies cannot act during that time)
    Gravity Grasp: Gesturing with one hand, the user lifts their opponent into the air by decreasing the amount of gravity on them. Having done this, the caster then increases the gravity around the target, inflicting excruciating pain unto them (80MP, 40-80 damage, 1 round of disability)
    Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)
    Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10)
    Weapon:
    Veritas: 15-25 damage
    Aequitas: 5-15 damage PASSIVE: When an enemy is at 10% health, 5% chance on every second attack to instantly kill
    Item Slots:
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 45(+3)(+3)(+3)(+3)(+5)(+5)(+5)
    Speed: 4(+3)(+3)(+3)(+3)
    Defense: 23(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+3)

    Magic: 2(+2)(+2)(+2)


    Alessia
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (+2)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon: Arming Sword (4-13) +0 SPD
    Item Slots:
    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 12(+1)(+4)(+3)
    Speed: 4(+1)(+3)(+3)
    Defense: 9(+3)
    Magic: 2

    [​IMG]

    Cassandra paced. She couldn't hear any of her team mates. The Wind was loud and vigorous. "Come on guys... figure something out." She muttered to herself. If only there were some way she could contact Caliborn. He was a Sky Dragon slayer, and knew this magic. Surely he could have helped.
    [DOUBLEPOST=1437690795][/DOUBLEPOST]"If I don't win this... I'm... I'm done for." Zephyros thought, looking over at Vance. "No.. I won't give Vance the satisfaction."

    Zephyros used Fire Surge. Zephyros did 25 damage, but with Speed, Magic, and Weapon it did 44.


    Spirit of the Gold Casket took an additional 4 damage because of Fire Surge.

    Spirit of the Gold Casket's Defense reduced 6 damage.

    Zephyros picked something up: Charm of the Golden Spirit: The magic of the Golden Spirit rests inside this little charm. The holder gains 25% extra money from the mission






    [​IMG]
    Spirit of the Gold Casket

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (0)
    Weapon: Scythe (1-15 damage)
    Abilties:
    Dazzling Sweep: The brightness of the golden reaper blinds its foes as it strikes (5-10 damage, chance of stun) Speed
    Death Aura: Every attack for the duration of the battle does an extra 4-8 damage. Stacks.
    Mortal Strike: Strikes the enemy with the scythe, giving half damage dealt back to the Spirit. (5-15 damage) Strength
    Mortal Blast: Drains a portion of the enemy's life away. (1-15 damage) Magic
    Strength: 12
    Speed: 10
    Defence: 8
    Magic: 7


    Zephyros

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (15)(+6)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4)
    Ability Slots: (5)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon:
    Tambourine: (1-8) +2 SPD
    Item Slot: (4)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Sonic Chain: Slightly raises Speed (+1)
    Strength: 14(+3)
    Speed: 4(+2)(+2)(+1)
    Defense: 6(+2)
    Magic: 6(+2)



    Aias used Barrier Surge on the Clay Spirit, and guarded Rho. He did 8 damage, but with Defense and Weapon he did 23.
    Rho used Blitz on the Clay Spirit. He jumped 5 times, each time doing 4 damage. He did 20 damage, but with Strength and Weapon he did 54.


    Spirit of the Clay Casket defense reduced 26 damage.

    Aias' attack was blocked.




    [​IMG]
    Spirit of the Clay Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (54)
    Weapon: Arms (1-7)
    Stone Axe (5-10)
    Abilities:

    PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it.
    Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit.
    Pound: Bashes the enemy with its large arms. (1-8 damage) Strength
    Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength
    DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it

    Strength: 8
    Speed: 5
    Defence: 15(+15)
    Magic: 5



    Rho
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)
    Ability Slots: (6)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Esuna: Recover from all negative status effects. (10MP)

    Weapon:
    Two Handed Sword (6-16) -2 SPD

    Item Slot: (3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)

    Strength: 23 (+4)
    Speed: 4 (+1)
    Defense: 2
    Magic: 2


    Aias
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85)
    Ability Slots: (5)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD)
    Item Slot: (4)
    Strength: 14
    Speed: 1 (-1)
    Defense: 14 (+4)
    Magic: 5
    [DOUBLEPOST=1437693241][/DOUBLEPOST]
    Kingdom of Elamos: The Mines

    [​IMG][​IMG][​IMG]
    "I don't think they're lying. If it weren't really them, why would they disguise themselves?" Zachary asked the group.

    "To get a rise out of us maybe, but even still!" Samantha replied back.

    "So innocent, and so naive. Do you think you live in a world without Wizards during to the Dark?" Minx chuckled.

    Prince Zachary used 360 Spin on Minx. He spun 2 times, each time doing 4 damage. He did 8 damage, but with Strength, Speed and Weapon he did 33.
    Skadi used Fire Surge on Minx. She did 25 damage, but with Speed, Magic and Weapon she did 50.
    Samantha used Aerora on Minx. She did 13 damage, but with Magic and Weapon she did 33.
    Damian used Aero on Minx. He did 6 damage, but with Magic and Weapon he did 23.
    Silvia used Fire Surge on Minx. She did 30 damage, but with Speed and Magic she did 39.

    All together, the group did 178 damage on Minx.

    Minx's defense reduced 4 damage.

    Minx used Copycat on Silvia. She used Fire Surge against Silvia. It did 30 damage, but with Speed, Magic and Weapon it did 56.

    Silvia's defense reduced 12 damage.

    Jinx used Force Shield on Minx. It protected 30 damage, but with Magic, Weapon and Defense it blocked 54.




    Minx
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (76)(+54)
    Weapon: Hands (1-4 damage)
    Abilities:
    Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns
    Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage)
    Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage
    Slap: It's completely self explanatory. 15 damage, Strength
    Seduce: 'Distract' an enemy for a turn.
    Copycat: The user can copy an attack of one of their enemies, using it against them.
    Strength: 8
    Speed: 12
    Defence: 8
    Magic: 15

    Jinx
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ( 250)

    Weapon: Hands (1-4 damage)
    Abilities:
    Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns
    Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage)
    Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage
    Slap: It's completely self explanatory. 15 damage, Strength
    Seduce: 'Distract' an enemy for a turn.
    Copycat: The user can copy an attack of one of their enemies, using it against them.

    Strength: 8
    Speed: 12
    Defence: 8
    Magic: 15




    Prince Zachery
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots:
    Princely slash: (1-3 slashes, 5 Damage)
    Princely Parry: Disarms one of the guards for one turn
    360 Spin: (1-2 spins, 1-5 damage)
    Weapon:
    Prince's Sword (4-12 Damage) +2 SPD
    Item Slot: (7)
    Strength: 12
    Speed: 6
    Defense: 5
    Magic: 0

    Skadi
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)(+6)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (81)(+35)(+1)(+4)
    Ability Slots: (6)(+1)(+1)(+3)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Weapon:
    Mage’s Staff (3-10) +0 SPD
    Item Slot: (5)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3)
    Strength: 9(+3)
    Speed: 4(+2)
    Defense: 3(+2)
    Magic: 12(+2)(+1)(+1)(+2)(+1)


    Samantha:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(10)
    Ability Slots: (6)(+1)(+2)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. (10MP, 16 damage on impact+Stun)
    Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage)
    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)
    Weapon:
    Book (5-9)
    Item Slot:
    Strength: 6
    Speed: 5
    Defense: 10
    Magic: 14


    Damian
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (66)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon:
    Mage’s Staff (5-13) +0 SPD
    Item Slot: (5)
    Strength: 12
    Speed: 4
    Defense: 3
    Magic: 12

    Silva:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(29)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+40)(+1)
    Ability Slots: (6)(+1)(+2)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Esuna: Recover from all negative status effects. (10MP)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Weapon: Shield +3DEF +0 SPD
    Item Slot:
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Gold Ring: Increases Magic and increases maximum AS (+1,+2)
    Strength: 11
    Speed: 1
    Defense: 8(+4)
    Magic: 6(+1)(+2)(+1)








     
    Last edited: Jul 23, 2015
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