KH2.5 <3
Updated. Thanks for the comments guyss.
Very much appreciated :) I'll see what I can do with your suggestions and try to fix it up a bit.
This was a request from someone on TestYourMight. Here's the Images they wanted used: http://tinypic.com/r/1556l42/8 http://tinypic.com/r/6r6oh1/8 They preferred an orange and black theme with the word "Vortex" in there somewhere. Here's my attempt: V2: He requested brighter, red text. I also tried to blend Kenshi a little more and added some purple to the shadows and midtones. I feel I did a decent job. Not my best work but not bad considering the request. Any comments are welcome.
The first, like you said, seems like an experiment and thus unfinished. I'd probably just smudge the right side and far left with a few different brushes, strengths, and settings then move on. It's neat though. Second one is nearly perfect as is but could do with a few blurred artifacts strewn around in the FG for some fun little depth. Great peice.
This is awesome but I think it would be perfect if you took the time to turn the stock into a vector graphic! It would likely make the pentooling add to the piece rather than steal the spotlight from the great effects on the top and to the right. I usually don't like c4d's for personal reasons but I feel one would actually fit here. And play with the dodge and burn tools they're pretty useful.
I'd throw some textures on it and play with the lighting and colors and move the paragraph on the right down a few pixels. I think it's pretty cool.
these would be much better if you used muddier/earthy colors. the colors are too bright and vibrant for the effects used imo. also, there are other ways to add depth without blurring the hell out of things such as the dodge and burn tools to bring things forward and push things back. playing with composition and size of things can also aid in achieving depth. blurring/sharpening is a staple for depth in tags but over-blurring/sharpening can do more harm than good. though both can create really cool effects if you base your piece around them so take what i say here with discretion. otherwise i do like your work here. the text could be played with a little more but I've never grasped typography myself so I can't add much there.
great concept and execution here; more than can be said about the source material. perhaps the shadows could be more intense to match the lighting of the scene. i'd also cut the distorted stars at head level of the stocks and above since I don't feel they add much but to cover empty space that would probably be better empty but that's just me. again, fantastic piece.
Mix of some of the school, personal, and work projects I've done over the last few years. Yeah.
watup
This year is shaping up to be the best it's been in a very long time for fighters :> Never played Guilty Gear but I look forward to trying it out when this drops.
I feel like the lighting that is on the stock is too dark. I understand it's intentional but I feel it could be lightened a little. Otherwise I feel this is a pretty good design.
Was also very tempted to use Trajan pro lol
the perspective is meant to be weird as well as there being no defined depth, only implied. may very well be one of those two things. maybe it's the text I dunno. thx dudes
this is actually the second version of this same tag... had to make another because photoshop crashed as my finger was on save as >___>
reboot of old gfx shop. i'm bored and my skills are rusty. just give me any details you want and i'll work with what you give me. you don't have to rep me. you don't have to credit me. it's only a tag. kgo
I think it would be dope if you did something like fading from your normal stock to a wire frame outline thing in the second one. These are nice, though.
Thanks for the feedback dudes <3
first time working with 3d text. it's not the best thing i've ever made