Search Results

  1. Axl777
    The weirdest of FFVI battles

    Not sure if embed will work in the forum, so click here

    Really weird battles, involving KH characters.

    I swear it isn't hacked...:)...not
    Thread by: Axl777, Dec 6, 2008, 3 replies, in forum: Discussion
  2. Axl777
    Well, me and a friend that goes by the username of Bock have been making a new game we have unnofficially named Tales of Battle.

    We became very anxious to release a preview of what we are doing, but it was nowhere close to complete and has some bugs already, so we released what we like to call a Pre-Alpha version 0.1.

    Please consider downloading this nice little game. Don't be suprised by any bugs in the game, we have cleared many but a few may have slipped by us.

    I have posted the download link on one of my own sites: http://halonation.clan.su

    Thanks!

    -Axl777
    Thread by: Axl777, Dec 2, 2008, 2 replies, in forum: Gaming
  3. Axl777
    Thread

    Our new game!

    Well, me and a friend that goes by the username of Bock have been making a new game we have unnofficially named Tales of Battle.

    We became very anxious to release a preview of what we are doing, but it was nowhere close to complete and has some bugs already, so we released what we like to call a Pre-Alpha version 0.1.

    Please consider downloading this nice little game. Don't be suprised by any bugs in the game, we have cleared many but a few may have slipped by us.

    I have posted the download link on one of my own sites: http://halonation.clan.su

    Thanks!

    -Axl777
    Thread by: Axl777, Nov 27, 2008, 7 replies, in forum: Discussion
  4. Axl777
    Ok, it has been eating at my mind for a while so, Is the Xemnas fight in KH1 in KHFM or can you unlock it in the English version?
    Thread by: Axl777, Jul 22, 2008, 3 replies, in forum: Kingdom Hearts Help
  5. Axl777
    Mods/Admins start posting random reasons to ban the person who has a post in front of you (But don't seriously ban them). Be sure to make up the funniest reason possible. I do this everywhere I go to!

    Example using myself as the one I am banning: You are banned for being Happy!
    Thread by: Axl777, Jul 12, 2008, 2 replies, in forum: The Spam Zone
  6. Axl777
    I can't find it anywhere and their website looks abandoned, are they gone? And will Codebreaker work on my PS3?
    Thread by: Axl777, Jul 10, 2008, 2 replies, in forum: Gaming
  7. Axl777
    I would like to have a cool Roxas signature for me, just make it look really awesome!

    I copy/pasted from a Post I misposted in the wrong forum, soory about that.
    Thread by: Axl777, Jul 10, 2008, 5 replies, in forum: Art Shop
  8. Axl777
    Ok, well I need three different ones actually:

    A forum affliate button for my website- Halo Nation

    A forum affliate button for kh-vids, don't worry I already got permission.

    A forum Signature

    Forum signature specifications:
    Type: Signature
    Colors: Light and Darkness with Roxas looking all cool.

    As for the affliate buttons, the one for kh-vids is up to you and just take a look at my site and make one that is kind of like our theme. Thanks!
    Thread by: Axl777, Jul 10, 2008, 2 replies, in forum: Art Shop
  9. Axl777
    It could only be posted like this, the original had well detailed graphics and wording, but it is only avalible for download on Gamesradar.com for Registered Users and only works on Adobe Acrobat, I would just provide a link if I could but I can't and so I thought it would be easier for everyone to just post it like this. I hope you can read it the way it is. Enjoy!

    PS2 words: Alicia Ashby
    Revisit old friends and discover whole new Disney worlds
    while unravelling a mysterious conspiracy II Hearts
    Kingdom
    u
    strategy guide
    www.gamesradar.com
    Kingdom Hearts II 02
    contents
    strategy guide
    GETTING STARTED
    basic controls
    the main menu
    combat
    gummi ships
    03
    03
    04
    06
    WALKTHROUGH
    using the walkthrough
    roxas
    hollow bastion
    the land of dragons
    beast’s castle
    olympus coliseum
    disney castle
    atlantica
    port royal
    atlantica agrabah
    halloween town
    pride lands
    twilight town
    14 the world that never was
    07
    07
    08
    09
    10
    10
    11
    11
    12
    12
    13
    13
    12
    ITEM SYNTHESIS GUIDE
    17
    17
    17
    16
    using this guide
    moogle levels
    save the queen +
    save the king +
    ultima weapon
    16
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    strategy guide
    03
    getting started
    Kingdom Hearts II
    GETTING STARTED
    BASIC CONTROLS
    L1
    Opens and closes the shortcut menu.
    L2
    Press to shift the right analog stick
    from camera control to cursor
    control. You can press R3 to confi rm
    selections in this control mode.
    R1
    Activates and deactivates target
    lock. Hold down R2 and use the right
    analog stick to change targets when
    using target lock. Press R3 to center
    the camera on the target.
    R2
    If pressed while Field Camera is in
    Auto Mode, the camera will freeze.
    If Field Camera is in Manual Mode,
    pressing R2 changes it to Auto Mode.
    R3
    Press to center the camera behind
    your current main character.
    D-PAD
    Use to moves the cursor in menu
    screens.
    LEFT ANALOG STICK
    Move your active character, and
    moves the cursor in the main menu
    screen
    RIGHT ANALOG STICK
    Use to rotate the camera.
    START BUTTON
    Press to enter the main menu during
    normal gameplay. Press during battles
    or cutscenes to pause. During battle,
    pausing calls up a screen that explains
    your mission objectives. During
    cutscenes, pausing calls up a submenu
    that lets you choose to skip the
    cutscene if you wish.
    SELECT BUTTON
    Enters and exits from fi rst-person
    perspective mode.
    CROSS BUTTON
    Press to confi rm a menu selection.
    TRIANGLE BUTTON
    Press to execute a reaction command.
    SQUARE BUTTON
    Pressing it allows you to use certain
    special abilities after you’ve equipped
    them, like Guard.
    CIRCLE BUTTON
    Press to jump. Also cancels menu
    selections, uses certain abilities and
    lets Sora drop when hanging from a
    ledge.
    THE MAIN MENU
    Press start when not in combat to
    access this powerful menu. A “newâ€
    icon fl ashes near recently added menu
    items.
    ITEMS
    A sub-menu that lets you examine
    the items equipped to your party
    members, and the items you have in
    stock. Remember that you need to
    equip consumable items like Potions
    and Ethers to your characters if you
    want to be able to use them in battle.
    You also want to make sure that the
    party is using equipment that suits
    the battles they’re about to face.
    Don’t worry about equipping Guest
    characters that only join your party
    during specifi c worlds. They don’t get
    much benefi t from equipment, and can
    take these items with them when they
    leave the party.
    ABILITIES
    Lets you manage the selection of
    Abilities equipped to the characters in
    your party. Abilities alter a character’s
    properties in combat. Abilities have a
    cost you must pay to equip them, and
    each character has a limited pool of
    Ability Points to spend. You gain new
    Abilities by leveling up or completing
    in-game events. Some Abilities cost
    Magic Points (MPs) to use, and
    how much is always indicated in the
    Ability’s description. In the case of
    non-player character (NPC) allies like
    Donald, Goofy and Guest characters,
    you can also confi gure how frequently
    the AI uses Abilities that consume MP.
    CUSTOMIZE
    For allies like Donald, Goofy and
    Guest characters, going into the
    Customize menu will let you customize
    their AI’s behavior. You can also
    customize how frequently your allies
    use consumable Items and Abilities
    that consume MP. Toggle through the
    different available frequencies with the
    triangle button.
    For Sora, the Customize screen lets
    you confi gure the shortcut menu that
    maps magic spells or consumable item
    types to one of the four face buttons.
    Then you can use the magic or item
    instantly by tapping L1 to bring up the
    shortcut menu, and then pressing the
    appropriate face button.
    In very diffi cult battles, that time
    saved can mean the difference
    between life and death, so make sure
    you always keep your shortcut menu
    properly confi gured. In most cases,
    you’ll want Potions or Hi-Potions,
    and then three spells mapped to the
    shortcuts. When particular spells
    would be very useful in a given world
    or battle, the walkthrough will make
    note of it. Otherwise, you can just
    use whatever you feel best fi ts your
    personal fi ghting style.
    basic controls • the main menu
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    strategy guide
    04
    getting started
    Kingdom Hearts II
    PARTY
    Lets you select which three of your
    current party members will be active.
    For the most part, it doesn’t matter
    which of the characters available
    to you that you opt to use. In the
    rare case where it does, it’s usually
    because of a particular ability that
    character has, and the walkthrough
    will make note of it. Remember that
    characters not active in the party still
    get XP and will level up as quickly
    as the active members. Also, some
    characters have abilities that activate
    specifi cally when they’re not in the
    active party. These abilities let them
    do things like automatically regain
    HP or replace a fallen party character
    instantly. Keep these abilities in mind
    when you decide who will join the
    active party, and who will be waiting in
    the wings.
    STATUS
    Lets you examine the stats for
    the characters in your party. It’s
    particularly useful for examining the
    level-up requirements for your Drive
    Forms and Summons.
    JOURNAL
    The Journal command brings up
    Jiminy’s Journal, which keeps track of
    what your party’s current objective is
    in the Kingdom Hearts II storyline. It
    also keeps track of where you’ve been,
    what you’ve done and your scores
    in certain mini-games. Because of
    the presence of Jiminy’s Journal, the
    walkthrough section for this guide is
    going to be somewhat brief. Instead,
    the focus will be on describing diffi cult
    battles and boss fi ghts.
    Jiminy’s Journal also keeps track
    of what you’ve done in each world
    - how many treasure chests you’ve
    found, mini-games you’ve played,
    characters you’ve met. When you do
    everything that there is to be done in
    a given world, a little mouse-ears icon
    appears alongside that part of Jiminy’s
    Journal. This indicates that you’ve
    completely fi lled in that part of the
    Journal. Completely fi nishing Jiminy’s
    Journal is a requirement for unlocking
    the special game-ending bonus video
    when you play on Standard diffi culty.
    Just before entering the fi nal boss’s
    room, the complete journal is unlocked
    for you, so you can fi ll in whatever
    you’ve missed then.
    CONFIG
    Lets you customize your game
    experience by selecting from a range
    of camera control, video, audio and
    interface options. Each option is
    explained in the Confi g menu. Feel
    free to use whatever you like best.
    COMBAT
    You enter combat in Kingdom
    Hearts II when enemies appear in
    an area. This disables your ability
    to access the Main Menu. While the
    top option of the Combat Menu is
    always “Attack,†you can use the DPad
    to toggle between the other six
    options available to you. You can no
    longer customize Sora or the other
    character’s abilities once in Combat,
    but can use the Combat Menu and
    Reaction Commands to select special
    commands like Drives, Summons and
    Limits. There are also special events
    that can happen randomly in battle,
    and we’ll make a note of when.
    ATTACK
    This is the most basic Combat
    command. Tap the cross button,
    and Sora swings his keyblade. Tap it
    repeatedly, and he begins chaining
    moves together into a combo. Sora’s
    blows in a combo follow his targeted
    opponent, indicated by a yellow or
    blue (when locked-on) crosshairs. If
    Sora knocks an enemy into the air,
    for instance, he’ll automatically leap
    into the air after them to continue the
    combo.
    MAGIC
    Magic’s undergone a lot of changes
    since Kingdom Hearts. Sora has
    six spells: Fire, Blizzard, Thunder,
    Magnet, Cure and Refl ect. These
    spells upgrade in power as you
    complete events.
    Fire is a pair of fi reballs that blaze in
    a tight circle around Sora’s body. This
    makes Fire a magic most useful when
    used while you’re fi ghting enemies up
    close. Hits from Fire lengthen combos.
    Blizzard is a shotgun-like blast
    of ice that curves slightly after the
    targeted opponent. It’s excellent for
    picking off ground-bound enemies at
    a distance.
    Thunder is used for sniping distant
    enemies in the air; it is a thunderbolt
    that descends from above.
    Magnet is a spell new to Kingdom
    Hearts II. It does little damage,
    but also gathers enemies together
    into tight, easily-killed clumps. It’s
    especially useful in gimmick battles
    with groups of enemies and the
    Underdrome games.
    Cure automatically consumes all
    of Sora’s MP, in return for completely
    refi lling his HP. Any allies standing
    near Sora when he casts it also get
    refi lls.
    Refl ect is like a powered-up
    version of the Guard Ability. You must
    confi gure it to the shortcut menu if
    you want to use it effectively. When
    triggered, Refl ect causes an energy
    shield to fl are up around Sora for a
    fraction of a second. Any incoming
    magic or energy projectiles that
    would’ve hit Sora during that moment
    bounce off the shield. It requires
    practice to master the Refl ect timing,
    but doing so gives you an edge in
    many boss fi ghts.
    combat
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    strategy guide
    05
    getting started
    Kingdom Hearts II
    Each spell Sora casts consumes MP
    and depletes Sora’s blue MP meter in
    the lower-right portion of the screen.
    When you aren’t casting spells, the
    meter slowly refi lls. If you consume
    Sora’s MP completely, then the bar
    turns pink and you won’t be able to
    cast anything until it fully recharges.
    During this time, your Drive bar fi lls
    more quickly.
    ITEMS
    This command lets you use any
    consumable Items you’ve equipped
    your character with.
    DRIVE
    The Drive command lets Sora
    magically fuse with his friends to
    increase his own power. Once you
    highlight the Drive command on the
    Combat Menu, you’ll be allowed to
    select which Form Sora will Drive into.
    Each of the Drive Forms is unlocked
    by certain story events (with one
    exception).
    Sora’s Drive forms are as follows:
    Valor Form fuses Sora with Goofy
    to give him amazing combo power at
    the cost of all of his spells. This form
    wields two keyblades, one of which
    you can equip from the Items menu.
    Valor is easy to level up, since it gains
    experience simply from damaging
    enemies.
    Wisdom Form fuses Sora with
    Donald to make him into an incredibly
    agile, sniping spellcaster. While
    in Wisdom Form, Sora’s Attack
    command is replaced with the Shoot
    command, which lets him fi re homing
    bursts of magic from his keyblade. His
    spells get power boosts, and moves
    in a super-smooth glide across the
    ground instead of running. Wisdom
    Form is ideal for tackling Heartless
    swarms, since it gains experience
    for every Heartless it kills. Killing
    or damaging other enemies grants
    Wisdom Form no experience.
    Master Form calls for Sora to fuse
    with Donald and Goofy both, resulting
    in a warrior with Valor Form’s sword
    skills and Wisdom’s magical powers.
    While Master Form can be really
    effective when used against bosses,
    it only levels up by picking up Drive
    Orbs.
    Anti-Form is the price you pay
    for having Drive ability. Sometimes
    the fusion goes awry, forcing Sora to
    turn into Heartless-like creature until
    his Drive meter runs out. This Form
    has incredible speed and strength,
    but doesn’t level up and can’t use
    magic or Reaction Commands. A
    handy rule of thumb to remember is
    that your chances of going Anti-Form
    double when fi ghting Nobodies, and
    quadruple when fi ghting members of
    Organization XIII. Anti-Form is never
    freely selectable.
    Final Form becomes available
    to you after completing a particular
    event in the World That Never Was.
    It doesn’t become freely selectable
    until after the fi rst time it emerges, and
    it emerges randomly when Driving.
    Your chances of seeing Final Form
    are based on your chances of going
    Anti-Form, and increase with every
    Anti-Form Drive you perform after the
    story event that unlocks Final Form.
    It can be a bit of a headache to make
    sure you unlock it, but it’s completely
    worth the effort. Final Form has all
    of Master Form’s strengths, Wisdom
    Form’s speedy gliding walk and even
    more aerial combat ability thanks to its
    ability to glide through the air. It levels
    up by slaying Nobodies, unfortunately,
    which makes powering it up tedious.
    Sora’s ability to use his Drive forms
    depends on how much Drive Meter
    he’s built up, as displayed in the lower
    right-hand corner of the screen. The
    Drive Meter increases whenever Sora
    deals or takes damage. It increases
    even more quickly when Sora’s MP
    gauge is charging, and defeated
    enemies drop Drive Orbs that boost
    meter. Sora can use Wisdom or Valor
    Form with three bars of Drive Meter,
    Master requires four, and Final requires
    fi ve. Once Sora has transformed, he’ll
    stay in his Drive Form until the meter
    runs down to zero.
    Leveling up Drive Forms gives them
    better base stats and unlocks valuable
    new Abilities for Sora. Each freely
    selectable Drive Form maxes out at
    seven experience levels. Using Drives
    is an essential part of gameplay,
    but make sure to pick Drive Forms
    carefully. Wisdom Form isn’t wellsuited
    to the same sorts of battles
    Master or Valor might be good at.
    When appropriate, the walkthrough
    will advise you which Drive Form is
    best for handling a particular situation
    or level.
    Make a point of going to the Status
    screen from the Main Menu and
    studying each Drive Form’s Abilities
    once you obtain it. Each of the Forms
    has unique moves you can’t exploit
    combat
    LEVEL UP DRIVE FORMS
    TO GIVE THEM BETTER
    BASE STATS AND TO
    UNLOCK NEW ABILITIES
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    strategy guide
    06
    getting started
    Kingdom Hearts II
    properly unless you’re aware of them
    ahead of time.
    SUMMONS
    Using a Summon consumes three
    bars of Drive Meter. Summoned
    characters fi ght as AI allies until the
    Summon meter runs out. Their ability
    to do signifi cant damage relies on
    carefully using their unique Reaction
    and Limit commands.
    Using Summons levels them up. At
    higher levels, Summons deal more
    damage per attack and deplete the
    Summon Meter more slowly. Using a
    Summon requires Sora to have two
    other characters in the party with him,
    and consumes your entire MP gauge.
    The Summons available in Kingdom
    Hearts II are:
    Chicken Little is a defensive
    Summon who uses baseballs and
    fi recrackers to stun enemies. He can
    also blow a whistle that lures enemies
    together into easily-defeated clumps.
    His Limit maneuver is called “FPS
    Mode,†which lets you begin playing
    as Chicken Little as if the game was
    a fi rst-person shooter. This mode
    uses traditional FPS controls, the
    right analog stick to aim and the left
    to control movement. Tapping the
    cross button lets him attack with
    his baseballs, while triangle tosses
    fi recrackers.
    Genie is very different from his
    Kingdom Hearts form. In Kingdom
    Hearts II, he’ll only heal Sora from time
    to time. To do damage, you need to
    use his Limit abilities, which are tricky.
    Genie likes to show up in a costume
    patterned after one of Sora’s Drive
    forms, and each of the four costumes
    has a different Limit ability. Genie only
    has access to whatever Drive Forms
    Sora does when Summoned. His
    initial Drive Form will be random, but
    you can select the “Drive?†command
    from the Combat Menu to change
    to a different one. Valor Genie and
    Master Genie specialize in melee-style
    attacks, while Wisdom Genie shoots
    magical projectiles similar to Sora.
    Final Genie has a whirling attack that
    gathers up enemies in one area to
    damage them all at once.
    Stitch crawls all over the game
    interface while zapping enemies,
    forcing them to drop Hit Point (HP)
    restoring orbs, and occasionally
    restoring all of Sora’s MP. Much like
    Chicken Little, he’s primarily defensive
    and can be extremely useful to a Sora
    build that focuses on magic. Stitch’s
    Limit, Ohana, lets Sora join Stitch for
    an impromptu ukulele jam session.
    You can either blast at enemies or
    force them to drop HP orbs, and then
    fi nish the Limit with a team-up move
    that uses both techniques at once.
    Stitch’s defensive properties make him
    one of the best Summons to use in the
    Underdrome missions.
    Peter Pan is probably the easiest
    Summon to master. Left on his own,
    Peter will fl y at enemies and swipe at
    them with his knife, while Tinkerbell
    occasionally restores a little bit of
    Sora’s HP. For Peter’s Limit, he and
    Sora fl y together to batter enemies with
    hits, then can fi nish them all off with a
    massive area-of-effect attack.
    PARTY
    This command lets you quickly
    switch an active member of the party
    with an inactive party member.
    LIMIT
    Limit commands are special moves
    you select from the Limit sub-menu.
    Each Summon has a unique Limit
    command of their own too. What Limit
    commands are available to you when
    you go to select one depends on which
    characters are in the party and which
    Abilities you have equipped. Donald and
    Goofy each have two Limit commands
    they can execute with Sora, as well as
    the Trinity attack that Sora can execute
    with them or by himself (in weaker form).
    Each of the Guest characters who join
    your party at different points in Kingdom
    Hearts II has a Limit maneuver they can
    execute with Sora. Limits tend to be very
    powerful moves that hit everywhere
    onscreen at once.
    While each Limit maneuver has its
    own sense of timing, there are some
    constants to be observed with all of
    them. The Limit Gauge appears in
    the upper-right-hand corner of the
    screen and begins slowly depleting.
    You progress from more basic strikes
    to more powerful ones, and eventually
    reach a fi nal Reaction Command
    that ends the Limit regardless of the
    gauge’s level.
    Using Limits well involves carefully
    maximizing the move’s damage and
    combo hits.
    REACTION COMMANDS
    Reactions are context-sensitive moves
    executed with the triangle button. Every
    enemy in the game has attack patterns
    that you can interrupt with Reactions.
    Some of these moves often do immense
    damage to bosses, while others only let
    you dodge or avoid damage.
    Always keep your eyes peeled for
    Reaction prompts during a combat.
    Hitting a Reaction when it’s available
    is almost always the best possible
    thing for you to do during a fi ght. Some
    of the game’s battles cannot be won
    except through proper use of Reaction
    Commands.
    You can equip Abilities that turn a
    particular skill of Sora’s, like Driving or
    using a Limit, into a Reaction. (Note:
    do not ever do this; these Ability-driven
    Reactions override context-sensitive
    Reactions that are more valuable, and
    nothing hurts more than Driving or
    starting a Limit during the wrong time in a
    boss fi ght.)
    combat • gummi ships
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    strategy guide
    07
    getting started
    Kingdom Hearts II
    KING MICKEY
    When you manage to get Sora and his
    friends killed in Kingdom Hearts II, you’ll
    fi nd one of two things happens. Most of
    the time, you get a screen that depicts
    a very annoyed-looking Sora tapping
    his foot and the menu option to Quit or
    Retry. If you get killed during certain boss
    battles, though, you’ll instead get a white
    screen that lists the “I won’t give up!†and
    “It’s all over...†options. If you select the
    latter option, you’ll have to resume from
    your last save. If you choose the former,
    then King Mickey himself appears to bail
    Sora and his friends out. Using King
    Mickey in Kingdom Hearts II is great fun,
    but don’t get into the habit of relying
    on him.
    King Mickey fi ghts with a keyblade
    and you’ll fi nd his moves do tremendous
    damage, especially his Pearl projectile
    that you can use by pressing the square
    button. He’s functionally invincible, but
    there’s one catch: you can’t use him to
    defeat a boss. When using King Mickey,
    your goal is simply to drive the boss off
    while charging up Mickey’s Drive Gauge
    by rapidly pressing the triangle button.
    When you’ve successfully fi lled it, then
    you gain access to the Healing Light
    Reaction Command. Using this resurrects
    Sora and his party, and gives them the
    chance to fi nish the boss off for good.
    GUMMI SHIPS
    Gummi ship sequences are full 3D
    rail shooters that require a lot of frantic
    dodging and blasting. You still only
    have to pass each Gummi Ship stage
    once before you can travel freely to
    the worlds locked behind it. Make sure
    you’re always using the strongest ship
    blueprints available to you. You want
    to use anything that gives you more
    attacking power. Surviving a level is
    a simple matter of being able to blow
    up enemies before their attacks can
    endanger you.
    When you pass a Gummi Ship level,
    you’ll be given a ranking based on how
    many enemies you shot down, and
    how many times you got hit. The higher
    your ranking is, the more treasures
    you’ll receive as rewards for beating it.
    The treasures you get for doing well in
    Gummi Ship levels are always just new
    blueprints or customization parts for
    gummi ships. If all you’re interested in is
    experiencing the main game storyline
    and unlocking bonus video, you never
    have to do any Gummi Ship level more
    than once. This walkthrough is primarily
    concerned with getting you through the
    main game, so we aren’t going to cover
    the Gummi Ship levels in detail. We can,
    however, offer some pointers for players
    who want to try getting themselves to Srank
    on every level just for its own sake.
    The big thing you need to get used
    to doing is using the Gummi Ship editor
    that lets you customize ships with the
    parts you’ve won. It is very diffi cult to
    have a ship capable of doing enough
    damage quickly enough to get S-rank,
    because few of the default blueprints
    take good advantage of optional
    weapons like the various Weapon
    Gummies. Learning how to use the
    editor can seem like a bit of a pain, but
    read the in-game Tutorial carefully and
    you should be fi ne. As your refl exes
    sharpen and you unlock increasingly
    more powerful gummi ship options,
    you’ll fi nd you can demolish levels more
    and more quickly. When you start Sranking
    early levels, then you can use
    the parts you win as rewards to help
    demolish other levels. By S-ranking
    each of the game’s gummi stages, you
    can unlock all of the available blueprints
    and parts, and then begin designing
    gummi ships just for fun. Remember
    that the game gives the highest bonuses
    for doing Gummi stages without getting
    hit, so it’s best to focus on offensive
    power and speed in your Gummi ships.
    Practice stages until you know where
    all of the enemies are located, and use
    the best weapons at your disposal to
    try and wipe out enemies before they
    can put up much of a fi ght. If you have
    strong shooter skills, you should be able
    to clear all of the Gummi levels at S-rank
    or better with no trouble.
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    Kingdom Hearts II
    WALKTHROUGH
    USING THIS
    WALKTHROUGH
    STAGE ORDER
    Jiminy’s Journal gives you
    detailed instructions for what to do
    in each world and where to go. This
    walkthrough compliments that by
    offering breakdowns of the boss
    battles waiting in each world, and
    notes about when you obtain certain
    easy-to-miss key items. Between this
    guide and Jiminy’s Journal, you should
    never be at a loss or confused about
    where to go.
    Once you’ve fi nished the
    introductory segment of the game,
    you can visit the various World stages
    in any order. Usually in games with
    selectable stages there is a “bestâ€
    order to play them in, but since
    Kingdom Hearts II is more about
    effi cient Ability use than level boosting,
    that’s not really the case here. You can
    honestly play the game in whatever
    order you please.
    To refl ect this, the walkthrough lists
    game events by location rather than
    order. When you visit a world, simply
    go to the walkthrough section for that
    location and check the Event that
    corresponds to where you are in the
    plot. That segment of the walkthrough
    will tell you what you need to know
    about boss fi ghts and key items. You
    know there’s storyline waiting for
    you in a particular location when a
    cutscene announces it, or when you
    see a bright star circling above
    the world.
    DIFFICULTY
    When you begin a game of Kingdom
    Hearts II, you select one of three
    diffi culty levels: Beginner, Standard or
    Proud. You should be careful to pick
    the diffi culty that best fi ts your style
    (and refl exes) as a gamer.
    Beginner mode is best for players
    who are very young, have poor
    refl exes or are only playing the game
    to see the cutscenes and story. By
    playing the game on Beginner, the
    diffi culty level for the fi ghts becomes
    so low as to be negligible. You’ll be
    able to breeze through most of the
    game without ever healing. There
    are some distinct downsides, though.
    Chances are you’ll never see Final
    Form, and you can’t unlock the bonus
    ending movie.
    Standard is a bit easier than the
    original Kingdom Hearts, but offers
    far more actual challenge than the
    Beginner version. This is the mode to
    play through if you enjoy completing
    mini-games and optional challenges,
    but aren’t so interested in going
    through the game on its highest
    combat diffi culty. To unlock the
    bonus ending video in this mode, you
    have to complete Jiminy’s Journal.
    This is incredibly diffi cult and timeconsuming.
    You have to master all
    of the mini-games, fully complete
    the Underdrome events and defeat
    Sephiroth. Unlocking the video in
    Proud mode is actually easier.
    Proud mode is for players with fast,
    action-gamer refl exes and an appetite
    for grueling boss battles. Surviving
    Proud Mode calls for a player to rely
    on Reaction commands, along with
    Abilities that trigger with the square
    and circle buttons. Repeated use of
    the Refl ect spell makes your life a lot
    easier toward the end of the game.
    Driving is less useful in this mode than
    in Standard or Beginner, because of
    the sheer frequency that Anti-Form
    appears, but on the other hand,
    you’ll get Final Form quickly. The
    requirements for unlocking the fi nal
    bonus movie are very mild: you just
    have to gather all of Ansem’s Secret
    Report, which happens automatically
    as part of following the game’s plot,
    and fi nish every World in the game.
    STYLE
    You select from one of three
    leveling-up styles in Kingdom Hearts
    II: Sword (Offense), Shield (Defense),
    or Staff (Magic). What you pick
    determines when your Sora learns
    certain key Abilities. Otherwise, Sora’s
    stats always grow in the same way.
    The most effective Sora build overall is
    the Shield style, which gives you all of
    his key Abilities at level 73.
    The Sword and Staff styles are
    equally effective after that. The
    Sword gives you a lot of key combat
    abilities early in the game, then
    weaker abilities in the mid-game.
    Its major disadvantage is not giving
    the important MP Rage Ability until
    level 99. This cripples you in the
    Underdrome and against Sephiroth.
    The big disadvantage to the Staff
    is that it gives you relatively weak
    abilities early in the game and doesn’t
    give you Lucky Lucky until level 99,
    which cripples Item Synthesis. The
    counter-balance is that the Staff gives
    you Experience Boost at level 7. If you
    get adept at using this Ability, you can
    get your Sora to level 99 quicker than
    any other Style.
    ROXAS
    You begin the game playing as a
    blonde boy named Roxas that you’ll
    recognize if you played Kingdom
    Hearts: Chain of Memories. If you
    didn’t, then who Roxas is and why
    you’re using him in the beginning
    of the game should become clear
    to you as you proceed through the
    storyline. Roxas’ moves are exactly
    like Sora’s, and all of the Abilities,
    experience and “munny†you acquire
    as Roxas will eventually transfer to
    Sora. Your time as Roxas is basically
    an extended tutorial sequence that
    slowly introduces the game mechanics
    to you. It is split into six “days,†but not
    using this walkthrough • roxas
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    all of those days feature combat or a
    boss fi ght.
    Boss: Twilight Thorn
    You face this battle on Day 3 in
    a location that will be very familiar
    to you if you played the original
    Kingdom Hearts. It’s a crash course
    in how you’ll be expected to use
    Reaction commands against bosses
    for the rest of the game. After fully
    countering Twilight Thorn’s main
    attack sequence with Reactions, you
    can wail away at his vulnerable head
    with combos to pile on extra damage.
    Twilight Thorn also has attacks
    that don’t trigger Reaction
    commands, mostly involving fl ailing
    with his arms. One of his attacks
    will summon small Nobodies called
    Creepers that you need to kill off
    quickly. Twilight Thorn lowers his
    head enough that you can hit it on
    occasion, and you can even use a
    Reaction command against him then.
    Take advantage of this opening to
    attack, but don’t press your luck.
    BOSS: AXEL
    Faced on Day 6, this is the grand
    fi nale of Roxas’ storyline. Remember
    that all of the fl ames that appear
    during this battle do damage, including
    the battlefi eld’s fl aming walls and the
    lava that Axel occasionally coats the
    fl oor with. Usually, after fi lling the area
    with lava, Axel dives outside of the
    fl aming walls. Lock-on to him and track
    his position to make sure you hit the
    Reaction that pops up when he dives
    back into the ring of fi re. If you hit it
    successfully, you can follow up with
    two more spectacular Reactions. This
    stuns Axel, giving you an opening for
    more combos.
    HOLLOW BASTION
    FIRST EVENT
    At the Bailey, you fi ght invading
    Nobodies with a solo Sora alongside
    Leon. This battle is a type we’ll refer
    to as a “gauge battle.†Gauge battles
    are defensive events where you have
    to keep a certain gauge as high as
    possible during the battle’s time limit.
    During the battle, enemies spawn
    infi nitely, so the challenge is to hold
    your ground. In this particular battle,
    the spawning Nobodies will deplete
    the gates gauge if they are able to
    attack it.
    As gauge battles go, this one is
    pretty easy. Position yourself with
    your back to the gate area and pick
    Nobodies off one at a time through
    the fi rst wave. When the second
    wave arrives, focus on taking out the
    Creepers and leave the more powerful
    Samurai for Leon to handle. If Samurai
    do close in on the gates, then don’t
    engage them at melee range until
    you have to. Blast away with Blizzard
    instead. Your reward is the Fire spell
    for Sora.
    SECOND EVENT: THE 100 ACRE
    WOOD
    After you clear the First Event
    for Beast’s Castle, the Gummi Ship
    automatically returns to Hollow Bastion
    to open this world up to you. When
    you return to Merlin’s House, you’ll fi nd
    Heartless have stolen pages from the
    book that contains the 100 Acre Wood,
    and this has affected Pooh’s memory.
    To make Pooh remember Sora, you
    need to gather Torn Pages up from the
    various worlds you visit. You always
    fi nd Torn Pages in the large, ornate
    treasure chests that you fi nd key items
    and Maps in. There are fi ve in all, and
    their locations are as follows.
    The Library in Disney Castle
    The Oasis in The Pride Lands
    The Crystal Fissure in Hollow
    Bastion
    The Throne Room in The Land of
    Dragons
    The Tower in Agrabah
    Each Torn Page opens up a new
    section of the 100 Acre Wood for
    you to explore, and a new minigame
    to play, by entering Pooh’s book at
    Merlin’s House. 100 Acre Wood is also
    loaded with valuable treasures, and
    you get some important power-ups for
    fi nishing the entire world. You don’t
    have to do this, but it is a requirement
    for getting the bonus ending video and
    setting Sora up to handle the tough
    challenges at the end of the game.
    THIRD EVENT: MERLIN’S DOOR
    Go to Merlin’s House after opening
    up the Hall of the Cornerstone at
    Disney Castle. Merlin automatically
    takes you back to Disney Castle during
    the ensuing cutscene, and opens up
    the “Disney Castle Second Event:
    Timeless River†sequence.
    FOURTH EVENT: SPACE PARANOIDS
    Make sure you’ve cleared the fi rst
    visit to all of the other worlds before
    you do this event. You can go back
    and do them later, but their storylines
    won’t make much sense then. Don’t
    enter the Postern until you’ve gotten
    the Castle Perimeter Map! It’s by
    Aerith’s location.
    BOSS: HOSTILE PROGRAM
    This battle incorporates the cluster
    gauge gimmick. Beat enough data
    orbs out of the Hostile Program to fi ll
    up the cluster gauge, and you can use
    the Freeze Reaction to stun him. Then
    use Sora and Tron’s Limit or a Drive
    Form to do massive damage. Stick
    to Valor for this battle, since Master’s
    higher Drive Gauge requirement slows
    it down too much to be useful.
    If you’ve leveled Wisdom Form up
    enough to have its Quick Run ability,
    you can use it to wonderful effect in
    this battle. Hostile Program relies on
    spamming weak projectiles to attack,
    which can drive you annoyingly far
    hollow bastion
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    Kingdom Hearts II
    away from it unless you’re an expert
    with Guard or Refl ect. Quick Run
    lets you close on Hostile Program
    quickly and interrupt its attacks with air
    combos.
    Hostile Program’s fi rst form is
    defeated once you’ve smashed off
    its individual body parts. This causes
    it to manifest its second form, where
    it attacks by fi ring lasers in a variety
    of patterns. When Hostile Program
    approaches the center of the room, it
    detaches its arms and begins using
    them to spam lasers in an annoyingly
    hard-to-damage pattern. If you’ve
    leveled up Quick Run and High Jump,
    they can save you a lot of grief here.
    You can also Drive or Refl ect through
    the lasers. Beating Hostile Program in
    this form puts him down for good.
    FIFTH EVENT: BATTLE FOR
    HOLLOW BASTION
    This event marks the halfway point
    of Kingdom Hearts II.
    BOSS FIGHT: DEMYX
    At fi rst this fi ght seems like a repeat
    of your fi rst run-in with Demyx, where
    you have to defeat 50 of his water
    forms in 40 seconds. Focus on using
    Reactions and you’ll be fi ne, especially
    if you go into the fi ght with Reaction
    Boost equipped.
    Then Demyx wades into the fray
    himself, and you’ll fi nd he can be a
    very tough opponent. He glides along
    the ground like Wisdom Form, kicking
    up huge shafts of water in his wake.
    He can also blast you with water and
    occasionally challenges you to defeat
    10 of his water forms in 10 seconds.
    Hit and run tactics work best here - run
    him, hit him with a ground combo, then
    fall back to see what he does next.
    Wisdom Form can help out a lot here,
    but be cautious about Driving. Getting
    caught with the 10-second challenge
    in mid-transformation is enough to
    lose the battle.
    SIXTH EVENT: RETURN TO SPACE
    PARANOIDS / BOSS: SARK AND
    THE MCP
    This is essentially a two-part
    boss. First, focus on Sark and throw
    everything you’ve got into damaging
    him. Sark can teleport around and
    throw projectiles, but you can Refl ect
    them. MCP resurrects Sark after you
    beat him and turns him into a giant.
    You can’t beat giant Sark, but you
    can stun him by battering his shins
    and head. You can also retreat until
    Sark summons a wall, and then use
    a Reaction process to stun him.
    When giant Sark is stunned, turn your
    attention toward the MCP at the center
    of the room. Attack the wall spinning
    around it to create an opening, and
    then use the Delete Reaction to
    damage the MCP. Eventually MCP
    recovers and starts attacking you with
    lasers, but they’re easily avoided if
    you’ve leveled up High Jump. Once
    giant Sark revives, repeat the process
    until you fi nally delete the MCP.
    Finishing Space Paranoids restores
    Hollow Bastion to Radiant Garden,
    and opens up an optional but very
    satisfying event.
    SEVENTH EVENT: SEPHIROTH /
    BOSS: SEPHIROTH
    This is the single hardest battle in
    the game. It is much, much harder
    than simply beating the fi nal boss.
    Don’t try it until you’ve leveled all
    of Sora’s Drive Forms to seven and
    maximized all of his Growth abilities.
    It helps to be, at the very least, level
    73. It is worth completing before
    attempting the Paradox Cups in the
    Underdrome, as the rewards for
    completion come in handy there.
    Sephiroth is waiting for you in the Dark
    Depths area of town.
    The fi rst part of this battle is about
    defense. Hit the Block Reaction
    whenever it’s available to you, and
    send Sora into battle with all of his
    square button defensive abilities
    equipped. You also want Retaliating
    Slash, Negative Combo, Aerial Spiral
    and any guard-crushing abilities you
    have.
    Since you fi ght solo, you can’t Drive
    and the only Limit you can use is a
    weak version of Trinity.
    Trinity still does some impressive
    damage to Sephiroth, and can work as
    part of a wicked combo with Berserk
    Charge. Avoid anything that lengthens
    your combo chains, since this gives
    Sephiroth more opportunities to punish
    you. The only spells worth taking into
    the battle are Cure and Refl ect, but
    you want to use Cure very sparingly.
    Spare your MP for hammering
    Sephiroth with Trinity when there’s an
    opening, or using Refl ect to counter
    Sephiroth the meteors he summons.
    Sephiroth leaves very few safe
    openings for you to attack. If you
    hollow bastion • the land of dragons
    SEPHIROTH IS THE
    HARDEST BATTLE IN THE
    GAME, MUCH HARDER
    THAN THE FINAL BOSS
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    Kingdom Hearts II
    attack at any other time, you’ll be
    punished severely. Your main opening
    is after using a successful Block
    Reaction to stave off Sephiroth’s
    run-past maneuver. The second main
    opening is when he rises into the air.
    Hit him to break his stance, and then
    punish him with Trinity or combo hits.
    If you don’t break Sephiroth’s stance
    in time, he’ll use a technique that
    leaves your HP at 1 and your MP at 0.
    Learn Sephiroth’s movement
    patterns as fast as possible if you
    want to beat him. Sephiroth has a
    whopping 15 life gauges, so a lot of
    your strategy here is going to boil
    down to patience. Wait for or create
    openings, stay on the defensive and
    don’t let yourself spam healing items
    any more than you have to.
    There are no automatic rewards for
    beating Sephiroth, but speak to Cloud
    after you do. Return to Sephiroth’s
    location in Dark Depths and speak to
    him. After the events unfold, speak
    to Tifa to get the amazing Fenrir
    keyblade.
    THE LAND OF DRAGONS
    FIRST EVENT / BOSS: SHAN-YU
    This is a gauge battle, with
    Heartless and Shan-Yu trying to
    storm the gates of the palace. Your
    fi rst priority should be defending the
    gates, and then damaging Shan-Yu.
    His Reaction does immense damage
    against him if you can hammer the
    triangle button quickly enough. The
    quickest way to end this battle is to
    have Sora focus on Shan-Yu, while
    you confi gure your party members to
    eliminate the Heartless. If anything
    breaks through to damage the gate,
    quickly drop what you’re doing and
    eliminate it. Don’t hesitate to use
    Mulan and Sora’s Limit to clear the
    area after a successful Reaction.
    SECOND EVENT / BOSS: MYSTERY
    MAN
    Sora fi ghts this boss solo, but he
    shouldn’t pose much of a threat to you.
    While he hits hard, he never chains
    attacks together. Stay just out of his
    range, wait for him to attack, then
    Quick Run in and hammer him with
    a ground combo. Dash back out of
    range, keep moving and wait for your
    next opportunity.
    BOSS: STORM RIDER
    Make sure Sora has his air combo
    abilities equipped before this fi ght.
    Overall this is a surprisingly simple
    pattern boss. Use the Reaction the
    tornados make available to you to
    send Sora soaring into the air, and
    try to land on the Storm Rider’s back.
    If you’re successful, lock-on to one
    of its horns and start pummeling it
    mercilessly. Storm Rider will try to
    shake you off, but there’s a Reaction
    you can use to keep ahold of his back.
    If you’re caught on the ground, your
    options are more limited. You can
    trigger a Reaction that does damage
    and stuns Storm Rider by standing in
    its path as it buzzes the center of the
    area, but this is pretty risky. You can
    Refl ect its projectile attacks. When
    Storm Rider lands in front of the
    palace, get in its face and use Sora
    and Mulan’s Limit if it’s available. If not,
    then just lock-on to its horns and start
    an air combo.
    BEAST’S CASTLE
    FIRST EVENT / BOSS:
    THRESHOLDER AND POSSESSOR
    To beat the Thresholder, you have
    to reduce its HP and then use a
    Reaction command to force out the
    Possessor that is controlling it. Valor
    Form is perfect for tearing through
    Thresholder’s HP, but make sure you
    get rid of the groups of Heartless that
    spawn to escort it before Driving. If
    you fi ght enemies alongside the rear
    wall opposite the Thresholder, its
    attacks can’t reach you. You can even
    snipe the boss with Blizzard from
    there.
    Once you’ve forced the Possessor
    out once, the Thresholder begins a
    second attack pattern that uses lots
    of projectiles. Now you want to get as
    close to the Thresholder as possible.
    Hammer it with combos and Drive into
    Valor Form immediately if you get the
    chance. When Thresholder’s HP is
    exhausted, the Possessor emerges
    again. Destroy it to end the battle.
    BOSS: THE BEAST
    The objective here is to awaken
    the Beast using Cogsworth’s Wake
    Up Reaction. This is a simple matter
    of getting near the Beast, using the
    Reaction and going mad with combos
    while he’s stunned. If Cogsworth runs
    out of energy, you’ll need to use the
    Charge Reaction to restore him before
    you can access the Wake Up Reaction
    again. Don’t worry too much about
    defense in this battle, but don’t let
    Beast corner you.
    BOSS: SHADOW STALKER AND
    DARK THORN
    Shadow Stalker is an annoying
    boss whose movements are hard to
    track. He’s most easily damaged with
    Sora and Beast’s Limit command. Use
    Lock-on to track Shadow Stalker’s
    movements, and if it disappears, you
    know a special attack is coming.
    If the Stalker moves upward, it’s
    going to drop the chandelier on you,
    so get to the edge of the room. If it
    disappears through the window, it’s
    going to fi re a wave of energy into the
    center of the room, so get behind the
    pillars. If it disappears into the pillars,
    it’s going to attack you with them, so
    clear out toward the rear window. If it
    disappears into the ground, then watch
    the land of dragons • beast’s castle
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    out for a glowing circle to form around
    Sora’s feet, and leap aside when the
    fl oor tries to swallow him up.
    You can only damage the Shadow
    Stalker when it possesses a physical
    object like the pillars or chandelier, so
    be ready to rush back and pile on the
    combo damage after Shadow Stalker
    has fi nished its attacks in these forms.
    When its HP is down to zero, you’ll
    be able to use a Release Reaction
    command to force the Shadow Stalker
    into the open. Then it transforms into
    its more powerful Dark Thorn form.
    This is a more straightforward
    fi ght, but a tough one. Focus on using
    Valor Form to dish out damage in this
    battle, as Reactions are of limited use.
    There’s a defensive Reaction you can
    use to grab a pillar when Dark Thorn is
    throwing Sora around, and a threestage
    offensive Reaction you can use
    when fi ghting Dark Thorn in the center
    of the room. The center of the room,
    unfortunately, is the most dangerous
    area to confront Dark Thorn in.
    SECOND EVENT
    BOSS: XALDIN
    This is the fi rst brutally diffi cult boss
    fi ght you encounter in Kingdom Hearts
    II. Surviving hinges on how quickly you
    can master Xaldin’s Reactions. Each
    time you use the Learn Reaction, you
    gain a Jump Reaction that Sora can
    use in place of a standard attack. You
    don’t have to use Jumps immediately,
    so don’t hesitate to hoard them. If
    you hit Xaldin with a Jump Reaction,
    you create an opening for Sora to
    land an air combo. Go into the battle
    with Sora’s air combo abilities fully
    equipped and Reaction Boost to do
    even more damage this way. You also
    want to have Quick Run equipped, so
    you can rapidly retreat when Xaldin
    glows and begins berserking, or when
    he uses his long-range wind attack.
    When you have suffi cient meter, it’s
    worth trying to Drive into Master Form
    so you can use its massive air combo
    power to hammer Xaldin down faster.
    OLYMPUS COLISEUM
    FIRST EVENT / BOSS: CERBERUS
    Keep a careful eye on your HP
    during this fi ght. Cerberus moves by
    leaping around the room, which results
    in a damaging shockwave you need
    to jump over. Besides that he shoots
    a lot of projectiles you need to block
    or evade, so stay close to Cerberus
    unless you’re trying to heal. If you
    take the risk of rushing Cerberus
    head-on, you can trigger his threephase
    Reaction command and score
    some big damage. After the Reaction,
    Cerberus will be stunned and wide
    open for taking damage from Sora and
    Auron’s Limit command.
    BOSS: DEMYX
    For this battle, you have to defeat
    100 of Demyx’s water creations in 80
    seconds. The most effi cient way to do
    this is with the “Wild Dance†Reaction
    and powerful ground combos. Use Fire
    to boost your combos, since Demyx is
    vulnerable to it. Don’t use Limits. Just
    hammer the Reaction command and
    beat on the nearest water creature
    between Reactions.
    BOSS: PETE
    On top of a boss fi ght, this is a
    gauge battle where you have to protect
    Megara from Pete and the Heartless
    that are escorting him. Megara’s
    damage gauge begins empty and
    slowly fi lls as enemies attack her.
    Your fi rst goal in the battle should be
    wiping out the Heartless as quickly
    as you can with Limits. Don’t Drive.
    Once the Heartless are gone, wail
    on Pete until Hercules shows up to
    begin the second phase of the battle.
    Sometimes Pete shields himself, so
    retreat when he does.
    Once Hercules arrives, the fi ght
    becomes a race against a two-minute
    time limit. You can use the Pinball
    Reaction command to break through
    Pete’s shield. Ignore the Heartless and
    just focus on heaping combo damage
    onto Pete. When he begins to dance in
    place, fall back and get ready to leap
    over a ground shockwave. When Pete
    drops rocks on you, make your way to
    Hercules and activate the Aura Guard
    Reaction.
    BOSS: HYDRA
    Use hit-and-run tactics to hit Hydra’s
    head whenever it’s low enough.
    Be ready to jump over its tail. Use
    the Vanquish Reaction at your fi rst
    opportunity. This cuts off its fi rst
    head, but three more grow up from
    the ground in its place. Listen to Phil’s
    advice when he begins shouting,
    and use the Reaction commands he
    sets up to knock the three heads out.
    Then rush them with air combos and
    Reactions. You have to defeat all three
    at once within a certain time limit to
    move to the next phase of the battle.
    After the three heads go down,
    Hydra revives with a whopping seven
    heads. Avoid its attacks and wait
    for a chance to initiate the Pegasus
    Run Reaction sequence. Hammer
    triangle during the attack to make it
    infl ict maximum damage. Between
    Pegasus Runs, just hit heads with air
    combos as they come into range. When
    the seven-headed body goes down, you
    can use a fi nal Vanquish command to
    fi nish Hydra off for good.
    SECOND EVENT / BOSS FIGHT:
    HADES
    Initially, Hades is invulnerable, but
    fl ail at him with ground combos for
    a bit to activate the battle prompt
    that lets you start damaging him.
    Basically, when Hades is fi ery red,
    you can’t damage him until the
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    Kingdom Hearts II
    fl ames are doused. Hercules wades
    into the fray as an ally, and you can
    do an Aura Sphere Reaction with
    him that changes Hades from red to
    blue. This is the best time to attack
    him, so wade in and hit him with a
    Limit. Eventually Hades summons
    fl ames around himself and turns red
    again, so fall back when you see this
    happening. Hades can also summon
    a giant fi reball that spreads wildfi res
    all over the battlefi eld, which can be a
    headache for getting back to Hercules.
    Have Quick Run equipped, or Drive
    into Wisdom Form.
    DISNEY CASTLE
    FIRST EVENT
    Seek out Queen Minnie to get the
    Disney Castle Map, and then escort
    her to the Audience Chamber. This
    battle continues until you’ve gotten her
    to the throne of Disney Castle.
    This is a damage gauge battle
    where you have to protect Minnie
    from the Heartless. Clear the way,
    and then let her know when it’s safe
    to head to Sora’s position by using the
    Call Over Reaction. When standing
    near Minnie, you can use the Faith
    Reaction to do heavy damage to all
    nearby Heartless. Winning this battle
    is best accomplished by slowly using
    Sora to trigger the spawn points in the
    hallway, then calling Minnie over when
    the coast is clear.
    When you’re inside the Audience
    Chamber, stay close to Minnie and lure
    the enemies toward you so you can
    blast them with Faith. Finish off any
    stragglers with combos or magic, and
    then repeat the process until they’re
    all dead. The battle ends once you’ve
    gotten Minnie to the throne and used
    the Finish Reaction command.
    SECOND EVENT: TIMELESS RIVWER /
    BOSS: PETE
    Captain Pete joins you for this
    battle, which is helpful (if existentially
    problematical). First you fi ght Evil
    Pete at the Wharf, where his moves
    are pretty similar to his moves in the
    Olympus Coliseum battle. Avoid them
    the same way, and keep an eye on
    Captain Pete. Sometimes he gets
    overexcited and interrupts your moves,
    but you can calm him down with the
    About Face Reaction.
    Once Evil Pete takes so much
    damage, he’ll start changing the
    location of the battle to other parts of
    Timeless River. Fight him as normal
    through Scene of the Fire. In Mickey’s
    House, you’ll have to compensate for
    the pull of the giant vacuum. Lilliput
    is more standard battling, and then
    Building Site gives you a useful
    Reaction to use against Evil Pete. In
    these last two rooms, Evil Pete starts
    summoning his shield again, so fall
    back while it’s up.
    ATLANTICA
    Somewhat similar to the 100 Acre
    Wood, Atlantica is another level that’s
    all about playing minigames. In this
    case, though, it’s a very specifi c kind
    of minigame: a rhythm game where
    you have to tap or repeatedly press
    buttons when prompted. Each prompt
    features a gauge that slowly counts
    down, and if you hit the button when
    the gauge is in the right area, you’ll
    receive a particularly good score. You
    don’t have to complete this world, but
    it’s a bonus video requirement and
    yields up some important items.
    Atlantica is broken up into a series
    of fi ve musicals, each with its own
    completion requirements.
    Some musicals can’t be completed
    until you’ve acquired certain abilities
    elsewhere in the game.
    The musicals are:
    Swim This Way - You need to
    get one Excellent ranking during the
    performance.
    Part of Your World: You can’t
    attempt this song until Sora can cast
    Magnet. Clearing requires you to
    get fi ve Excellent rankings in a row.
    Getting a Good or Bad breaks the
    combo!
    Under the Sea - You can’t attempt
    this song until Sora has fi ve meters of
    Drive Gauge. Succeed in improving
    Ariel’s mood to clear it.
    Ursula’s Revenge - You can’t
    attempt this song until Sora’s Magnet
    has received one power-up and
    become Magnera. Defeat Ursula by
    getting Excellent and hammering the
    cross button when prompted.
    A New Day is Dawning - You can’t
    attempt this song until Sora’s Thunder
    has received two power-ups and
    become Thundaga. Acquire 30,000
    points or more to pass the song.
    PORT ROYAL
    FIRST EVENT / BOSS: BARBOSSA
    During this battle, Pete summons
    an Illuminator Heartless that darkens
    the area, which makes damaging
    Barbossa impossible. Try to fi nd
    Illuminators and kill them as quickly as
    you can. They attach to the walls, so
    search the outer perimeter of the cave
    for them.
    With the Illuminator gone, you can
    fi ght Barbossa using the tactics that
    worked against the other cursed
    pirates. Lure him into the moonlight,
    and then pelt him with magic spells
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    and Sora’s combos. Drive into the
    Wisdom Form as frequently as you
    can. Close on Barbossa when you
    can, as there are some Reactions you
    can use to damage him severely if
    your timing is right.
    SECOND EVENT / BOSS: GRIM REAPER
    You want as many people with as
    many levels of Draw in the active party
    as possible, and Sora needs to have
    Quick Run. Jack and his multiple Draw
    levels are a must-use. This boss battle
    functions as sort of an orb battle: the
    Grim Reaper can grab the cursed gold
    coins out of the chest to make itself
    impervious to damage. The only way
    to knock coins away from the Reaper
    is to cast magic at it, which makes
    Donald your other must-use character.
    Thunder should be your spell of choice
    here, as it can always hit the Grim
    Reaper. Gather up all the coins and
    then quickly deposit them in the chest
    with the Replace Reaction.
    Once you’ve gotten all the coins
    away from the Grim Reaper, you can
    start damaging it. Master Form’s blend
    of air combo and magic power is ideal
    for this fi ght, so Drive whenever you
    can. Otherwise, hammer Grim Reaper
    with air combos for as long as you
    can. Avoid using Limits in this battle,
    since you need to conserve your MP
    for knocking coins out of the Reaper.
    Sometimes when the Reaper tries
    to draw coins out of the chest, Sora
    can execute a Reaction that interrupts
    the Grim Reaper and then knocks an
    impressive chunk of coinage out of him.
    ATLANTICA AGRABAH
    FIRST EVENT / BOSS: VOLCANIC
    LORD AND BLIZZARD LORD
    The most effi cient way to beat them
    is to pick one or the other, focus on it
    until it’s beaten, then mop up the other
    one. Set both Fire and Blizzard to your
    magic shortcuts beforehand, since
    both are extremely useful in this battle.
    Likewise, both of your Drive forms
    are extremely useful, but avoid using
    Limits.
    Volcanic Lord has a Firegun
    Reaction, and a second that damages
    both bosses you can trigger by running
    underneath Volcanic Lord when he’s
    bouncing around the stage. If you do
    enough damage to Volcanic Lord, he’ll
    burst into Fiery Globe enemies you
    can defeat for HP Balls. Sometimes
    he tries to attack Sora with a wave of
    ground fi reballs, which you can cancel
    by casting Blizzard.
    Blizzard Lord is a slower boss
    with more annoying abilities. When
    he starts inhaling, rush toward him
    to initiate the Blizzagun Reaction.
    Sometimes Blizzard Lord freezes your
    party members, which makes Driving
    impossible. Thaw them out by standing
    nearby and casting Fire. Blizzard Lord
    also tries to freeze Sora, so quickly
    cast Fire when you see the ice crystals
    forming.
    SECOND EVENT / BOSS: JAFAR
    Sora fi ghts Jafar solo on the Magic
    Carpet, so hope you’ve gotten used
    to the controls by now. The easiest
    way to beat Jafar is to attack his
    stomach until he’s stunned, then soar
    up to his head and beat him until the
    effect wears off. You can Refl ect his
    projectile attacks if you want. When he
    uses his spell that throws buildings at
    you, focus completely on dodging as
    you fl y toward Jafar in the distance.
    HALLOWEEN TOWN
    FIRST EVENT / BOSS: PRISON
    KEEPER
    Prison Keeper has a ton of HP.
    Even with all of your air combo boost
    skills equipped you’ll have a hard time
    damaging him. You want to be able to
    rely on Guard, Refl ect magic and other
    defensive abilities to block Prison
    Keeper’s spells and projectiles. Your
    Drive of choice should be Wisdom
    Form, whose boosted Thunder spell
    and Shoot attack make it a bit easier
    to keep heaping on the damage.
    Don’t bother with your Limits, as they
    don’t have the aerial reach to damage
    Prison Keeper.
    Watch Prison Keeper carefully and
    don’t let up on it for a minute longer
    than you have to. When it tilts its head
    back, pause your combos and try to hit
    the Inside Combo Reaction command.
    When it blasts the area with white
    energy, get underneath it and start an
    air combo. If it’s too high in the air to
    be reached and you can’t Drive, then
    run to the top of Curly Hill and you
    should be able to air combo. Scaling
    Curly Hill’s increasingly narrow summit
    can be a giant pain, so try not to get
    frustrated. When you’re healing, try to
    keep Curly Hill between yourself and
    the Prison Keeper so its attacks don’t
    interrupt you.
    BOSS: OOGIE BOOGIE
    Oogie’s taken over the conveyor
    belts in Santa’s wrapping room. The
    result is a gimmick boss battle that
    can be rather tough depending on
    how your luck goes. You need to
    move from belt to belt using Donald’s
    advice until you’re on the one that’s
    spawning the boxes that will damage
    Oogie. Use Reaction commands to lob
    the boxes up at the control tower, and
    otherwise constantly move forward.
    The conveyor can and will drag you
    back onto a wall of spikes.
    Once you’ve hit Oogie roughly a
    dozen boxes, he topples out of the
    control tower. Hammer him with all of
    your most powerful moves, but don’t
    Drive. Instead, use your most powerful
    ground combos and Limits. If you don’t
    kill him while he’s out of the tower, he’ll
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    eventually hop back in and you’ll have
    to start the whole process over again.
    Expect to have to attack him two or
    three times like this to win the fi ght.
    After he’s taken some damage,
    Oogie gets a bit more aggressive.
    He starts summoning smashing fi sts,
    purple lasers and bags full of Heartless.
    You can dodge the fi sts pretty easily,
    and dodging the lasers is feasible if you
    stop paying attention to the boxes while
    they’re out. The Heartless are a total
    pain, because the time it takes to fi ght
    them drives you back onto the spikes.
    Soup up your air combos as much as
    you can, so you can defeat them more
    quickly. Be patient and keep your HP
    high, and eventually you’ll wear Oogie
    Boogie out.
    SECOND EVENT / BOSS: LACK,
    SHOCK AND BARREL
    This fi ght is surprisingly tricky.
    You need to beat each of the kids
    senseless, and trap them in boxes with
    Reactions. If you leave a kid in a box
    for too long without winning the fi ght,
    they’ll break out and you have to trap
    them all over again. Using Magnet
    to herd them all together for mass
    beatings helps.
    BOSS FIGHT: EXPERIMENT
    Body parts fall off the Experiment
    as you damage it. Sometimes they’ll
    regenerate, and sometimes they’ll
    start attacking you on their own. The
    left arm jerks around the battlefi eld,
    and its head fl ies through the sky and
    fi res beams at you from above. When
    attached, the arm attacks with a wind
    blast and the head summons death
    lasers from above. Evading should be
    easy by now. When the torso fl ies off,
    you can approach it to trigger a useful
    Reaction that connects the torso
    back to the other parts. You can only
    damage the Experiment when it has
    a torso. When the body is together,
    Limits and any Drive form can infl ict
    massive damage.
    PRIDE LANDS
    FIRST EVENT / BOSS: BANZAI,
    SHENZI AND ED
    This is a damage gauge battle
    where you must protect Timon and
    Pumbaa from the three hyenas as you
    fi ght them. Try to keep your back to a
    wall and Timon and Pumbaa behind
    you. Use the Call Over Reaction to get
    Pumbaa to follow you. Map Magnet
    to your shortcut command and use it
    to gather the hyenas into an easilymanaged
    group.
    BOSS: SCAR
    Use Sora and Simba’s Limit
    whenever Scar’s within attack range
    and you have the MP. When Scar’s
    body is surrounded by dark energy
    or fi re, get ready to hammer Dash to
    dodge his attacks. If Scar pins you,
    use the Counter Reaction.
    SECOND EVENT / BOSS: BANZAI,
    SHENZI AND ED
    Magnet makes it easy to demolish
    this trio. Gather them up and pummel
    them with Limits.
    BOSS: GROUNDSHAKER
    Sora and Simba take on this fi ght
    alone, which makes things harder
    by restricting your ability to heal.
    Basically, you want to dash toward
    its legs and use the Reaction to get
    up on its back. Then lock on to it and
    use your Limit with Simba to damage
    it. Keep attacking until you get thrown
    off, then dodge the waves of projectile
    and beam attacks that follow. Circle
    around to the Groundshaker’s head
    and damage it to summon the Fend
    Reaction. Once you Fend, then you
    can get back up on Groundshaker’s
    back again. Hang in there and repeat
    this until the giant goes down.
    TWILIGHT TOWN
    FIRST EVENT
    After Sora wakes up, head toward
    the train station. There you’ll fi ght a
    battle against 10 Dusks and an infi nite
    amount of Creeper Nobodies. It’ll
    end either when Sora takes so much
    damage, or after 90 seconds. When
    the story events wrap up, you’ll have
    the Munny Pouch, Crystal Orb and
    Secret Ansem’s Report 2 items. Don’t
    worry about getting Report 2 fi rst;
    you don’t receive the Secret Ansem
    Reports in numerical order. Other
    Secret Ansem’s Report items come to
    you as you beat bosses and complete
    story events. It isn’t possible to beat
    the game without getting them all.
    SECOND EVENT
    Head to the Sandlot and defend
    Seifer and his gang from Nobodies.
    This nets you Seifer’s Trophy. Go to
    the Station to acquire the Oathkeeper
    keyblade.
    YOU MUST PROTECT
    TIMON AND PUMBAA
    FROM THREE VICIOUS
    HYENAS IN PRIDE LANDS
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    THIRD EVENT
    Before you let the plot take you into
    Roxas’ Twilight Town, make absolutely
    sure that you get the Ultima Recipe
    from the chest in the area just outside
    the computer room. When you move
    from the other Twilight Town to the
    intermediary world, there is a plot
    event with Axel. You receive the Bond
    of Flame keyblade for completing it.
    THE WORLD THAT
    NEVER WAS
    This is the game’s fi nal world.
    Before entering it, make sure you’ve
    completed Atlantica and the 100 Acre
    Wood. The rewards for doing so come
    in handy here.
    BOSS: XIGBAR
    All of the battles in this world are
    pretty tough, but this is one of the
    worst. Be sure to equip Reaction
    Boost. Initially, Xigbar snipes at you,
    and the only way to force him down
    is to hit the Break and Warp Snipe
    Reactions. He’ll begin teleporting
    around and taking potshots at you.
    Refl ect is the best way to handle this.
    Getting hit by his own shots dazes him
    and leaves him open for attacks and
    Limits. Sometimes he attacks with blue
    lasers that give you a chance to use
    a Reaction to counter them. As the
    battle progresses, Xigbar will change
    the shape of the area you’re fi ghting in.
    Once it shrinks to a tiny square, Xigbar
    begins attacking more rapidly. Spam
    Refl ect to send the shots back at him,
    and then dodge the giant beams that
    rain from the ceiling.
    BOSS: LUXORD
    This is a rather strange gimmick
    battle that Sora goes through solo.
    You can’t damage Luxord in terms of
    HP. Instead, both Sora and Luxord
    have a time gauge. The goal of the
    battle is to deplete Luxord’s time
    gauge with successful attacks before
    he can do the same to you. Luxord can
    still damage you, of course, so don’t
    forget to keep an eye on Sora’s HP in
    this battle. Leaf Bracer and Cure do
    the trick nicely.
    Luxord primarily likes to transform
    Sora into either a card or a die, which
    cuts off magic and items. Sora can
    attack Luxord in these forms, though,
    and don’t hesitate to do so. Luxord can
    also turn himself into a card, which
    sets up the Flip Reaction. There’s also
    a Begin Game reaction that lets you
    gamble against Luxord with Reactions.
    Your Attack command turns into a
    series of Xs and Os; tap it when an
    O appears to do damage. Tapping
    an X turns Sora into a die or card.
    Obviously, Reaction Boost is an ability
    you really want to equip before this
    battle.
    When Luxord gets more serious
    about fi ghting, he begins to teleport
    and spam the area with cards. Use
    Sora’s Growth abilities to evade the
    attacks. When you have an opening,
    rush Luxord and hammer him with
    ground combos. As long as you don’t
    let Luxord damage Sora too much, he
    should run out of time before you do.
    BOSS: SAI’X
    Another gimmick boss fi ght, but
    this is way more brutal than Luxord.
    Sai’x has a berserk gauge in the upper
    left-hand corner of the screen. When it
    fi lls, Sai’x enters a terrifying berserker
    fury until the gauge fully depletes. You
    can force Sai’x out of his berserker
    fury by running to one of the weapons
    buried in the ground and using the
    Berserk Reaction to counter-attack
    him. Reaction Boost can help the
    Berserk Reaction deal more damage
    and save you a lot of grief.
    Most of Sai’x’s attacks are groundwaves.
    As he takes more damage and
    his berserker fury gets more intense,
    the ground-waves get harder to leap
    over and start multihitting. Glide or
    Final Form is best for evading them,
    but you can make do with leveled-up
    High Jump if you have to. When he’s
    not in berserker fury is the best time
    to attack, pummeling him with ground
    combos and Limits, but the damage
    you do fi lls up his berserk gauge more
    quickly.
    BOSS: XEMNAS
    Once again, Sora enters this battle
    solo. This fi ght has a tricky beginning,
    where Xemnas cloaks himself in
    darkness to make himself invincible.
    Then he surrounds Sora with an aura
    that slowly leeches his MP. Run up the
    front steps of the building to break this
    effect with the Face Down Reaction
    sequence.
    Once the battle-proper picks up,
    you’ll fi nd Xemnas doesn’t have much
    in his bag of tricks. He can cloak
    himself in darkness for short periods
    of time and teleport; just avoid him
    until the darkness clears. He rushes
    Sora with a pair of swords, which you
    should also retreat from. Wait until he
    summons a shield of light in front of
    himself to prepare your offense. Circle
    around and rush him from the side
    with ground combos until he recovers.
    This hit-and-run game is slow but
    effective.
    At this point, you have the option to
    enter the door to Kingdom Hearts, and
    the full contents of Jiminy’s Journal will
    be unlocked for you. If there’s anything
    you need to complete to see the bonus
    ending video, now is the time to go
    leave and fi nish up before moving on
    to complete the game. Be sure to enter
    with enough resources to see the
    immense fi ve-stage fi nal boss battle
    through.
    BOSS: FINAL XEMNAS
    This time Xemnas is serious. Be
    sure to have Reaction Boost equipped.
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    In the battle’s fi rst phase, use the
    Reaction commands to get Sora
    through the fl urry of buildings Xemnas
    throws at him.
    In the battle’s second phase, you’re
    trying to navigate your way around a
    pair of giant cannons. Use Reactions
    to throw enemies into the cylinders
    until the fi rst engine explodes, then
    do it again. Magnet helps speed the
    process up a lot, since you can throw
    in whole clumps of enemies. Be sure
    to use the spectacular Stunt Dodge
    Reaction to avoid taking damage from
    the reactor explosions.
    The third phase pits you against
    the energy core of the monstrosity
    Xemnas has summoned. This
    sequence is straightforward: hammer
    the core until it puts up a defensive
    barrier, then go defeat the Nobodies
    that spawn. This drops the barrier, and
    you can go back to hammering the
    core. The Proceed Reaction lets you
    know when you can fi nish off the core
    and move on.
    The fourth phase brings you into
    a battle with a huge, armored fi gure
    sitting on a throne. Feel free to charge
    him and start unloading your offensive
    arsenal at him. Since he’s stationary,
    Limits are particularly effective.
    Occasionally, the boss shields himself,
    and then you need to fall back.
    Otherwise, just administer a hefty
    beating to him.
    The fi fth phase features Riku and
    Sora on a fl ying bike, and plays
    essentially like a Gummi sequence.
    The trick here is fi guring out the hitbox
    for your attacks, and properly using
    the Drain ability. You can use Drain to
    absorb the energy of the beams the
    dragon enemy shoots at Sora, which
    charges up the Megalaser Reaction.
    For dealing with lesser enemies,
    there’s the Laser option for range and
    Attack for taking care of whatever gets
    close. Once the Megalaser is charged,
    score a dead-on hit with it to move
    on to the next part of the dragon. You
    must take out fi ve different areas of
    the dragon to beat it for good.
    The sixth phase returns you to
    another battle with the armored fi gure
    on the throne. Even if you don’t have
    the Glide ability yet, you’ll have the
    power to use it here, so rely on it. You
    can also jump infi nitely by repeatedly
    hitting the circle button. Basically, your
    challenge here is to get close enough
    to the armored fi gure that you can
    unload on him with Limits and combos.
    After you’ve done some damage, the
    fi gure throws Sora and Riku into deep
    space. He follows up fl inging beams
    and buildings at them. Glide toward
    one of the stationary buildings and
    send it back at your attacker with a
    Reaction. Then just dodge around the
    laser-shooting crystal formations to get
    back to the armored fi gure and resume
    the fi ght.
    The seventh and fi nal phase of the
    battle fi nally pits you directly against
    Xemnas. Survive the opening chain
    of Reactions, then the fi ght begins
    in earnest. Xemnas’ favorite attack
    is bombarding you with waves of
    darkness you can evade by using the
    same Reversal Reaction you’ve been
    using through the whole game to deal
    with Dusks.
    When he launches projectiles, use
    Riku’s Dark Shield Reaction or Refl ect
    to block them. Use Reactions with
    Riku frequently for both defense and
    offense. Xemnas has the annoying
    habit of splitting himself in two, and if
    you attack the clone, your attacks are
    wasted. Generally the real Xemnas
    looks a little more solid than his clone,
    so fall back and try to get a good
    look at both of them before attacking.
    Xemnas can teleport, though, so this
    is far from easy.
    Use Riku’s Limit as frequently as
    you can, as its hit area ensures you’ll
    be able to hammer Xemnas with it no
    matter what. Keep Sora’s HP high and
    you’ll be fi ne for most of the battle,
    but the critical point is when Xemnas
    uses a move where he captures Sora
    and tries to draw his Heart out. When
    this happens, the game automatically
    has you play as Riku, and you have
    to execute a particular Reaction very
    quickly to free Sora and begin dealing
    damage again.
    You know Xemnas is almost dead
    when he summons a ludicrous barrage
    of beam projectiles, and Sora and Riku
    go back to back to defend themselves.
    You automatically get access to a
    Refl ect Reaction, and your standard
    attack becomes a Reaction. Hammer
    the two buttons simultaneously as fast
    as you can to fi nish the battle, and the
    game, in style.
    WHEN XEMNAS DRAINS
    SORA’S MP, RUN UP THE
    STEPS OF THE BUILDING
    TO BREAK THE EFFECT
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    item synthesis
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    Kingdom Hearts II
    ITEM SYNTHESIS
    GUIDE
    The fi rst time you visit Hollow
    Bastion, speak to one of the Moogles
    to open up the Item Synthesis system.
    Moogles can use certain items you
    fi nd in chests or acquire by beating
    enemies to create newer, better items
    for you. Some of these items can’t be
    acquired any other way in the game.
    Many are items you can’t purchase
    in stores. There’s a Moogle in every
    world you visit, so visit him whenever
    you see one. The Moogle holds on to
    any Synthesis materials you’ve picked
    up for you, and sometimes gives you
    valuable rewards like AP Boosts and
    Elixirs in return for them.
    USING THIS GUIDE
    This section of the guide is written
    on the assumption that you want to
    fashion the game’s three ultimate
    weapons through item synthesis:
    Donald’s Save the Queen, Goofy’s
    Save the King and Sora’s Ultima
    Weapon. The guide provides
    specifi c advice for how to meet the
    requirements for Synthesizing these
    three weapons. Synthesizing lesser
    items doesn’t really require specifi c
    advice, but you may want to check
    the Synthesis Materials list in the next
    section if you’re short something and
    don’t know how to fi nd it.
    Remember that Item Synthesis
    in Kingdom Hearts II is a timeconsuming
    process that requires
    lots of patience. If you ever feel the
    need to level Sora up, such as before
    getting ready to fi ght Sephiroth, then
    taking a break from the main quest
    to synthesize items is a good excuse.
    Farming Synthesis Materials effi ciently
    requires patience and the right
    combination of skills and equipment.
    For optimal drop rates, fi rst equip
    each member of your party with the
    Lucky Lucky skill that increases the
    drop rate of rare items. Its effect
    intensifi es for every level of it that’s
    affecting a party member. Sora learns
    it either level 41 (Sword), level 53
    (Shield) or level 99 (Staff). Donald
    learns it after beating the Old Mansion
    Heartless in Twilight Town, and Goofy
    learns after you beat Banzai, Shenzi
    and Ed at the King’s Den in the
    Pridelands.
    Next, equip Sora with the Sweet
    Memories keyblade you obtain
    for completing the Spooky Cave
    minigame in the 100 Acre Wood.
    Equip Donald with the Meteor Staff
    you fi nd in the Seadrift Keep area
    of Port Royal. Equip Goofy with the
    Genji Shield you obtain for completing
    the Titan Cup at the Underdrome in
    Olympus Coliseum. Finally, equip
    someone in the party with the Lucky
    Ring you’re awarded for completing
    the Pain & Panic Cup at the
    Underdrome in Olympus Coliseum.
    This gives your party a whopping
    seven levels of Lucky Lucky. You
    should rack up rare Synthesis
    Materials in no time, although winning
    battles with this equipment may be
    a little rough at fi rst. It’s good for
    sharpening your battle skills, though.
    MOOGLE LEVELS
    Even after you’ve found the recipes
    for the three ultimate weapons, your
    Moogle won’t be able to manufacture
    them if you haven’t been synthesizing
    items regularly throughout the game.
    Your Moogle gains experience with
    each item he synthesizes for you. As
    he levels up, he’ll automatically unlock
    some new Item Synthesis recipes and
    let you use a wider range of materials
    to affect synthesis. When leveling your
    Moogle, be sure to always use a Bright
    material when making items. This
    doubles the EXP your Moogle gains
    from the item, and can get him ready
    to manufacture the ultimate recipes
    more quickly.
    To speed up the leveling process
    for your Moogle, what follows is a list
    of all the common synthesis items in
    the game, what enemy drops them
    most frequently, and where that enemy
    spawns. Remember that after fi nding
    35 Shards, 25 Stones or 20 Gems
    of a given type, you can start simply
    buying that ingredient from the Moogle
    instead of having to farm it or fi nd it in
    treasure chests. Materials not found
    on this list can only be acquired from
    treasure chests or item synthesis.
    Blazing Shard: Hammer
    Frame: Timeless River
    Blazing Stone: Tornado Step,
    Port Royal
    Blazing Gem: Fat Bandit, Agrabah
    Blazing Crystal: Crimson Jazz,
    Hollow Bastion
    Frost Shard: Lance Soldier, Beast's
    Castle
    Frost Stone: Hot Rod, Timeless
    River
    Frost Gem: Fortuneteller, Agrabah
    OUR LIST OF ITEMS WILL
    HELP YOU IMPROVE YOUR
    SYNTHESIS SKILLS AND
    LOCATE MATERIALS
    using this guide • moogle levels
    www.gamesradar.com
    strategy guide
    019
    item synthesis
    guide
    Kingdom Hearts II
    Frost Crystal: Living Bone, The
    Pridelands
    Lightning Shard: Bolt Tower, The Land
    of Dragons
    Lightning Stone: Emerald Blues,
    Halloween Town
    Lightning Gem: Armored Knight,
    Hollow Bastion
    Lightning Crystal: Strafer, Space
    Paranoids
    Lucid Shard: Trick Ghost, Olympus
    Coliseum
    Lucid Stone: Toy Soldier,
    Halloween Town
    Lucid Gem: Bookmaster, Hollow
    Bastion
    Lucid Crystal: Neoshadow, Hollow
    Bastion
    Power Shard: Large Body, Beast's
    Castle
    Power Stone: Luna Bandit, Agrabah
    Power Gem: Shaman, The Pridelands
    Power Crystal: Morning Star,
    Hollow Bastion
    Dark Shard: Soldier, Twilight Town
    Dark Stone: Assault Rider, The
    Land of Dragons
    Dark Gem: Gargoyle Knight and
    Warrior, Beast's Castle
    Dark Crystal: Air Pirate, Port Royal
    Dense Shard: Dragoon, Beast's
    Castle
    Dense Stone: Sniper, The Land of
    Dragons
    Dense Gem: Samurai, Hollow
    Bastion
    Dense Crystal: Berserker,
    Twilight Town
    Twilight Shard: Gambler,
    Port Royal
    Twilight Stone: Dancer, Hollow Bastion
    Twilight Gem: Assassin, Twilight Town
    Twilight Crystal: Sorceror, World That
    Never Was
    Bright Shard: Soldier, Twilight
    Bright Stone: Tornado Step, Port Royal
    Bright Gem: Aerial Knocker, Magnum
    Loader
    Bright Crystal: Strafer, Space
    Paranoids
    Energy Shard: Bolt Tower, The Land of
    Dragons
    Energy Stone: Trick Ghost, Olympus
    Coliseum
    Energy Gem: Fortuneteller, Agrabah
    Energy Crystal: Bookmaster, . . . . . . . .
    Hollow Bastion
    Serenity Shard: Fat Bandit, Agrabah
    Serenity Stone: Crimson Jazz, Hollow
    Bastion
    Serenity Gem: Dragoon, Beast's Castle
    Serenity Crystal: Samurai, Hollow
    Bastion
    Orichalcum: Bulky Vendor, The Land
    of Dragons
    SAVE THE QUEEN+
    Obtain this item by following the
    Queen Recipe and adding a Serenity
    Crystal to the synthesis. The boosted
    version grants Donald MP Hastega,
    while the standard recipe only grants
    Hyper Healing. The recipe requires:
    Dense Shard x9
    Dense Stone x7
    Dense Gem x5
    Dense Crystal x3
    Orichalcum x1
    Serenity Crystal x1
    You fi nd the recipe in a treasure
    chest in the Imperial Throne Room in
    The Land of Dragons.
    SAVE THE KING+
    Obtain this item by following the
    King Recipe and adding a Serenity
    Crystal to the synthesis. The boosted
    version grants Goofy MP Rage, while
    the standard recipe only grants Item
    Boost. The recipe requires:
    Twilight Shard x9
    Twilight Stone x7
    Twilight Gem x5
    Twilight Crystal x3
    Orichalcum x1
    Serenity Crystal x1
    You fi nd the recipe in a treasure
    chest in the Ship's Graveyard in Port
    Royal.
    ULTIMA WEAPON
    There’s an amusing trick to making
    this weapon. Take a look at the
    recipe’s ingredients listed below.
    Orichalcum+ x13
    Orichalcum x1
    Mythril Crystal x1
    Dense Crystal x1
    Twilight Crystal x1
    Serenity Crystal x1
    It calls for more Orichalcum+ than
    is in the game. If you add an Energy
    Crystal to the recipe, though, it halves
    the requirement to Orichalcum+ x7.
    That just happens to be the exact
    number of Orichalcum+ you can get in
    Kingdom Hearts II!
    You obtain all of the Orichalcum+
    you need by:
    • Completing 100 Acre Wood
    • Completing Atlantica
    • Beating Goddess of Fate Cup at
    the Underdrome in Olympus
    Coliseum
    • Finding the treasure chest at
    Central Computer Mesa in Space
    Paranoids
    • Finding the treasure chest at
    Sunset Terrace in Twilight Town
    • Finding the treasure chest
    at The Brink of Despair in
    TheWorld
    That Never Was
    • Obtaining one specimen of
    every Item Synthesis material in
    the game
    You also need a Mythril Crystal,
    which you can obtain via treasure
    chests or item synthesis.
    save the queen + • save the king + • ultima weapon
    Thread by: Axl777, Jul 8, 2008, 3 replies, in forum: Kingdom Hearts Help
  10. Axl777
    My best of KH Music Videos and Openers got 73 views in 27 hours! Click here to view it!

    Also check out my other vids:

    My music playlist

    Funny KH Videos

    I have many other posts in the User Portal, my posts usually have a moving thumbnail icon for it, except my post about the random dude.
    Thread by: Axl777, Jul 7, 2008, 0 replies, in forum: The Spam Zone
  11. Axl777
    This is a slightly edited Copy/Paste of a guide I wrote myself on my site, the setup here will most likely differ a bit, but usually it is quite simallar in most ways, but not all just to point that out. If this is against anything, any Mods/Admins please Edit/Close/Delete this as you please. I may make one especially for this site later to help the staff a bit, but I am sure they already have their own guide.

    Understanding what a Forum is:
    Ok, I'm going to run the basics first. The big headers on top of a bunch of links that say things like Help on them is called a Category, the links below them go into Forums, inside Forums are posts or threads, whatever you like to call it, and inside that is the message and all the Replies it got.

    How to post links:
    Ok, when you go to post there is a button with a chain link on it, click it and type the site adress in the box next to the chain link, if you want it to come up like "Click here" and here being the link, you will need to type "here" in the box next to the chain link and the letter A behind it, the box means link text.

    Another, and more efficiant way to me, is typing HTML code, here is how.

    Link- (Sandwitch the url imbetween those two codes.

    Named Link (Like click here, here being the link.)
    Example using here- (url goes after = and linking text between ]and[

    How to post pictures:
    When you go to post, there is a button with a photo behind a floppy disc, that is where you upload an image to servimg, to upload, click browse and find the picture on your computer, and double click the picture or select "open" and it should be in the text box after that, you can resize the image but that usually doesn't work for me anyways, then press "host it" and when it is done uploading press the copy button next to Image and if a warning message comes up and says "allow this site to acess your clipboard?" press yes or allow whatever it says.

    Once you have done that, press the button with just a picture alone on it and paste the image URL in the text box that comes up and press ok. Usually a big bunch of text will come up, it is HTML code, and the image will be wherever that text is, and this is where a bug comes in where it posts the code at the beginning of the post instead of the end, if this happens to you just highlight it, right click it and select copy, delete the HTML text, and paste the code where it needs to be, I am working on that bug.

    Another way of posting instead of using servimg you can use the image URL if you know how to do that. You can usually get the Image URL of an image by right clicking the image and selecting Properties and highlight and copy the text next to "Adress (URL)" and then pasting the URL in the text box that comes up after you click on the button with a picture on it and pressing ok.

    Another way is to wright HTML code in the way shown below, I personally think it is better than using servimg.

    [​IMG]
    How to post Screenshots:
    Go to your Bungie.net account and find your hi-res Screenshots, then click on the Screenshot (not the link to the right of it but the picture) and when the pop-up window shows up press the button and click "Save As" and save it then follow the "how to upload pictures" rules above. (Note, for good Screenshot quality, resize the image to "1024px width wallpapers")

    How to post maps and variants:
    Ok, you will need a Bungie.Net account to do this.
    Go to your own profile and go to your own Fileshare, then click on the link to the map or variant you want to post, then copy the URL on the top of the page, then post the link however you want, then people can go to your map or variant. You can also post pictures of your map by taking Screenshots of your map in Halo3 and then going to your Bungie.Net account, going to your Hi res screenshots clicking on the picture (not the link next to it) and when the new window pops up, press the button and download the screenshot and then Uploading it on servimg by pressing that button and make sure it says Resize to "1024px wallpapers" for best quality. More on how images work is in the "How to post pictures" part of this guide, you will need to read that to fully understand this if you haven't already. You may also want to see "how to post links" to see how to post a good link.

    How to post videos:
    Ok, usually if you post the raw Embed Code of a video it will work, however if this does not work, use the button with a film strip on it to post the video. Do this by copying the Embed from the site and pasting it in the text box on the window that pops up.

    Oh, and when posting videos, no matter what kind, you need to make sure the button with a/A is not shining red and has the close tags link next to it. This button will need to be toggled many times if you post videos, it basically activates/deactivates HTML, Embed, and BBcode.

    How to post Flash:
    To post things like Flash Animations and Flash Games, use the button with an f in front of a piece of paper, copy the Embed, HTML, or BBcode from the site and paste it into the text box that comes up rhen pressing the button. Take note that sometimes it may be better to post the code alone than using the flash button, this is most commonly true with Embed code, so if it dosn't work with the button try posting the bare code.

    How to make Polls:
    A poll is like a computer multiple choice question. To make one, when you post, look below the place where it says "Preiveiw" and "Send" there is "Options" and "Add a Poll", if the or - sign to the far right of it is click on the to bring out the Poll Options. Now enter the Poll Question where it says to and type in a poll question. Now before you make options, if you want this to be multiple choice you need to go to where it says "Multiple Choice?" and select Yes.

    To make poll options, type an option in the text box and to make more options press enter once to skip down a line and type the next option (It says seperate with a line break, a line break is doing what I just said).

    Sticky and Announcement Options:
    Well first of all, these options are usually only for the site Staff, but in an ocassion where you can, when you are posting go under "Preview" and "Send" there should be a box that says Options, like the polls, if it has a on the far right of the box that says Options click it to pop-out the Options. Then you simply select what kind of post you want it to be.

    How to change text color:
    This is actually quite easy, just highlight the text you want to change the color of and go up to the button with a bunch of colored sqares and select what color you want the text you just highlinghted to be, if you want to have the color be something as you type, just click the button and select the color you want to type, to go back to White simply select "White" after you click the button again.

    How to use Bold, Italic, and Underline:
    To type in Bold, Italic, and Underline text, press the B button for bold text, the I button for Italic, and the U button for Underline.

    How to use Emoticons (smiles and such)
    When you go to post, click on any of the viriaty of Emoticons on the left of the text box to add them. :D

    The rest of the buttons I usually don't use so if you know how to use them do so but I can't explain any more options.

    Profile Options:
    These are your personal profile options, you can edit these to your hearts desire, but there are three options I would like to point out.

    The first one is Forum Signatures, many people seem to wonder how we make it so it puts our Gamertag/Halo3 Stats after our posts, the signature is what that is, you can use html code to make these work.

    Recommended Sites to get Forum Signatures from:
    Battle Record
    HaloTech
    MyGamercard.net

    Editing your Profile:
    To edit your Profile, go up to Profile at the top of the screen under the banner. Your Avatar is your picture for your account and your signature is for forum posts. Make sure the option "Always attatch my signature" in the Preferences is set to "yes" when using a Signature.

    HTML Codes:

    Link- (Sandwitch the url imbetween those two codes.

    Named Link (Like click here, here being the link.)
    Example using here- (url goes after = and linking text between ]and[

    Image: [​IMG]

    Flash: [flash]flash code here[/flash]

    Embed: [embed]embed code here[/embed]

    Youtube Videos: [youtube]Video embed code from Youtube here[/youtube]

    Also, the a/A button activates/deativates HTML, so if it is glowing red, press it to Activate HTML, if you want to just post the Embed code for peope to use, use the Code Display button (Buton with a Piece of paper with <> in front of it) to display the code.

    As a final note, please set your Screen Resolution so that you can fully view the Portal page without having to use the left and right scrollers for the best expierience on the site. You can do this by right-clicking your Desktop Wallpaper, selecting "Properties", going to the "Settings" tab when the new screen comes up, and using the Slider. Note: Higher Numbers = Smaller.

    If you have any additional questions please let me know!

    Thanks for coming to the Forum!
    Hope this helps! :D
    Thread by: Axl777, Jul 7, 2008, 4 replies, in forum: Kingdom Hearts Help
  12. Axl777
    People keep asking me where I get them, so I made a post on my site, A few may not work here on kh-vids because the maximum file size for Avatars here is smaller. I cannot post the pics without doing all I did there over again, so use the link below, instructions are on the post.

    NO ADVERTISING

    [This is a Copy/Paste of the post I made in the General Chat, if the Mods haven't deleted it yet feel free to now, my apologiies on that.]
    Thread by: Axl777, Jul 7, 2008, 2 replies, in forum: The Spam Zone
  13. Axl777
    People keep asking me where I get them, so I made a post on my site, A few may not work here on kh-vids because the maximum file size for Avatars here is smaller. I cannot post the pics without doing all I did there over again, so use the link below, instructions are on the post.

    [NO ADVERTISING]
    Make your .gifs here
    Thread by: Axl777, Jul 7, 2008, 5 replies, in forum: Art Shop
  14. Axl777
    I know someone will, here are mine:

    Player#1
    Player#2
    Player#3
    Thread by: Axl777, Jul 6, 2008, 4 replies, in forum: The Playground
  15. Axl777
    This was made for my site. The order runs like this:

    Featued Song comes first, then we run through some Rock Music, then Techno Music (Most are by Basshunter for he is the king of Techno Songs) then a bit more Rock. There are random funny tracks thrown in too, such as Numa Numa, Cotton Eyed Joe, and the PP you love it.

    Hope you like it!

    <div style="text-align: center; margin-left: auto; visibility:visible; margin-right: auto; width:450px;">
    <object type="application/x-shockwave-flash" width="435" height="270"
    data="http://www.musicplaylist.net/mc/mp3player-othersite.swf?config=http://www.musicplaylist.net/mc/config/config_black_noautostart.xml&mywidth=435&myheight=270&playlist_url=http://www.musicplaylist.net/loadplaylist.php?playlist=32438571">
    <param name="bgcolor" value="#e8e8e8">
    <param name="movie"
    value="http://www.musicplaylist.net/mc/mp3player-othersite.swf?config=http://www.musicplaylist.net/mc/config/config_black_noautostart.xml&mywidth=435&myheight=270&playlist_url=http://www.musicplaylist.net/loadplaylist.php?playlist=32438571">
    </object>
    <BR><a href=http://www.musicplaylist.net><img src=http://www.musicplaylist.net/mc/images/create_black.jpg border=0></a><a href=http://www.musicplaylist.net/standalone/32438571 target=_blank><img src=http://www.musicplaylist.net/mc/images/launch_black.jpg border=0></a><a href=http://www.musicplaylist.net/download/32438571><img src=http://www.musicplaylist.net/mc/images/get_black.jpg border=0></a>
    </div>

    Ok... that was an Epic Fail for me guys, gues that code won't work here, weird all codes work anywhere on my site... anyways, I will try this again in the user portal but I'm not sure if it will allow .mp3 format, I may need to convert it to .flv format first.
    Thread by: Axl777, Jul 6, 2008, 3 replies, in forum: The Spam Zone
  16. Axl777
    I want to add kh-vids as an affliate to my site- NO ADVERTISING but I think a linking picture will help people come here, if anyone has time please make one and PM me when you post one or just attach it to the PM. Thanks!
    Thread by: Axl777, Jul 5, 2008, 5 replies, in forum: Art Shop
  17. Axl777
    The link below will take you to my site which has the vids!

    -edited for rule violation-
    Thread by: Axl777, Jun 1, 2008, 1 replies, in forum: Gaming
  18. Axl777
    The link below will take you to my site which has the vids!

    Lulz I dun read rulez.
    Thread by: Axl777, Jun 1, 2008, 3 replies, in forum: The Spam Zone