Just thought I'd keep this forum alive with my two cents.
I love the series. I love all the Kingdom Hearts games, I literally like them all. Some more than others obviously. However, after finishing the first game with 2 100% complete save files, I feel personally, that KH1 will always be the best out of all the games in the series. Not saying it's a perfect game. It's ****ing not lol. Overall though, it's the best fundamental KH game.
-KH 365 Days
-KH X (Played it barely but put it down.)
With this in mind, let's begin a comprehensive look at how and why KH1 Does what the others do and don't do far better.
The KH franchise now has one of the most convoluted stories ever. Seriously. It goes ****ing everywhere. This is mainly so that the developers can keep pumping out the games. Otherwise, looking at KH1 standalone, it's story is fine. It leaves the "cliffhanger" ending with the aspects of Riku and Mickey but that's all good and dandy. The game in itself is a well crafted tale, it's simple and for young and old individuals it's harmless. Every other KH game tries to make their story ambiguous and over the top. They're trying to take what KH1 did and make it "more" when you could have just kept the low-line elements without making it crazy. KH2 in itself with the opening of Roxas. BBS with the introduction of past characters and the nobodies origins, all that jazz. They are fleshing out the world which is great, but in translation they are losing the heart and soul of what made KH1 just a fun game to pick up and play.
Here comes the real meat and potatoes. Let's take a dive at what KH1 does compared to all the other KH games. First and foremost, it creates the fundamentals of the combat system. The lock-on, basic attacks, abilities to integrate with your combos, abilities that are later changed to "commands" for the command slots, and Magic. First we'll start with melee combat. Sure, the future games add flashy animations and whatnot which is all good and dandy, especially since Sora is technically progressing with his Keyblade skills, in KH1 it feels so natural. He's a basic Keyblade wielder who steadily learns more and more adept skills. Having the one command slot in the bottom for all your commands is completely fine. The distance and Magic you had available changed which one you could use. I do like the command deck, but I feel it takes away from the overall flow of the simplicity that was present in KH1.
ABILITIES. Simple, easy to learn, nothing crazy. As the games progressed, there were more abilities. Which is awesome. However the games became more and more convoluted with how you use these abilities and receive them. Take GLIDE. ****ing Glide in KH2 being one of the hardest abilities to obtain. It takes so much time out of your way to get the actual ability. KH1 is very streamline and even the questions dictate the streamline of skills, as it's been in most of the games if I'm not mistaken.
MAGIC. I could talk about Magic forever. It got SUPER nuked in KH2. Like, it's ridiculous. Also, I miss the long bar and gauge with each individual segment. It was far easier to selectively know how much magic was left, build it up with MP Rage stacked, etc. etc. It's a far more useful system in KH1 and it feels fluid and clean when you mix it with your combos. The same can't really be said for me in the sake of the other games. It feels like the commands and "wait times" make me feel more like I'm in a different game. MP shouldn't have been changed but that's just my opinion. Also, Fire in KH2 is ****ing horrible. Why did they switch Fire and Blizzard. Why not keep Blizzard as the shotgun and just made a new type of shield instead of making Fire the shield!?
SUMMONS. My only drawback honestly in the first game. The summons are pretty worthless. I never found myself using them (Especially since I grinded at Destiny Islands forever) so basically they didn't have any real potential to make me want to use them anyway. They're a waste of Magic. However they look flashy and cool and for a weaker player they could come in handy.
OVERALL WORLD AESTHETIC:
Let's just compare the overall quality of worlds. KH 1 has a general, base line level of detail. Sure, Monstro could have honestly had more texture, Neverland was essentially just a boat, etc. etc. But this was a PS2 game and quite frankly I'll give them a pass on that. I think that overall the structure of everything is well done and how the worlds have a much more streamline base of progression as opposed to the KH2 return and do something else unnecessary for EVERY world... Also in KH2 the worlds are far far shorter than the other games. The same goes for BBS which is a PSP title, still...
Please let me know if I missed something or just didn't go over enough. I will gladly add more. I will gladly talk more about my overall opinion. Cheers.
EDIT: OK OK I remember now. Gummi Ship in KH1 is pretty bad though. It does wind the game down. At least for most levels you can set the controller down and not die, but again, it's still a chore if you want to play through the levels and find something enjoyable out of them.
This game is awesome. There are no recent threads for it, so I might as well enlighten all of you.
Basically, Dragon Ball Online is an Online MMORPG released sometime around 2008 in Korea. Recently a Hong Kong and Taiwanese Version have been released (2010 period). Anyway the game takes place in about age 1000, almost 300 years since Goku was born. You are a Human/Namekian/Majin who lives somewhere between the year Goku dies and age 1000. Basically, you're found by Time Patrol Trunks ( The new Trunks in age 1000) while he fights off a new threat, mystic warriors who are going around time and causing trouble. And now you're brought from whatever time you are in to the present time to stop this new threat before time is sent into chaos.
Sadly the game can only be played in foreign languages as you can guess, BUT there is an English translation that only translates part of the game and a helpful community that can help explain to you what to do if you get lost.
There are several Classes and the races...
Human: Spiritualist = can become a Crane Hermit or Turtle Hermit (specialize's in Ki moves like the Kamehameha, Destructo Disk, and Tri-Beam. This applies to all races), Martial Artist = can become a Fighter or Swordsman(Focuses on Hand-to-Hand combat and Physical Traits, this apply's to all Races)
Namekian: Warrior = Can become Dark Warrior or Shadow Knight(Look at Human's description for Martial Artist) Dragon Clan = Can become a Dende Priest or Poko Priest ( These fellows focus on healing, buffs and magic, they can be compared to Mages in other MMO's, but different.)
Majin: Mighty Majin = Can become a Ultimate Majin or Grand Chef Majin ( equivalent of Martial Artist) Wonder Majin = can become a Plasma Majin or Karma Majin ( A small mix of the Namekian's Dragon Clan and the Human's Spiritualist classes.)
If I made any mistakes please say so in the comments.
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An example of a small Party of players on the Korean Version.
View attachment 32603
Some players fending off some evolved Saibamen.
View attachment 32604
An example of the Scouter function, which allows you to see the "Power Level" of yourself and other Players, even NPC's! In this case, he's using it on Goku in a Time Leap quest.
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This is an example of Shenron when summoned by collecting all of the 7 Dragon Balls by doing specific quests.
For the longest time there Terra's story is my least favorite with boss battles, and there are 3 boss battles I absolutely hate, Eraqus, Braig, and Terranort. I really need help to beat him, so can anyone give me a tip?
In need of what you're thinking of me now.
It was said to be one of THE BEST GAMES EVER MADE. I think when making the 3D version, Nintendo finally understood why it was such a great game, and what made it so good. Anyone who has played the 3DS version, or the N64 version can share their thoughts of this fantastic adventure that spans between time itself.
I decided to make a Dueling Arena like Jaden's (Actually exactly like Jaden's...) just for us Beginners and the Slifer Red group! Here we can test duel before reeeeally getting into the action of Jaden's duel arena!
Here are the Basic Rules from the duel arena
1. You must announce what card you are playing.
2. You must announce what phases you are entering.
3. You must ALWAYS include the image of EVERY card you are playing in your post including facedown cards otherwise your move doesn't count.
4. You may also Private Message or Visitor Message members who you want to challenge to a Duel.
5. No editing your posts to try to change your move if someone else has already made their move.
6. Custom Made Cards are also allowed.
7. You must take your turn within 24 Hours of when your opponent took their turn or it automatically counts as a forfeit. You must also finish the move you're making within 24 Hours.
8. You can choose to play with either 2000, 4000, 8000, 12000 or 16000 Life Points as long as both players agree to Duel on those terms.
9. If your opponent does try to include the card image or card images but they still don't show up through no fault of your opponent give him/her a chance to edit his/her post so the images are included and do show up.
10. If something comes up and you are unable to finish the Duel with your opponent you may forfeit anytime.
11. Be careful when mixing themes. Only use themes that do go well together. Make sure that what you're doing makes sense. And don't go against your Deck Theme.
12. No unbeatable combos allowed.
13. No FTKs Allowed! Play like a Real Duelist!
14. No stealing other people's combos that were used here.
15. If you're gonna use customs make sure that their description matches the actual TCG gameplay terms that real cards have.
16. If you're gonna use customs make sure that they are not something that wouldnâ€™t exist in the real game due to simple mechanics such as Level 4 Monsters with 2500+ ATK for example.
17. When posting the card images make sure they are big enough that their description is readable.
18. If you're gonna change the type of Deck you're using be sure to say so first.
19. You must quote your opponent when replying to their move.
20. More than one Duel at a time can take place.
21. If The Rule Moderator tells you to redo your move redo it. No Questions Asked.
22. The Champion is the one who sets the terms and decides who goes first. (When challenging The Champion)
23. You can choose to play with either 40, 50, 60 or 80 Cards. And if you exceed your chosen amount of cards and cannot draw during your draw phase, you lose.
24. When you quote a long post and/or a post full of images please use Spoiler Tags when doing so.
25. If you have a question regarding whether you or your opponent's move is legal or not VM me.
26. When you request a duel with someone, you must use this template:
Video Game Exclusives:
Number of Cards per Deck:
Other conditions(luck based cards, handicaps, etc.):
Rules for when you are Dueling someone:
1. You MUST state the phase you are in before moving to it. This includes the draw and standby phase, even if nothing happens during the latter.
2. You MUST post the image of EVERY card involved in a duel. This includes cards that are discarded or milled. If you do not do this, you will have to edit your post. And you will get a strike. And as a rule, if you make 3 moves that must be redone, you lose.
3. At the end of your turn, you MUST post your field, including your monster zones, field zone, and spell and trap zone. And you must also state how many cards are in your hand at The Draw Phase and End Phase because this too is supposed to be public knowledge.
4. Upon the activation of ANY Spell card during your turn or Trap card during either player's turn, or Effect Monsters effect during either players turn, if your opponent has the ability to chain one of their facedown cards to it, you MUST ask for and wait for a response. If your opponent fails to respond with a chain within 24 hours, the opponent may NOT chain to that card, and you can continue your turn. For this reason, it is recommended that both participants be online during a duel, so they can respond with "yes, I will chain" or "no, I will not chain".
5. The source of all Card Rulings will be the official Konami website for The Duelist Genesis onward, and Netrep for Legend of Blue Eyes up to duelist Genesis. These are reliable sources.
6. I will respond to any out-of-line arguments whether they involve me or not over a duel with an immediate duel termination and a game loss to whoever was the antagonist in my opinion.
7. As a new rule, When summoning a monster you must state the way in which you are summoning it. Normal Summon, Flip Summon, Special Summon, Fusion Summon, Synchro Summon, Ritual Summon etc.
Rules For The Use Of Customs:
1. No Godmodding. Translation: No making Godly, Immortal, or Impervious Cards! Everyone card must have a weakness or drawback, no matter how strong it is. This is a staple rule, Making/Using Unbeatable Cards and/or Cards with Infinite ATK/DEF will not be tolerated. Doing so will result in a game loss.
2. They can't be ridiculously overpowered.
3. They can't be just plain cheating.
4. They can't be a costless version of a card that already exists.
5. They CAN have Fake Types. But they have to make sense like The 22 Legal Types:
Aqua. Beast. Beast-Warrior Dinosaur. Divine-Beast. Dragon. Fairy. Fiend. Fish. Insect. Machine. Plant. Pyschic. Pyro. Reptile. Rock. Sea Serpent. Spellcaster. Thunder. Warrior. Winged-Beast. Zombie.
This Is The List Of Cards that are Illegal in The Arena and are Not Allowed. VM me if you have any questions or concerns or think I should update it further:
Makyura the Destructor
Protector of The Sanctuary
Amazoness Chain Master
Chaos End Ruler -Ruler of the Beginning and the End
Great Phantom Thief
Neko Mane King
Number 16: Ruler of Color - Shock Ruler
Sky Scourge Norleras
Horus the Black Flame Dragon LV8
Mind on Air
Cup of Ace
Card of Demise
Card of Sanctity (The Anime Exclusive Version) (The Real Life Version is still allowed)
Card of Safe Return
Butterfly Dagger - Elma
The Forceful Sentry
Dragged Down into The Grave
Temple of the Kings
Crush Card Virus
Deck Devastation Virus
Eradicator Epidemic Virus
Appointer of the Red Lotus
Light of Judgment
Exchange of The Spirit
The Eye of Truth
Spiritual Water Art - Aoi
Ordeal of a Traveler
Judgment of The Pharaoh
Talisman of Spell Sealing
Secret Village of the Spellcasters
The Wicked Avatar
Spellbreaker of the Ice Barrier
Eliminating the League
You can only use 1 copy of these cards in The Arena:
Obelisk The Tormentor
Slifer The Sky Dragon
The Winged Dragon of Ra
The Wicked Dreadroot
The Wicked Eraser
Polar God Sacred Emperor Odin
Polar God King Thor
Polar God King Loki
Uria, Lord of Searing Flames
Hamon, Lord of Striking Thunder
Raviel, Lord of Phantasms
Armityle the Chaos Phantom
Temporal Machine God Metaion
Temporal Machine God Razion
Temporal Machine God Tzaphion
Temporal Machine God Zadion
Temporal Machine God Camion
Temporal Machine God Raphion
Temporal Machine God Hanion
Temporal Machine God Michion
Temporal Machine God Gabrion
Temporal Machine God Sandaion
Ultimate Temporal Machine God Sephiron
Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Celri, Monk of Dark World
Exodia The Forbidden One
Elemental Hero Stratos
Dark Strike Fighter
Dark Magician of Chaos
Dark Armed Dragon
Shooting Star Dragon
Shooting Quasar Dragon
Red Nova Dragon
Destiny Hero - Disk Commander
Great Shogun Shien
Grapha, Dragon God of Dark World
T.G. Hyper Librarian
Trishula, Dragon of the Ice Barrier
Black Rose Dragon
Brionac, Dragon of The Ice Barrier
Blackwing â€” Gale The Whirlwind
Sillva, Warlord of Dark World
Reign-Beaux, Overlord of Dark World
Magician Of Faith
The Seal of Orichalcos
Secret Village of The Spellcasters
Gateway of the Six
Large Heat Wave
Heart of The Underdog
Nobleman of Crossout
Mirage of Nightmare
Pot of Greed
Change of Heart
Harpie's Feather Duster
Charge Of The Light Brigade
Ring of Destruction
Legendary Six Samurai - Shi En
You can only use 2 copies of these cards in The Arena:
Destiny Hero - Malicious
Blackwing - Kalut The Moon Shadow
Goldd, Wu-Lord of Dark World
Gren, Tactician of Dark World
Kahkki, Guerilla of Dark World
Allure of Darkness
Mystical Space Typhoon
Bottomless Trap Hole
Call of The Haunted
Slifer Red Leader Board:
Rule Moderator: (Still in Progress)
For those of you who want to know where to go to find the images of real cards:
This is where:
For the smaller field images go to yugioh wikia, find the card you want and click gallery at the bottom, a new page should open with smaller versions somewhere.
Right click one and go to properties, the image address will appear, then just copy and paste it between img tags like normally.
And for those who want to know where to go to make cards:
This is where:
Keep in mind that you do not have to RP and be an Anime Character if you don't want to. This is entirely just for fun. You may only join as yourself and use whatever Deck you want to if you prefer.
And for future reference, There's a REASON why this Duel Arena uses a different banlist than Konami's. It's because Konami's list only balances the game according to the random card draw. the random card draw doesn't exist here so some changes have to be made. All cards that allow a player's hand to be seen must be Banned. Because with the random card draw not existing here that gives unacceptable advantage in this Arena.
The default list for random draw Duels is Konami's list.
This arena is only for Slifer Red by the way! :D
Hey guys! I found out if you have an S ranked Moogle you can half the ingredients needed for the S rank recipe for Ultima Weapon, then using an Energy item, you can half the ingredients further, so you'll only need 5 Oriculum +'s, am I right?
I know how to get it, but even with the MP Hastega ability, should I even attempt to get it? And if I do obtain it, how will it help me? Can I still have good ATK power?
Minecraft 1.8 Released officially yesterday, I know some of you have played the leaked 1.8 (Thank you Kayate for the link) and i'm going to list all of what you can expect in the FULL 1.8,
+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if thereâ€™s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but itâ€™s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine
As you can see the game has even MORE features, get ready to play!
i was wondering this because I personally played the game, and all it really did was fill in the gap's in Kh storyline, but one day my friend asked me this question, despite played it, i said nothing, and I decided to ask you guy's out there! So it it really? what do you think?
Post them here!
"Trunks is pulling Trunks hair!" XDDDDDD
Hey Guys! First, I wanna give speical thanks to.....
-Jaden Yuki for inspiration!
Here are the rules for people who don't know how to play......
(some was copied from other resources, I do not take ownage of the other resources)
There are three types of PTCG cards: PokÃ©mon cards, Trainer cards, and Energy cards.
PokÃ©mon cardsEach PokÃ©mon card corresponds to a particular PokÃ©mon. A PokÃ©mon card is in play when it is the Active PokÃ©mon or is on the Bench. It has a picture of the PokÃ©mon and basic statistical information about it. Most importantly, the card defines several attributes that are relevant to the PTCG. These attributes include:
â€¢The attacks that the PokÃ©mon has.
â€¢The PokÃ©mon's PokÃ©mon Power, if it has one. A PokÃ©mon Power modifies the rules of the game as long as its PokÃ©mon is in play.
â€¢The color, or Energy type, of the PokÃ©mon.
â€¢The PokÃ©mon's maxmium health points (HP). This is the total amount of damage that the PokÃ©mon can take before it is Knocked Out.
â€¢The Energy type that is the Weakness of the PokÃ©mon. When a PokÃ©mon of the Weakness color attacks the PokÃ©mon, the amount of damage done by the attack is doubled.
â€¢The Energy type that is the Resistance of the PokÃ©mon. When a PokÃ©mon of the Resistance color attacks the PokÃ©mon, the amount of damage done by the attack is reduced by 30.
â€¢The Retreat Cost of the PokÃ©mon. This is the number of Energy units that must be discarded from the PokÃ©mon in order to retreat it, or move it to the Bench.
You may have up to four PokÃ©mon cards with the same name in your deck. The name of the card is listed at the top of the card. Many PokÃ©mon have multiple cards, and this rule applies even if the cards are different cards with the same name. Some PokÃ©mon cards have names that include additional words in addition to the name of the PokÃ©mon. These include "Dark" PokÃ©mon, Gym Leader's PokÃ©mon and some promo cards such as Cool Porygon and Surfing Pikachu.
Trainer cardsTrainer cards provide special actions that go beyond the basic cycle of game play (described below). Many Trainer cards do something simple, such as allowing you to draw cards immediately, switch your Active PokÃ©mon with one on your Bench, or searching your deck for a particular card. As with PokÃ©mon, you may include no more than four of any one Trainer card in your deck.
Energy cardsThese cards provide Energy to your PokÃ©mon that they need to do their attacks. A PokÃ©mon can use an attack only if it has the right quantity and type of Energy specified by the attack. There are six basic Energy cards, corresponding to the Fire, Water, Grass, Lightning, Fighting and Psychic Energy types. All other energy cards are special Energy cards. You may have no more than four of any one special Energy card in your deck.
Essential Items needed
The DeckEach player uses his deck of PokÃ©mon TCG cards. PTCG decks must contain exactly 60 cards. Inexperienced players may use a simplified 30-card deck. The decks must be the same size. The section Types of PTCG Cards goes into more detail on the kinds of cards used in a PTCG deck.
The "Arena"The PTCG is played with a certain layout. Each player will have one Active PokÃ©mon and up to five Benched PokÃ©mon. Each player has his deck and a discard pile. Also, each player will have six prizes. Prizes are cards that are dealt from the deck face-down at the beginning of the game and taken when one of your opponent's PokÃ©mon is Knocked Out. The discard pile includes cards that have been removed from play, including PokÃ©mon that have been Knocked Out and Trainer cards that have been played. You do not need a placemat to play the PTCG, but one will help new players familiarize themselves with the layout of the game.
Damage CountersDamage counters keep track of the amount of damage a PokÃ©mon has taken. The theme decks sold by Wizards of the Coast contain damage counters. Any small token (such as pennies, stones) will suffice, as long as it is understood that each counter represents 10 damage. Using counters to represent other damage values (such as 20 or 50 damage) is discouraged unless it is obvious what the value of the counter is. (For example, if pennies are 10 damage, then it is logical that nickels are 50 damage.) Some players like to use a die to indicate the amount of damage. This is acceptible.
CoinsMany attacks and effects in the PTCG require you to toss a coin. Some require tossing more than one coin. Theme decks come with a coin. Any unbiased coin will do. Some players prefer to toss something other than a coin, such as a die. I personaly prefer to have 4-6 as heads and 1-3 as tails--those numbers look more like heads, and the others look like tails. Others use evens as heads and odds as tails. Whatever convention is used, both players should decide and agree on what constitutes heads and tails before the game begins.
The coin should rotate completely at least once while it is in the air. The coin should land within an agreed-upon area. If you are playing on a table, and the coin falls off the table, reflip it.
Other CountersYou should keep some other tokens on hand to indicate other things, such as Poison and Burn.
PokÃ©mon TCG Game Play
The PokÃ©mon TCG is a turn-based game. One key to winning the PTCG is making the fullest use of each turn that you have.
Beginning the GameBefore the game begins, shuffle your deck thoroughly. There are few things more frustrating than not getting the card that you need because that card is towards the bottom of your deck and you didn't shuffle it thoroughly. It is not necessary for each player to cut each other's deck, but you can do this if you desire. Once each player is satisfied with the degree to which his deck is shuffled, each player draws seven cards. This is your starting hand.
In order to begin the game, you must have an Active PokÃ©mon. Each player looks at the seven cards that he drew and chooses one Basic PokÃ©mon as his starting Basic PokÃ©mon. That card goes facedown in the Active PokÃ©mon slot. If you have exactly one Basic PokÃ©mon in your hand, you must make it your Active PokÃ©mon, even if you don't want to. If the player has zero Basic PokÃ©mon in his hand, he must show his hand to his opponent, announce that he has no Basic PokÃ©mon, and shuffle his hand into his deck. If his opponent had a Basic PokÃ©mon in his hand, then he can draw up to two cards. Repeat until the player has a Basic PokÃ©mon. If a player has multiple Basic PokÃ©mon in his hand, he may put additional Basic PokÃ©mon on his Bench. These cards are also played face-down.
Once each player has a Basic PokÃ©mon, each player draws six cards face-down onto the table. The six cards are his prizes.
To begin the game. one player flips a coin. The other player calls it while it's in the air. The player who wins the coin toss will go first.
Draw a CardAt the beginning of your turn, you draw a card from your deck. You must always do this and you must do this at the beginning of your turn. If you cannot draw a card from your deck (usually because your deck has zero cards), then you lose the game. This situation is called "decking" and can happen when a game lasts a long time.
Options During Your TurnThere are a number of things that you can do during your turn. Unless otherwise stated, you may do these any number of times.
â€¢You may attach an Energy card to a PokÃ©mon that you have in play. You may do this only once in each turn. You should try to do this every turn, so that your PokÃ©mon will have plenty of Energy for their attacks.
â€¢If you have a Basic PokÃ©mon in your hand and you do not already have five PokÃ©mon on your bench, you may put the Basic PokÃ©mon on the Bench.
â€¢If you have a PokÃ©mon card in your hand that evolves from one of the PokÃ©mon that you have in play, you may evolve the PokÃ©mon in play into the one that you have in your hand. You do this by placing the evolution card directly on top of the one in play. Note that you cannot evolve a PokÃ©mon on your first turn, or the same turn that it's put into play. For example, if you evolve Machop into Machoke, you can't evolve it into Machamp until your next turn. There is more information on "Evolution" below.
â€¢You may play a Trainer card. Follow the directions on the Trainer card and then, if you did not attach the card to a PokÃ©mon as per the directions, discard the Trainer.
â€¢You may retreat the Active PokÃ©mon. Discard the number of Energies that are specified by the card's Retreat Cost and are attached to the PokÃ©mon. If the required number of Energies are not attached to the PokÃ©mon, you may not retreat it. Once you have discarded the Energies, move the PokÃ©mon to the Bench. Select a different PokÃ©mon from the Bench and move it to the Active PokÃ©mon position.
â€¢You may use a PokÃ©mon Power. Note that some PokÃ©mon Powers are always in effect and do not need to be declared.
Certain PokÃ©mon Powers, Trainer cards and attack effects prevent you from doing some of the above, place restrictions on your ability to do them, or add additional effects when you do them. You should familiarize yourself with all PokÃ©mon Powers and effects that are in play before your turn begins, so that you can adjust your strategy to compensate.
AttackThe last thing you do in your turn is attack. You do not have to attack; you may end your turn without attacking even if you are able to attack. In order to use an attack, your Active PokÃ©mon must have the quantity and type of Energies attached to it that are specified by the attack. State the name of the attack that you are using aloud. Declare the amount of damage that the attack will do and any other effects that will result from the attack. Once you have completed this, your turn is over; it is now your opponent's turn. Take a prize for each PokÃ©mon that was Knocked Out during your turn.
The five standard status effects in the PTCG are Asleep, Confused, Paralyzed, Burned and Poisoned. Only the Active PokÃ©mon can have one of these effects. These effects all end when the PokÃ©mon goes to the Bench by retreating or by other means, or when the PokÃ©mon is evolved or devolved. The Full Heal Trainer card and the Full Heal energy card also remove these effects. The effects of Asleep, Confused and Paralyzed are mutually exclusive: Having one of the three effects and taking on a different effect removes the original effect. However, a PokÃ©mon can have one of these three effects and be Poisoned or burned at the same time.
Indicate that a PokÃ©mon is Asleep by turning the card sideways, so that it looks like the PokÃ©mon pictured is laying on its back. A PokÃ©mon that is Asleep cannot attack or retreat. After the end of each turn, the player whose PokÃ©mon is Asleep flips a coin. If the coin toss is heads, the PokÃ©mon is no longer Asleep. (Return the card to the normal upright position.) But if tails it is still Asleep, and you have to wait until the next turn to try and wake it up.
Indicate that a PokÃ©mon is Confused by turning the card so that it is upside-down from your perspective. A PokÃ©mon that is Confused must flip a coin when it attempts to attack. If you get a heads, the attack works normally but on tails your PokÃ©mon receives 3 damage counters and your turn is now over. An active PokÃ©mon receives 3 damage counters even if its attack normally does not do damage. (Note: If your Confused PokÃ©mon is a attacking a Baby PokÃ©mon, the Baby Rule applies before the Confusion flip. If you flip tails on the Baby Rule, your PokÃ©mon cannot attack, and thus will not take damage per the Confusion rule.) Now to the new rules, a PokÃ©mon may retreat normally, where it loses all special conditions.
Indicate that a PokÃ©mon is Paralyzed by turning its card sideways so that the PokÃ©mon is facing downward from your perspective. (This is the opposite of how you would turn it were it Asleep.) The Paralyzed PokÃ©mon cannot attack or retreat during the turn during or immediately after which it was Paralyzed. After this period, the effect of Paralysis ends. No coin tossing is involved when a PokÃ©mon is Paralyzed.
Indicate that a PokÃ©mon is Poisoned by putting a Poisoned marker on the card. When a PokÃ©mon is Poisoned, you must attach one damage counter on that PokÃ©mon after each player's turn, ignoring weakness and resistance. If an attack that would poison a PokÃ©mon that is already Poisoned, it does not get doubly Poisoned; instead, the new poison counter replaces the old one. A PokÃ©mon can be Knocked Out by this effect. Some attacks that Poison specify that a different amount of damage other than 10 damage be done at the end of each turn.
If a PokÃ©mon is burned, place a "burn marker" on it to show that it is burned. As long as it's still Burned, flip a coin after each players turn. If tails, place 2 damage counters on it, ignoring weakness and resistance. If an attack would burn a PokÃ©mon that is already burned, it does not get doubly burned; instead, the new burn condition replaces the old one. Make sure whatever you use for a Burn marker looks different from a damage counter.
In the PokÃ©mon Trading Card Game, most PokÃ©mon Trainers will choose to play Basic PokÃ©mon that we can train to become stronger PokÃ©mon, a process called Evolution. The question is, how exactly is that done? To evolve your PokÃ©mon, there are some rules that you must follow.
1.You can only play a Basic PokÃ©mon directly onto the Bench (or into the Active Position at the start of the game). All Basic PokÃ©mon will have the words "Basic PokÃ©mon" printed at the top of the card. Baby PokÃ©mon are treated like Basic PokÃ©mon for these purposes.
2.You can't evolve a PokÃ©mon on the first turn, or the same turn that it is put into play. If you just put that Charmander on your Bench, you'll have to wait until your next turn to evolve it! When you do evolve it, you'll need to wait another turn before you can evolve it again. When you're ready to evolve a PokÃ©mon, just play the Evolution Card right on top of the Basic PokÃ©mon Card. The Basic is no longer in play, it has "evolved"! Any and all effects (like Poison, Paralysis, Sleep or Confusion, or even Smokescreen or Agility) that were on that PokÃ©mon are gone, but any Damage Counters that were on it and Trainer and Energy Cards attached to it will stay with it.
3.Each PokÃ©mon can evolve only into specific Evolutions. For example, either Charmeleon or Dark Charmeleon can evolve from Charmander, but Charizard can only evolve from Charmeleon, and Dark Charizard can only evolve from Dark Charmeleon. Some Basic PokÃ©mon do not evolve. The way to determine whether it's an evolution that's allowed or not is to read the upper left hand corner of the Evolution PokÃ©mon Card. Charizard reads "Evolves from Charmeleon". That means it can only be played onto a card named "Charmeleon". The name must match EXACTLY.
4.Gym Leader PokÃ©mon are separate unto themselves. Blaine's Charmeleon can only evolve from Blaine's Charmander, and can only evolve into Blaine's Charizard. This applies to all PokÃ©mon with a Gym Leader in their name: Blaine, Brock, Erika, Giovanni, Koga, Lt. Surge, Misty and Sabrina's PokÃ©mon.
5.All Baby PokÃ©mon evolve, and all their Evolutions have the words "Basic PokÃ©mon" on them. Ignore that when you evolve a Baby. For example, if you have Tyrogue in play, and you evolve it into Hitmonlee, treat Hitmonlee as if it is an Evolution Card rather than a Basic PokÃ©mon. Baby PokÃ©mon have the names of the PokÃ©mon they evolve into printed on them, and those are the only PokÃ©mon they can evolve into.
6.This is PokÃ©mon, and there are exceptions to every rule. Some Trainers, PokÃ©mon Powers and even PokÃ©mon Attacks alter the rules when it comes to Evolution.
Here are a few examples of exceptions to the evolution rules:
â€¢TR Magikarp's Rapid Evolution attack - This attack allows you to search your deck for a card named Gyarados and put it on Magikarp. This works even if Fossil Aerodactyl is in play (we'll talk about him in a moment)!
â€¢Erika's Clefairy's Lunar Power attack - When you use this attack, you can flip a coin. If heads, you can search your deck for ANY Evolution card that can be played onto ANY of your Benched PokÃ©mon, and put that card on that PokÃ©mon. 1st Turn Evolution is possible!
â€¢Fossil Aerodactyl's Prehistoric power - No more Evolution cards can be played. This doesn't stop the attacks mentioned above, because they don't "play" a card from your hand, they "put" a card from your deck. That's a big difference in the world of PokÃ©mon!
â€¢Promo Eevee's Chain Reaction power - If ANY PokÃ©mon in play evolves, you can search your deck for a card that evolves from Eevee and attach it to Eevee. This even works during your opponent's turn!
â€¢PokÃ©mon Breeder - This Trainer card allows you to play a Stage 2 PokÃ©mon directly onto a Basic PokÃ©mon. You can evolve Charmander right into Charizard, and skip Charmeleon all together, if you use PokÃ©mon Breeder and have the Stage 2 in your hand. Note that you cannot use PokÃ©mon Breeder to play a Stage 1 PokÃ©mon (like Clefable) directly onto a Baby PokÃ©mon (like Cleffa).
â€¢Devolution Spray - This Trainer card allows you choose a stage of evolution of one of your PokÃ©mon in play, and to discard all evolution cards from higher stages. This would get rid of Sleep, Poison, Paralysys or Confusion. It might give some other benefit, like a lower retreat cost, or allow you to use a lower stage evolution's attacks.
â€¢Fossil Egg - This Trainer card, with a flip of "heads", allows you to play any Evolution Card that evolves from Mysterious Fossil directly onto your Bench, and treat it just like a Basic PokÃ©mon.
â€¢Rare Candy - Like "PokÃ©mon Breeder" Rare Candy works in the same way but allows you to evolve PokÃ©mon from basic to stage 1 PokÃ©mon or basic to stage 2 PokÃ©mon, not just stage 2 PokÃ©mon.
The Baby Rule
With the introduction of the Neo: Genesis set, there is a new stage of PokÃ©mon known as Baby PokÃ©mon. With this new stage comes a new ruling that dramatically effects how these cards are played. There is now the Baby Rule that must be followed when ever you have a Baby PokÃ©mon in the Active position and it is being attacked. The Rule is as follows:
If a Baby PokÃ©mon is your Active PokÃ©mon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends. With this rule, before your opponent attacks, which includes all things involved with that attack (discarding energy, status effect, etc.), they must flip a coin to see if the attack will work at all. If heads, the attack works as normal. If it is tails, your opponent's turn ends with that coin flip and turn passes to you.
With the introduction of the Neo Genesis set of cards, now come a new dimension of trainers for the PokÃ©mon player, these cards are called PokÃ©mon Tools. With this variation in trainer cards, you now have the ability to attach these special cards to one of your PokÃ©mon in play and the PokÃ©mon Tool stays in play for as long as the PokÃ©mon does or till it has served it's function and/or effect. A PokÃ©mon can only have one PokÃ©mon Tool trainer card attached to it at a time, but PokÃ©mon Tools can be play in conjunction with other non-PokÃ©mon tool trainer cards such as Plus Power and Defender. Depending on the PokÃ©mon Tool that you are playing, is when the tool will take effect, so please be sure to consult the text of the PokÃ©mon tool trainer card for each effect.
This variation of trainer card was introduced to the PokÃ©mon TCG with the Gym Heroes set. These special trainer cards are put into play and effect both players and how they play certain cards, status effects, or how resistance is applied to an attack, etc. Only one of these cards can be in play at a time, so when a new Stadium card is put in play, the old one is discarded to the original players discard pile.
Special Energy Cards
These include all Energy cards that are not basic Energy cards. Examples include Double Colorless Energy, Full Heal Energy, Rainbow Energy, Dark Energy, Metal Energy and Recycle Energy. These cards specifically say "Doesn't count as a basic Energy card." You may not have more than four of any one special Energy card in your deck. Most attacks, Powers and Trainers that apply to basic Energy cards do not apply to special Energy cards. It helps to think of these cards as being Trainer cards, so as not to confuse them with basic energy cards.
These include Dark PokÃ©mon, Gym Leader PokÃ©mon, and all PokÃ©mon with a word other than the PokÃ©mon's name in the card name. Dark PokÃ©mon are PokÃ©mon with the word "Dark" in its name. Gym Leader PokÃ©mon are PokÃ©mon that are "owned" by Gym Leaders, such as Misty's Seadra and Lt. Surge's Raichu. Other Special PokÃ©mon include Cool Porygon, Surfing Pikachu and Team Rocket's Meowth. Stage 1 Dark PokÃ©mon evolve from ordinary Basic PokÃ©mon but not to ordinary PokÃ©mon. All other special PokÃ©mon may not evolve to or from ordinary PokÃ©mon. The top left of any PokÃ©mon card will indicate the name of the PokÃ©mon from which that card evolves.
Unowns were introduced in Neo Discovery and later sets. You may have no more than 4 PokÃ©mon with Unown in their names in your deck.
Shining PokÃ©mon were introduced in Neo Revelation. You may have only one of any particular Shining PokÃ©mon in your deck. You may use multiple Shining PokÃ©mon, as long as all are different cards.
These are a special kind of trainer card that you put next to your Active PokÃ©mon to help you. Supporter cards are discarded at the end of the turn. You can only play one Supporter card each turn.
(To battle, ask other people such as "Hey, would you like to battle?")
I was wondering what I should do since I suck at planning >.>
Hello! and welcome to the dare series edition #3. Now, click on this link.IF.YOU.DARE. But I warn you, you might not like what you click (jk but seriously, it will change your view on gummy worms)
Feedback please.(espeically from
click on the spoiler to know who you are.IF.YOU.DARE.
Ok, I just got one of the most advanced anime studio's,(and for the people who used it before) at the top right there's a 'Library' button, when I click it, an unresponsive window opens up, and at the top left of my screen, the real library window pops up, but it can only be closed by closing the unresponsive window, but when I close it, the program shutsdown, I tried windows troubleshoot, but that didn't work, I really need some help.
I am soooooooo bored,so i'm maki'n another one to piss ya off. Leave your feedback once more.
click on the spoiler, if you DARE, it's gonna be diffrent this time....
ラ this means La, like in the termLALALALALLALALALALALALALALALALA!!(I love ticki'n ya off)
sam ate ham on the sand holding a band, with a pan.
fine, here's something diffrent...[video=youtube;lkPMIVDTM7U]http://www.youtube.com/watch?v=lkPMIVDTM7U[/video]
Spell ICUP to see what i'm doing, hahaha!!jk,jk!
you know, this is the second most pointless thing i've ever done
do the LALALALALALLALALALALALALALALALALALALA*breathes in*LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
boredom has never been so fun.
Open this if you dare, but I warn you, it's NOT pretty.
well? what are you waiting for? open the spoiler. Leave your feedback.
oh, tough now, you opened it, well done, now open this.
wow,i really did'nt think you open this, then yet again, open this one.
Ok, I guess you're really taki'n you're time reading these are you?
alright, alright, MAYBE i'll stop if YOU stop clicki'n Nyeh,
alright last one
this was the most pointless thing i've ever done
I just wanted people to see the deck i built, I also wanted to try it out.
Dark Magician Girl
Magician of Black Chaos
Card of Sanctity
Stronghold The Moving Fortress
Breaker The Magical Warrior
Exodia (5 cards)
Royal Straight Slasher
Arcana Knight Joker
Obnoxious Celtic Guard
Sorcerer of Dark Magic
Dark Magic Curtain
Fiend's Sanctuary (Battle City)
Swift Gaia The Fierce Knight
Horn of Heaven
Eye of Truth
Light of Intervention
The Shallow Grave
Tribute to The Doomed
Black Luster Soldier-EoB
Master of Dragon Knight
Chaos Command Magician
Skilled Dark Magician
Dark Magician Knight
Dark Flare Knight
Swords of Revealing Light
Alpha The Magnet Warrior
Beta The Magnet Warrior
Gamma The Magnet Warrior
Valkyrion The Magna Warrior
Gazelle, King of Mythical Beasts
Chimera, The Flying Mythical Beast
Archfiend of Gilfer
Calling all Pokemon fans! I wish to create a Pokemon Wifi Tournement(since my Yugioh one is not very popular....) All you need is-
*One version of Pokemon Black, or Pokemon White (I have Black)
*Accesible Wifi( like a Wifi tower in your home)
*And a Nintendo DS, or Nintendo DSi, or even a Nintendo 3DS(I own a DSi sadly)
Now, even these games have rules, so the rules are
*You have to state an open battle(any Lv.) or a Limited battle(Lv.50 and under)
*You are NOT allowed to use Mew, Jirachi, Darkrai, Ryquazia, Arceus, and Kyruem
*if you have a youtube and you manually record your battles, please show me, I kinda lost my DSi.
thank you and have fun battling!
I hope to start it 4/20/11.
here's a link to my youtube!
My youtube =D